‫Welcome back.
‫In this video.
‫We are going to go ahead and set the right perspective and set up the project a little further.
‫So, first of all, let's rename our player or our character into character and then let's get rid of
‫the simple character controller.
‫Because in there, even though it's a simple character controller, there is already quite something
‫programmed.
‫And we could of course read the code and try to understand what's going on and all of that.
‫But at the same time we want to do that ourself.
‫So we want to be able to create the movement for our player self and understand what's going on and
‫so forth.
‫All right.
‫So let's get rid of that.
‫Let's remove that component.
‫As you can see, there are 200 lines of code and he's working with serialized fields and so forth with
‫enemies, all those kind of things.
‫And we are going to make it a little bit more simple.
‫So the next thing is he's using a animator controller, simple animations.
‫Let's get rid of that one as well.
‫So press the delete button after having selected the controller.
‫Then we should change the angle a little bit of our camera.
‫And before we do that, let's change the projection to orthographic.
‫We want things to look the same size, no matter how far away they are.
‫So that's why we use orthographic here.
‫Next, let's change the position of our camera a little bit and also some other minor changes, because
‫so far, it's it's not the perfect angle for our player.
‫So let's do that.
‫I want to use the X position position of one, the Y position of one and the Z position of minus five.
‫That's something that I have tested a little bit.
‫Then I want to change the angle.
‫So the rotation that we can see here and as well the size.
‫So let's go to the size of two.
‫Now, we zoomed in a little bit and now let's rotate just a bit by, let's say 30%.
‫Actually five should be a better value.
‫The position of five for the Y value should be a bit better.
‫Next, we will need to go to free aspect.
‫So let's change it from 16 to 9 to three aspect.
‫And the clipping panes is based on how much you can see.
‫So you can see this one here.
‫This is what is rendered.
‫So everything that is in this area here and this clipping pane, this piece here will be rendered.
‫And that's not exactly what we want.
‫We want to go to, let's say, minus ten so that we can see a little bit from the back as well.
‫So what is happening in the back should be rendered as well.
‫All right.
‫So next, we should change the character because I don't want the character to move forward.
‫I want him to move slightly to the top right corner or to top right side.
‫And so we need to change its rotation and to be precise its why rotation.
‫So let's change that to 45.
‫So now he's going to move towards this direction and I'm going to do the same thing with my road part.
‫So let's change the road part by 45 degrees as well.
‫So now this is the direction that our player should walk towards.
‫Now let's duplicate that row part and let's drag the road part.
‫So let's go here and let's drag a little piece to decide if you want it to be precisely at the edge
‫of the next one.
‫You can use command shift or control shift on windows.
‫Then it will position itself perfectly at the edge.
‫If it doesn't look the same for you, what you can do is change from global to local because as you
‫can see, this is the global angle and that one is the local angle.
‫So the global angle is much more difficult to position correctly where whereas the local one is quite
‫easy to position, let's duplicate that one again and then let's position it just next to it and again.
‫All right, there we are.
‫And now let's go ahead and do that several times again and again.
‫So duplicate it, move, duplicate.
‫Now you can create a little zigzag.
‫So duplicate and move with shift and command so that you position it just at the right angle.
‫All right, so I'm gonna duplicate it once again, duplicate once again and so forth.
‫As you can see here, this is how much the player can see and that's how the look the world looks for
‫him on that platform.
‫He should move left and right.
‫All right.
‫Let's let's change the background of our area.
‫Let's change the clear flags from skybox to solid color.
‫And now we can change the color to let's go with a lighter brownish color, brownish gray like that.
‫Or it's more of a beige or beige.
‫And then, yeah, that looks a lot better.
‫All right.
‫Next, let's change the direction of lighting a little bit.
‫As you can see here, we have 50 now.
‫And if we change that to let's say 200, you can see it's dark, it's total night.
‫So here this is the sun and you can rotate it a little bit back and forth.
‫It's the lighting and you can see if you rotate it, you can change the ambient lighting or the feeling
‫that you get for what time of the day it is, and so on.
‫So this one would be de peu de perfect daytime, 12:00 or something like that.
‫And then you can play around with the values here until you find something that looks just right for
‫you.
‫So this one could be could be a bit better where it's a bit darker.
‫You can see the road looks slightly differently if we change that lighting.
‫Yeah.
‫So play around with it, find something that you like.
‫And then next what we can do is change the color of the lighting so you can make it a little warmer
‫or you could make it darker or stuff like that.
‫So I'm going to do it, make it a little bit lighter.
‫Yeah, that's it.
‫So that's just a setup for our looks of the game.
‫So we have a little map design already.
‫We've created a little map.
‫We will do that procedurally later on.
‫And yeah, so that's just the beginning.
‫As you can see, by the way, if we start the game, we cannot move the player anymore.
‫And you might guess why that is.
‫Well, because we deleted the move controller, so w a SD doesn't do anything anymore and the players
‫are not animated anymore.
‫That's because our character does not have an animation controller, and neither does it have a component
‫that does the movement.
‫All right.
‫So let's save that scene and see you in the next video.