1 00:00:00,720 --> 00:00:06,510 Hey, everyone, so now you know, the basic of any mission and after effects, we can move to our next 2 00:00:06,510 --> 00:00:10,140 step that that is making comic book animation. 3 00:00:10,560 --> 00:00:14,140 I will try to keep it easy so that you don't get confused. 4 00:00:14,460 --> 00:00:16,880 So let's start with making new composition. 5 00:00:18,690 --> 00:00:20,410 Let's make this compress. 6 00:00:20,730 --> 00:00:30,250 As with 2000 height three 079, I knew the size by going in Photoshop file of this document and check 7 00:00:30,420 --> 00:00:35,190 its canvasses so that we can make perfect composition for animation. 8 00:00:35,610 --> 00:00:38,310 Let said the duration 20 seconds. 9 00:00:38,820 --> 00:00:43,290 You can see this now looking like a poster comic bit safe. 10 00:00:44,430 --> 00:00:46,740 So let's bring our files. 11 00:00:51,880 --> 00:00:58,390 Here you can see I have already created different layers of comic page according to my need, you can 12 00:00:58,390 --> 00:01:00,870 do that as according to your need. 13 00:01:01,540 --> 00:01:05,800 Let's import our superhero body in hand and after effects. 14 00:01:15,760 --> 00:01:22,300 Let's create a solid, layered culprit, according to you name it, as background one. 15 00:01:27,490 --> 00:01:34,330 You can see that this solidly ratio is I see him as our composition mandragora both layer above the 16 00:01:34,330 --> 00:01:34,960 big one. 17 00:01:41,980 --> 00:01:46,910 Scale it accordingly, let's make it as Peacon. 18 00:01:50,450 --> 00:01:59,660 My name is as hero here, you can see effet just a hero and PrepCom, then it will effect the main competition 19 00:01:59,660 --> 00:02:04,550 to lead and he made a position first. 20 00:02:04,880 --> 00:02:06,650 You can make it according to you. 21 00:02:49,460 --> 00:02:55,970 Now, to make the animation look smooth, select both the keys right, click on mouse, go to Keyframe 22 00:02:55,970 --> 00:03:00,000 Assistant then easy, easy hotkeys S9. 23 00:03:00,470 --> 00:03:02,900 Now you can see the position animation. 24 00:03:23,520 --> 00:03:30,450 Now, you can see this icon used to make quick motion in any object you need to click on the body points 25 00:03:30,450 --> 00:03:33,780 of our character in make composition as soon. 26 00:03:55,140 --> 00:04:03,330 We need to make Pointon body joint so that we animate so that our animation can look more good. 27 00:04:09,390 --> 00:04:14,880 Here you can see when we move this point, it create animation to the character. 28 00:04:15,300 --> 00:04:19,110 Now, let's said the right hand animation separately. 29 00:04:19,530 --> 00:04:24,000 We are doing this because this hand is not part of the main character. 30 00:04:24,270 --> 00:04:26,910 That's why we have to give it separate animation. 31 00:04:27,360 --> 00:04:31,410 If we try to give it puppet animation, then the body will get broken. 32 00:04:31,950 --> 00:04:33,360 So let's give it. 33 00:04:35,250 --> 00:04:38,430 So let's animated like we did in our last we'd use. 34 00:04:59,340 --> 00:05:00,840 Now, let's see the preview. 35 00:05:37,640 --> 00:05:44,720 Let's select the two jurors by selecting you can see that all previously ended points are now visible 36 00:05:45,200 --> 00:05:45,610 here. 37 00:05:45,650 --> 00:05:53,120 You can see that what happens when we try to animate using puppet, don't hang it in break because this 38 00:05:53,120 --> 00:05:54,500 hand is in separate leered. 39 00:05:54,740 --> 00:05:56,660 So let's animated the head first. 40 00:06:00,960 --> 00:06:04,140 You're not able to eliminate this because of the position. 41 00:06:04,980 --> 00:06:07,230 Let me remove it, I added. 