‫Welcome back.
‫In this video, I would like you to add all the different models that we have created to your game.
‫So you can always compare it to the orange that we have created and actually to the orange prefab that
‫we have created.
‫So compare that and try to build the same thing for the watermelon, the banana, and whatever else
‫you have built.
‫All right, so post the video, try that and make it so and finish that so that you can randomly spawn
‫those different kind of fruits in your game.
‫And they all work as intended.
‫All right.
‫I hope you try to do that.
‫So let's go ahead and start with the watermelon.
‫So I'm going to drag the watermelon in there.
‫And as you see, it's quite big.
‫So I'm going to scale it down to 0.4.
‫So the model itself, so click on the model, scale it down and apply.
‫And next, the same thing with the watermelon cut.
‫So 0.4 and then apply that.
‫Now the watermelon needs several components.
‫For example, it needs a rigid body two DX with a collision detection, which is continuous.
‫And then, of course, it needs to tag interact table.
‫Now, next, it needs a Physics two DX Circle Collider.
‫And that's about the watermelon.
‫So of course needs to be as trigger as well because otherwise it won't trigger.
‫The event is trigger, which took care of slicing our watermelon.
‫And finally, it needs a script.
‫So let's go ahead and add that script called Fruit.
‫And the fruit script expects a sliced fruit prefab, which we, of course, will need to create in a
‫second.
‫So now let's go ahead to watermelon cut.
‫So our watermelon cut should get the intractable tag and those watermelon cut objects in here.
‫They need to get a physics, rigid body.
‫In this case, it's a3d rigid body, as you might know, as you might remember, about what we did for
‫the orange.
‫And it needs a physics box collider.
‫So I'm going to just keep it simple.
‫I'm going to use box colliders.
‫As you can see here, they are automatically created for me.
‫Now, those ones don't need to be triggers.
‫But what we can do now is we can take that watermelon cut and drag that into our prefabs folder.
‫So let's go to our prefabs folder and let's drag the watermelon cut.
‫And now let's go to our watermelon and drag that watermelon cut prefab into sliced fruit prefab.
‫And now we can drag the watermelon itself into our prefabs as well.
‫All right, so now we have the watermelon.
‫Let's go ahead and do the same thing with the banana.
‫So let's go to the objects here, to our models.
‫And now let's change the scale of the banana to 0.3 and apply that.
‫Now do the same thing with a banana cut.
‫So let's scale that to 0.3 as well and apply that as well.
‫And now.
‫As you might remember, we need to add a physics rigid body, which is continuous.
‫And in this case, I'm going to keep it simple.
‫I'm going to add a circle collider with the radius of 0.5.
‫Actually, seven should be good 0.7 with no offset.
‫And of course, this trigger is activated.
‫Now, the banana needs to get the tag intractable as well.
‫Now we need to add the component.
‫So let's add the script fruit.
‫And that one expects a sliced fruit prefab.
‫So let's create that banana cut.
‫Needs to get the tag intractable then it needs.
‫Well, actually, both banana left and banana right need to get the relevant components, which are
‫a rigid body and which are physics box colliders.
‫Now we create those two box colliders for the two different pieces.
‫So banana left and banana right.
‫Now that that is done, we can drag our banana cut into our prefabs folder.
‫So let's go to prefab or actually let's drag the banana just into the prefabs folder.
‫And in here the banana itself, not the banana cut, needs to get a sliced fruit prefab, of course.
‫So let's drag that in there.
‫And now let's drag the banana to our prefabs as well.
‫So if that was everything all right, we can get rid of those bananas, or actually, let's leave them
‫in there.
‫Maybe we should try to test them.
‫We can get rid of the cut one.
‫So let's delete watermelon cut and delete our banana cut.
‫Now, in our sponsor, we have the different objects to spawn.
‫And so far I only had one which was my orange.
‫And now I want to have two more.
‫So I'm going to enter three.
‫And as you can see, element zero is orange.
‫And I meant one is orange and two is orange as well.
‫And I would like to change that.
‫So I'm going to drag banana is element one and watermelon as element two.
‫And now if you have anything else such as whatever you come up with, then please go ahead and drag
‫that in there as well.
‫So if you have an apple or, I don't know, a peanut.
‫Or a coconut or something like that.
‫Please add that in here as well.
‫Okay.
‫So now let's see if that works.
‫Let's start the game.
‫Let's see if we get all those random objects.
‫And as you can see, I can.
‫Well, I screwed that up.
‫I can destroy bananas.
‫I can destroy my little peanut or watermelons.
‫Well, yeah, so I think.
‫It works fine and all of my objects get destroyed whenever I dash through them and if I lose the game.
‫So let's try that.
‫As soon as a bomb comes up and the we are game over, let's see all the objects at the site and restart
‫and all of them get destroyed.
‫Great.
‫So now we have a game which is already pretty much like fruit ninja.
‫There's not that much missing.
‫And in the next video, we are going to have a look at some preparation for Android.
‫So we're going to prepare the game so that it can run on an Android device.
‫So see you in the next video.