1
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Now voice is very different to data.

2
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Voice calls are smooth in that they require a certain amount of bandwidth and they require that all

3
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the time.

4
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They don't burst like a data application's do.

5
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Voice codecs such as G 7 to 9 or G 711 use a certain amount of bandwidth and they need that for the

6
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entire voice call.

7
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So they said to be smooth, they benign.

8
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They don't try and grab bandwidth from other applications, but they are very drop sensitive and very

9
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delay sensitive.

10
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If your voice packets are dropped or delayed, it will affect the voice conversation.

11
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So in a voice over IP scenario, it's very important that packets arrive without a lot of delay and

12
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packets are not dropped.

13
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Voice is transmitted across UDP, so there's no capability to retransmit loss to voice.

14
00:00:54,720 --> 00:00:57,840
These are the one way requirements for voice latency.

15
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Less than 150 milliseconds jitter less than 30 milliseconds lost less than 1% bandwidth.

16
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It does vary depending on the codec used, but as an example, it's in the range 30 kilobits per second,

17
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228 kilobits per second.

18
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Video has characteristics of voice and characteristics of data in that it's bursty and greedy.

19
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A video with a lot of movement requires more bandwidth than a video where there's not a lot of movement.

20
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So as an example, if you were watching a video stream where there's a lot of action on the screen so

21
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people are moving around or cause a racing or an ultimate example would be a video of a fire.

22
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There's a lot of changes on the screen when videoing fire.

23
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It's going to grab a lot of bandwidth and be very bursty.

24
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If you were videoing a stall scene, so as an example, you were videoing a wall on a building with

25
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no movement, the bandwidth requirements would be a lot less.

26
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Video, however, is drop sensitive like voice.

27
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It's delay sensitive like voice and it uses UDP rather than TCP.

28
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So the one way requirements for video are similar to voice delay or latency less than 150 milliseconds

29
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jitter less than 30 milliseconds lost between 0.1 and 1%.

30
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Bandwidth does vary depending on the video stream.

31
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As an example, if you're watching 720 PE or 180 PE or high definition, the bandwidth requirements

32
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can be a lot higher.

33
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But for the CNA will use a value of 384 kilobits per second to 20 plus megabits per second.

34
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So the thing to remember is that video and voice or delay sensitive.

35
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They are drop sensitive.

36
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A lot of data traffic doesn't have those requirements.

37
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So data traffic such as FTP can be dropped, it can be delayed, but voice traffic in a audio stream

38
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or a video conference needs to be prioritized.

39
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So the idea with quality of service is that we're going to give priority to some sessions over other

40
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sessions.

41
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The packets of delay sensitive applications such as voice and video are going to be prioritized over

42
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traffic from non delay sensitive applications such as FTP.

43
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We'll drop FTP packets before we drop voice packets with FTP.

44
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It doesn't matter.

45
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It will retransmit.

46
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But if we did drop voice packets and video packets, it would affect the user experience.

47
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So with quality of service, we are going to create policies and implement policies using quality of

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service mechanisms on a network to prioritize certain traffic types over other traffic types.