42 00:06:07,230 --> 00:06:14,340 After using puppet animation, we only have to move the head and adjust the time, move and move the 43 00:06:14,340 --> 00:06:16,530 head again, and it will make keys and. 44 00:06:43,240 --> 00:06:51,280 Here you can see the preview, press you on keyboard, you used to see any hidden keys on the left. 45 00:06:51,910 --> 00:06:59,610 Now you can see that there is an auto generated keys for this puppet when when we animate head. 46 00:07:00,280 --> 00:07:05,680 So let's adjust the keys and make this head animation a bit smooth and slow. 47 00:07:06,460 --> 00:07:08,650 These are the keys generated. 48 00:07:09,490 --> 00:07:13,360 These are the keys generated while we add to the body parts. 49 00:07:14,890 --> 00:07:15,890 Let's move them. 50 00:07:16,420 --> 00:07:20,800 Let's move these few frames forward so that we can enter the head nicely. 51 00:07:44,030 --> 00:07:50,270 OK, now let's move to the other hand here, you can see that when we are trying to eliminate the hand, 52 00:07:50,540 --> 00:07:51,860 the legs are moving, too. 53 00:07:52,190 --> 00:07:56,120 Unfortunately, this is one of the advantages of using the tool. 54 00:07:58,040 --> 00:08:00,610 We can't control it trend or area. 55 00:08:00,860 --> 00:08:03,250 So we have to go with it for now. 56 00:08:11,970 --> 00:08:16,220 Here you can see that when I moved the hand, the key got created itself. 57 00:08:16,560 --> 00:08:19,340 I think the legs are moving more than expected. 58 00:08:24,710 --> 00:08:29,330 Let's fix this by adding a few point of puppet on Let's Do. 59 00:08:36,880 --> 00:08:40,800 And now you can see the lower legs are fixed on their place. 60 00:08:44,970 --> 00:08:47,060 Let he made the legs also. 61 00:08:54,910 --> 00:09:01,310 Move the land, then move the time, time of few frames forward to do this again. 62 00:09:01,330 --> 00:09:02,890 And here you are done. 63 00:09:09,450 --> 00:09:11,040 Let's animated this leg. 64 00:09:11,070 --> 00:09:14,400 Also, do as you did it with the first leg. 65 00:09:34,220 --> 00:09:37,340 OK, let's make this hand a bit more. 66 00:09:43,600 --> 00:09:45,640 Here now you can see the preview. 67 00:10:10,600 --> 00:10:18,520 And now let's add that pollution again, as we did in this startling move to get it up out of the frame. 68 00:10:35,160 --> 00:10:36,680 OK, this is good enough. 69 00:10:42,350 --> 00:10:52,430 Now, let Eskil Key Keyframe also to give this more good information, adjusted according to the animation, 70 00:10:52,820 --> 00:11:00,050 you can do anything like add opacity key or change anchor or whatever you feel like you can do to make 71 00:11:00,050 --> 00:11:01,340 the animation more good. 72 00:11:17,800 --> 00:11:25,780 OK, let's save the file first so that we don't lose any data if the software got crashed, but anything. 73 00:11:26,470 --> 00:11:26,890 OK. 74 00:11:27,110 --> 00:11:29,480 Always remember to save your data. 75 00:11:29,500 --> 00:11:34,740 Time to time because after effects, media crashed and the file becomes heavy. 76 00:11:58,930 --> 00:12:02,970 OK, let's add a few more keys to give it more effect. 77 00:12:08,450 --> 00:12:11,600 So now you can see that it looks more better. 78 00:12:18,240 --> 00:12:25,910 Now select all the keys, right, click on your mouse, click on Keyframe Assistant to make it easy 79 00:12:25,920 --> 00:12:26,280 is. 80 00:12:28,800 --> 00:12:30,450 This will make the animation smooth. 81 00:12:30,900 --> 00:12:32,850 OK, this looks good to me. 82 00:12:33,360 --> 00:12:40,920 Now let's add background to this call to fight select B.G. and in after effects project phenom. 83 00:12:48,040 --> 00:12:55,990 Now, let's said the key for skill I wanted to make like so big that it won't appear in starting, but 84 00:12:55,990 --> 00:12:58,750 over time it will come back to its normal size. 85 00:13:17,170 --> 00:13:25,080 Here you can see the preview, let's make this key is easy to buy them board and right, click on your 86 00:13:25,090 --> 00:13:28,510 mouse and is is from Keyframe Assistant. 