‫Welcome back.
‫In this video, we are going to add the high score.
‫And as you can see here, we already have this best zero, which is the best score.
‫And what we'll do is we'll add the functionality so that it actually does something.
‫So let's go to our game manager in order to do that.
‫And in there we need to create a new variable.
‫And I'm going to call that public text, high score text, because we need to somehow access the high
‫score text and we do that this way.
‫Next, when in the wake method, I'm going to assign the text of that high score.
‫And in order to do that, I do the following.
‫I get the high score, which is actually a new variable.
‫So let's do that as well, public and high score.
‫So we need a high score variable, which is just the value as a number and we need the text, which
‫is the representation on the guy.
‫And in order to change the high score or assign the high score from the start.
‫So whenever we start the game, we set the high score to player press, dot, get int and then here
‫we just enter the key high score.
‫So the player press is a class which allows us to save very little information so just a very which
‫stores so the player press is a class which stores and accesses player preferences between game sessions
‫that's used for for example the preferences that the player has set up.
‫So let's say the volume or the resolution that he's using or the high score or stuff like that.
‫And that's perfect for what we want to use.
‫So it's great to score store information such as integers or strings.
‫It's not really good for anything else.
‫So it's just if you look at it, get int, float and string.
‫So these are the types that you can store within player press and that's how you can get an integer
‫and the integer that is saved or stored at the key of high score.
‫So you could enter whatever you want here.
‫It will check if for that key that you have entered here is anything that is an integer and that can
‫be fetched or obtained.
‫Whatever that will be will be initialized or assigned to our high score variable, which is our integer.
‫And now we can go ahead and set the high score text to the high score.
‫And the best version here is best empty space and plus high score.
‫Now this is how we can obtain this score.
‫But now you might wonder, how do we save the score?
‫Well, we do that in increased score with a simple if statement here.
‫We check if our score is higher than the high score.
‫And if that's the case, then we store this course.
‫So we use player press to set an integer before we gotten the integer with get integer.
‫Now we set the integer with set int and in here we just say which key we want to use and we use this
‫key high score and then the value that we want to store.
‫And that's going to be our score.
‫And at the same time we want to apply that to our high score text as well.
‫So we update our high score text with the latest score.
‫And of course, that's not a string, so we need to cast it to a string.
‫All right.
‫So this is how you save it and that's how you obtain it.
‫So you need to use the same key that's important.
‫Otherwise it will not find anything.
‫And then high score will be empty.
‫Now let's save that script and let's go back to Unity and run our game, get some points and increase
‫our score.
‫Actually, I screwed up there.
‫Once again, let's get some points.
‫As you can see, our best is not changed yet and that has to do with us not accessing it.
‫And let's stop the game.
‫We can see score is 78, so now the best is still zero.
‫And that's because we're not assigning it.
‫So our game manager doesn't have a score or a high score text yet.
‫So let's get the high score text from our canvas in here and let's drag it in.
‫So now let's start again.
‫You might see direct or we should see Directive 78.
‫There it is.
‫So 78 is our high score and it's directly assigned to it.
‫Great.
‫So what I want to have is that the score goes back to best zero and the score here goes also to zero
‫whenever we are on the game over screen and I want to see the best score or the high score on our game
‫over panel as well.
‫So I'm going to duplicate this game over label score text and I'm going to drag it up and I'm going
‫to call it game over label, high score text.
‫So what that should do is it should show the high score and that should be at -120 maybe.
‫Yeah, that should be fine at -120 and it should not show score, but high score.
‫So high score is zero.
‫Now we need, of course, to edit our game manager a little bit in order to make it available as well.
‫So in here we only had our game over panel score text.
‫Now we need to game over.
‫Panel High score text.
‫And in on Bob hit.
‫What I want to do is I want to set the game over panel high score to the best score.
‫So game over, panel.
‫High score text.
‫Text is equal to best colon plus high score to string.
‫So now we do that on bottom hit.
‫So whenever we hit the bump, we set the score text and the high score text.
‫And then while we do the high score getting in our wake method, a better version is of course to or
‫a better way to do that is to have an additional method for that.
‫So public void get or actually public.
‫Void, get high score and in here we are simply going to do just that.
‫So we're going to get the high score and now we can call it in here, get high score.
‫And actually we don't need to make it public.
‫It can be private because why would we call it from another class?
‫If we should want to call it from another class, we could, of course, change it back to to public.
‫But as we only will use it in our awake method, we can use it or in this class better serve than the
‫game manager.
‫We will keep it private now while we are in the game manager, let's clean up the score text, text
‫as well, because so far we only set it to zero and a better version would be to go ahead and call it
‫score to string.
‫So whatever the score is, in this case, it's zero.
‫We can also just call it coach scoring here and the game over.
‫Panel Text Score zero is not required anymore because the only way we will do that anyways is when we
‫hit the BOM, so we won't need to set that back to zero as it will only show the assigned score anyways.
‫All right.
‫So now before we test that, let's check out our game manager.
‫It needs some game over panel, high score.
‫So game over label high score.
‫And I call that label high score.
‫It should be panel high score maybe.
‫Let's rename those panel score and that one panel high score.
‫So now let's test that.
‫Let's hit it and we see best 78, let's restart and we see our score is displayed correctly and we can
‫kill bombs and boom, I hit the bomb and I it shows the score.
‫It shows the best.
‫And I can restart the game.
‫Great.
‫So in the next video, we are going to have a look at creating our own fruits in blender and then afterwards
‫we will extend the game a little bit.