1 00:00:00,450 --> 00:00:07,590 So either Ned has been a relatively inexpensive, reasonably fast and very popular land technology for, 2 00:00:08,040 --> 00:00:15,720 gosh, several decades, it was commercially introduced in 1980 and first standardized in 1983 as I 3 00:00:15,720 --> 00:00:17,670 Tripoli two to three. 4 00:00:18,540 --> 00:00:24,540 And it's since been refined to support higher market rates and longer linked distances. 5 00:00:26,170 --> 00:00:31,300 Ethernet has since become the most popular and probably the most widely deployed network technology 6 00:00:31,300 --> 00:00:38,140 in the world, many of the issues involved with either net are common to many network technologies. 7 00:00:38,140 --> 00:00:44,170 And understanding how Ethernet addresses these issues can build a foundation that will improve your 8 00:00:44,170 --> 00:00:46,540 understanding of networking in general. 9 00:00:48,470 --> 00:00:52,340 So let's keep the design principles of Ethernet simple. 10 00:00:53,480 --> 00:01:01,270 The basic idea of its design is it multiple computers have access to it and can send data at any time. 11 00:01:02,160 --> 00:01:08,310 If two computers send data at the same time, a collision will occur, so and when this happens, the 12 00:01:08,550 --> 00:01:11,370 data sent is is not going to be usable. 13 00:01:12,190 --> 00:01:19,000 In general, both computers will stop sending and wait a random amount of time before they'll try again. 14 00:01:19,900 --> 00:01:23,600 Now a special protocol was developed to deal with such problems. 15 00:01:23,620 --> 00:01:32,930 It's called carrier sends multiple access with collision detection or might be easier to say CSMA CD. 16 00:01:34,360 --> 00:01:41,650 Today, Ethernet cables look like, well, thick telephone cables, modern cables connect to hubs or 17 00:01:41,650 --> 00:01:49,000 switches, and each cable runs from a computer's network interface card, the Nici to such a box. 18 00:01:49,860 --> 00:01:57,270 Now, here are the most widely known Ethernet cables, 10 bass, two and 10 bass five cables are what 19 00:01:57,270 --> 00:01:59,680 I would call retro coaxial cable. 20 00:02:00,120 --> 00:02:01,620 You don't see them much today. 21 00:02:02,700 --> 00:02:09,090 Each computer has a T plugged into it and cables plug into each side of that T. 22 00:02:10,720 --> 00:02:20,620 Ten basti 100 basti 1000 basti are all unshielded twisted pair or UTP cables, which look a lot like 23 00:02:20,620 --> 00:02:25,660 thick phone cables and they go from each computer to a hub or a switch. 24 00:02:26,590 --> 00:02:33,070 Initial numbers indicate the supported speed, so the 10 will stand for 10 megabits per second and a 25 00:02:33,070 --> 00:02:38,380 thousand stands for a thousand megabit, also known as gigabit or one gigabit. 26 00:02:40,260 --> 00:02:48,900 Ten base cables are the same as 10 based T, but they are fiber cables and they'll transmit light pulses 27 00:02:49,110 --> 00:02:51,990 instead of electrical signals over copper. 28 00:02:53,750 --> 00:03:00,320 A data packet on an Internet link is called an Ethernet packet, which transports an Ethernet frame 29 00:03:00,500 --> 00:03:01,460 as its payload. 30 00:03:02,500 --> 00:03:11,860 An Ethernet frame is preceded by a preamble and start from Delimiter or SFD, which are both part of 31 00:03:11,860 --> 00:03:15,690 the Ethernet packet at the physical layer, right. 32 00:03:16,640 --> 00:03:18,470 There are four types of Ethernet frames. 33 00:03:19,260 --> 00:03:24,840 And the most common one is the Ethernet to frame, also known as Dick's frame. 34 00:03:26,200 --> 00:03:28,660 We're talking about the Ethernet to frame at the moment. 35 00:03:30,380 --> 00:03:32,330 Each Ethernet frame starts with. 36 00:03:33,650 --> 00:03:40,700 An Ethernet header which contains destination and source Mac addresses as its first two fields. 37 00:03:41,900 --> 00:03:49,040 The middle section of the frame is payload data, including any headers for other protocols, for example, 38 00:03:49,040 --> 00:03:51,950 Internet protocol carried in the frame. 39 00:03:53,450 --> 00:04:02,210 The frame ends with a frame check sequence, or FKS, which is a 32 bit cyclic redundancy check used 40 00:04:02,210 --> 00:04:05,120 to detect any in-transit corruption of data.