87 00:13:33,850 --> 00:13:37,100 I think I should add more skill in it. 88 00:13:37,510 --> 00:13:42,460 Let's move few frames forward and add another Kifri minute. 89 00:13:55,730 --> 00:14:01,550 Scale it up, but let's move the key out somewhat here around three seconds. 90 00:14:15,130 --> 00:14:22,150 Into the position again here that if you want to override Iniki, then you have to go on the same key, 91 00:14:22,450 --> 00:14:26,740 because if you're not on the same key, then it won't override it. 92 00:14:27,430 --> 00:14:30,850 It will create Newquay and it will make you animation bad. 93 00:14:45,400 --> 00:14:48,290 Note said opacity also for the background. 94 00:14:48,430 --> 00:14:50,080 I think this is good, no. 95 00:15:07,960 --> 00:15:13,150 OK, let's add another key in position also so that it won't look still. 96 00:15:20,320 --> 00:15:21,790 And it's interesting, Keith. 97 00:15:38,870 --> 00:15:40,450 OK, I think this is good. 98 00:15:58,750 --> 00:16:01,170 Let's add text or title on it. 99 00:16:06,500 --> 00:16:09,080 Does drag and drop the text on timeline. 100 00:16:18,400 --> 00:16:21,580 Let's choose the and good point and keep it somewhat you. 101 00:16:24,020 --> 00:16:26,270 Let's kill it and give the states to. 102 00:16:33,140 --> 00:16:39,740 Zoomed of your boat and move to the next area by holding spacebar and using left mouse button. 103 00:16:40,140 --> 00:16:42,460 OK, I think this is looking good. 104 00:16:42,470 --> 00:16:45,650 Here, you can adjust it according to choice. 105 00:16:55,020 --> 00:16:57,490 Let's move the angle again and put it here. 106 00:16:57,960 --> 00:17:05,280 I want to give this text a school animation, so let's send the keyframe here and scale it like this. 107 00:17:23,420 --> 00:17:28,580 Let's take the view board foot or back to normal here you can see the animation. 108 00:17:32,340 --> 00:17:41,130 Make these keys is is do let's put this Laskey somewhat here, OK, this looks good to me. 109 00:17:41,280 --> 00:17:43,680 Now, let's add a text in for. 110 00:17:58,440 --> 00:17:59,880 Put it above the title. 111 00:18:04,610 --> 00:18:06,890 Add into the skill and position offered. 112 00:18:09,630 --> 00:18:12,300 Let's said the opposite, the animation for this. 113 00:18:22,330 --> 00:18:23,710 I think this is good enough. 114 00:18:38,140 --> 00:18:39,480 This looks good to me. 115 00:19:03,230 --> 00:19:12,080 Said the final grand duration, you can add to the final output video game by using this icon to slide 116 00:19:12,080 --> 00:19:19,820 it according to a need and said the end point in point, I think this is OK, let me set the outpoint. 117 00:19:19,820 --> 00:19:20,240 No. 118 00:19:36,840 --> 00:19:45,480 I think seven seconds is OK, this is looking good now let's render this render means getting final 119 00:19:45,480 --> 00:19:47,170 output on video formic. 120 00:19:59,140 --> 00:20:02,680 Does go to fine export Ed Rendell. 121 00:20:02,710 --> 00:20:11,140 Q Now you will see this option here, see the output module format two time. 122 00:20:16,570 --> 00:20:22,300 And output to here, you need to set the location where you want your video to be saved. 123 00:20:28,830 --> 00:20:31,100 Let's name it as we do five see? 124 00:20:41,170 --> 00:20:47,350 Now click on the surrender option, you can see the renderers in-process this will make this will take 125 00:20:47,350 --> 00:20:50,760 time depending according to system configuration. 126 00:20:51,280 --> 00:20:58,740 Now you can know now you know how to animate, object and after effects and get its final output. 127 00:20:59,260 --> 00:21:02,170 You can now exploded by practicing on your own. 128 00:21:29,560 --> 00:21:37,480 This is lagging because there is so much things going on in background, so you're our final video ends.