1. Inside game.js create a new function called nextSequence()
2. Inside the new function generate a new random number between 0 and 3, and store it in a variable called randomNumber
You can use the Chrome console to verify that your code creates random numbers between the correct range.
3. At the top of the game.js file, create a new array called buttonColours
and set it to hold the sequence "red", "blue", "green", "yellow"
.
4. Create a new variable called randomChosenColour
and use the randomNumber
from step 2 to select a random colour from the buttonColours
array.
5. At the top of the game.js file, create a new empty array called gamePattern
.
6. Add the new randomChosenColour
generated in step 4 to the end of the gamePattern
.
Note: If you need any hints, try scrolling down. 👇
Hint 1. Remember this is how you create and call functions in JavaScript:
Hint 2A. Remember this is how you generate random numbers between 0 and 0.9999...
Hint 2B. Remember this is how you round down a number.
Hint 3. Remember this is how arrays are created in JavaScript:
Hint 4. Remember this is how you select items inside arrays:
Hint 6. Remember this is how you add new items to arrays: