1. Inside game.js create a new function called nextSequence()

2. Inside the new function generate a new random number between 0 and 3, and store it in a variable called randomNumber

You can use the Chrome console to verify that your code creates random numbers between the correct range.

3. At the top of the game.js file, create a new array called buttonColours and set it to hold the sequence "red", "blue", "green", "yellow" .

4. Create a new variable called randomChosenColour and use the randomNumber from step 2 to select a random colour from the buttonColours array.

5. At the top of the game.js file, create a new empty array called gamePattern.

6. Add the new randomChosenColour generated in step 4 to the end of the gamePattern.


Note: If you need any hints, try scrolling down. 👇






















Hint 1. Remember this is how you create and call functions in JavaScript:


Hint 2A. Remember this is how you generate random numbers between 0 and 0.9999...

Hint 2B. Remember this is how you round down a number.

Hint 3. Remember this is how arrays are created in JavaScript:

Hint 4. Remember this is how you select items inside arrays:

Hint 6. Remember this is how you add new items to arrays: