1 00:00:01,350 --> 00:00:08,660 Now we will learn basic character animation, create new competition, name it as competition one, 2 00:00:09,090 --> 00:00:09,840 keep the word. 3 00:00:09,870 --> 00:00:17,590 And in 1920 by one zero three 24, AFPs start times zero. 4 00:00:17,940 --> 00:00:21,350 Let's set the duration to 30 second head, OK? 5 00:00:23,850 --> 00:00:27,840 You can see we have got Dimel from zero to 30 seconds. 6 00:00:28,290 --> 00:00:32,310 Let's create new solid and get and said it's color as you want. 7 00:00:40,430 --> 00:00:42,470 Let's change it, name Asbjorn. 8 00:00:51,380 --> 00:00:53,510 Now, let's go out characterful. 9 00:00:56,100 --> 00:01:01,590 Here you can see that I have already cleared my current principal body part in two different layers. 10 00:01:02,220 --> 00:01:10,530 This is done so that we can eliminate each party using Keith, just select all and drag it into a project 11 00:01:10,560 --> 00:01:11,000 panel. 12 00:01:13,580 --> 00:01:15,440 Now, drag them all into a mud. 13 00:01:19,880 --> 00:01:22,640 Is and just and just skip. 14 00:01:28,340 --> 00:01:35,440 Press is again, you can see we have got iPods and now we need to position them both physically. 15 00:01:39,810 --> 00:01:44,190 From here, you can take your lawyer by turning on or off your lower visibility. 16 00:01:56,320 --> 00:02:04,210 Let's let them it right click on your mouse and make them in one group by setting Prekop option, click 17 00:02:04,210 --> 00:02:08,860 on remove all attribute and buncombe and name it as character one. 18 00:02:14,570 --> 00:02:22,760 Now, all the elements of the one group, this will make our timer look clean now double click on it 19 00:02:22,760 --> 00:02:26,960 to open the lives here, you will find oil and gas to Jordan. 20 00:02:26,960 --> 00:02:27,710 And he made them. 21 00:02:31,500 --> 00:02:33,630 So let's first arrange them 22 00:02:36,300 --> 00:02:36,700 here. 23 00:02:37,030 --> 00:02:46,130 Let's keep right hand and arm in one group, select them board right click and create Prekop. 24 00:02:46,170 --> 00:02:47,400 Namenda is right hand. 25 00:03:01,100 --> 00:03:08,420 Now we need to please its own good, actually, so that we can and he made it from the. 26 00:03:30,650 --> 00:03:35,780 Do the same with all but selected, right, click and make it Brecon. 27 00:03:42,390 --> 00:03:45,780 Named as a left leg and an ankle. 28 00:03:46,380 --> 00:03:48,930 Now we need to adjust our language correctly. 29 00:04:52,690 --> 00:04:59,950 But the anchor in the middle here, you can see I have done all the entertainment now and just the body 30 00:04:59,950 --> 00:05:01,770 proposition's accordingly. 31 00:05:20,920 --> 00:05:27,130 Plays the body layer above the legs, keep right hand behind the body layer and lift and on top of face 32 00:05:27,130 --> 00:05:28,630 and above the body layer. 33 00:05:57,750 --> 00:06:00,020 Now, you can see this all is fine, 34 00:06:03,030 --> 00:06:07,950 let's rotate it, but I think this is fine now. 35 00:06:14,730 --> 00:06:17,430 Now plays it according to your animation theme. 36 00:06:38,430 --> 00:06:43,260 Here you can see if I make change, in part, it can be seen in Compugen also. 37 00:06:48,090 --> 00:06:49,290 And he made the iPhone. 38 00:07:00,630 --> 00:07:07,140 Scale the viewport, select the aliar press is and now this is a sign of strength. 39 00:07:07,920 --> 00:07:13,170 It means if we make any change in any value, it will keep it fixed. 40 00:07:16,160 --> 00:07:24,950 So if we turn this off, you can see that only one really standing now and turning it on the boat are 41 00:07:24,950 --> 00:07:30,650 changing, we need to turn this off and start animating. 42 00:07:30,650 --> 00:07:32,780 I only in one direction. 43 00:07:35,770 --> 00:07:39,340 You can zoom in on out the timeline from here. 44 00:07:47,210 --> 00:07:50,120 So the Kizito and again, 46. 45 00:07:53,910 --> 00:07:55,970 You can see the eye is blinking now. 46 00:07:58,860 --> 00:08:08,830 Now, select them all and copy it by holding control Plan C and based them all by pressing control right 47 00:08:09,210 --> 00:08:11,370 after moving few frames forward. 48 00:08:14,660 --> 00:08:19,310 Repeat this step as many times as you want your enemies. 49 00:08:47,370 --> 00:08:55,980 Now, let's move to Handford place and started animating by making initial key and final question. 50 00:09:32,560 --> 00:09:37,600 No, copy them both and paste it by going a few frames for. 51 00:09:41,730 --> 00:09:48,000 Repeat this, as long as you want to do animation now, you can see the hand is in moving position. 52 00:10:01,070 --> 00:10:08,510 Now, Double-Click on it and you can see it and handle it from here, you need to eliminate these forearms, 53 00:10:08,510 --> 00:10:09,320 too, as Sean. 54 00:10:30,140 --> 00:10:31,700 Now, this animation is good. 55 00:14:24,090 --> 00:14:28,230 Let's move to another hand and do the same we did with the right hand. 56 00:14:31,920 --> 00:14:35,880 By pressing this icon, you can jump on next up, previous keyframe. 57 00:14:38,800 --> 00:14:43,300 We need to set all keys on the same time as we did in Frypan. 58 00:17:06,100 --> 00:17:12,400 To make it more visible, let me change the solid layer color you can use any image file also.