1 00:00:01,890 --> 00:00:05,010 So now let's bring an image and after effect, 2 00:00:08,520 --> 00:00:13,120 just drag any image or pins and put it in project and 3 00:00:16,380 --> 00:00:22,260 make sure you're not in effect control window and now grab that file and timeline and drop it above 4 00:00:22,260 --> 00:00:23,210 the background layer. 5 00:00:30,520 --> 00:00:32,230 Latrina as M.H.. 6 00:00:43,210 --> 00:00:51,130 Now, if you click here, then untransformed, you will find its transform options, anchor point position, 7 00:00:51,520 --> 00:00:59,770 skill rotation, opacity, these are the main factors for any me, any meeting, any object. 8 00:01:00,340 --> 00:01:03,280 Let's start out from understanding the anchor point. 9 00:01:08,400 --> 00:01:14,160 Here you can see Ben behind Tool, which is used to move anchor point of selected object. 10 00:01:25,020 --> 00:01:30,630 Now, you go back to selection tool or you can just press V on keyboard. 11 00:01:33,940 --> 00:01:39,820 Now, if you look at the pollution values, you will find that when we move object, it will changes. 12 00:01:42,790 --> 00:01:43,070 Let's. 13 00:01:43,750 --> 00:01:45,100 And he made the position. 14 00:01:49,850 --> 00:01:55,760 Sedin initial position on 069 now dustoff, what sign is used as animation keys 15 00:01:58,520 --> 00:02:06,920 click on it to set initial key, let's move the timer to one second and change the optic position. 16 00:02:11,730 --> 00:02:17,760 You will notice that when we change the position, the next guy has been generated and. 17 00:02:21,640 --> 00:02:28,420 Because when we make any change in key values after turning the animation key on it, it goes under 18 00:02:28,420 --> 00:02:29,590 animation itself. 19 00:02:31,930 --> 00:02:38,350 You can play this animation by pressing spacebar or just by going in preview, Ben. 20 00:02:43,230 --> 00:02:49,050 You can easily move these keys just by dragging it to make animation slow or fast. 21 00:03:03,750 --> 00:03:11,290 Now, you will notice that this image is slow and taking more time than before to complete its animation. 22 00:03:11,850 --> 00:03:14,730 Let's understand the scale function in animation. 23 00:03:31,960 --> 00:03:35,580 See, the initial key move, the timer unscalable. 24 00:03:46,940 --> 00:03:50,120 Now you can see the animation scale value has been down. 25 00:03:54,070 --> 00:03:57,490 You can move this case by making a selection and breaking it. 26 00:04:04,590 --> 00:04:08,730 Now, the animation will start from one second, and I do think. 27 00:04:16,660 --> 00:04:19,030 Let's move this object and center. 28 00:04:23,240 --> 00:04:26,540 Now, turn of the scale animation and move to rotation. 29 00:04:30,490 --> 00:04:39,550 This will work as same as we did with other Skillern and position to set initially to remove the diamond 30 00:04:39,550 --> 00:04:40,780 and change its value. 31 00:04:49,060 --> 00:04:54,150 You can see by putting the 90 degree value, the animation stops at this angle. 32 00:05:01,370 --> 00:05:03,500 Let's make the number of rotation two. 33 00:05:04,010 --> 00:05:07,280 You can see this will rotate two times and stop at 90 degree. 34 00:05:15,670 --> 00:05:17,350 Let's make it zero again. 35 00:05:20,600 --> 00:05:23,150 Now, the object will only rotate two times. 36 00:05:27,990 --> 00:05:33,170 Let's look at a bit by moving the key and start the animation from 07. 37 00:05:42,660 --> 00:05:46,560 Let's understand the anchor point with the help of rotation key. 38 00:05:52,540 --> 00:05:55,700 You can see I made it rotate one time based, I think. 39 00:05:59,460 --> 00:06:02,850 This object is rotating from its center right now. 40 00:06:06,240 --> 00:06:12,140 Go to anger, select, then behind schedule and move this anchor point to some board here. 41 00:06:16,540 --> 00:06:19,310 Now, you will notice the object is rotating from here. 42 00:06:23,920 --> 00:06:26,310 Let's change it and good point again. 43 00:06:35,380 --> 00:06:39,220 Now, the rotation will happen from its new position of anchored point. 44 00:06:54,580 --> 00:06:59,110 If we make it scale animation, then also it will scale from its anchor point. 45 00:07:06,910 --> 00:07:08,590 Let's turn off the rotation. 46 00:07:11,200 --> 00:07:14,680 Let's put the anchor back towards optics of. 47 00:07:24,290 --> 00:07:31,820 Now, don't own the opacity, the silky move the timer, and set its final key by changing its value 48 00:07:31,820 --> 00:07:32,290 to zero. 49 00:07:36,110 --> 00:07:38,600 So this is how our animation will look. 50 00:07:39,470 --> 00:07:41,570 We can make as much as we want. 51 00:07:50,090 --> 00:07:51,930 Let me this will do it again. 52 00:07:54,620 --> 00:07:56,450 Now you can see the animation. 53 00:08:06,060 --> 00:08:12,000 To make the animation fast and reduce the time of selecting each option, we can use hotkeys. 54 00:08:17,060 --> 00:08:20,720 Like as first press, as, again, 200. 55 00:08:28,230 --> 00:08:31,500 B for position, again, pressing, being related. 56 00:08:36,510 --> 00:08:41,850 After rotation and before obesity said yes or is not a top key. 57 00:08:44,080 --> 00:08:46,660 O is used for outpoint on timeline. 58 00:08:49,060 --> 00:08:52,150 So now we know all the basic elements of any mission. 59 00:08:52,840 --> 00:08:58,870 Let's now try to impose different files in after reflect and learn how to animate a character in a.