1 00:00:16,020 --> 00:00:21,210 Welcome, everyone, to this quick and complete course will be 3D modeling Hobbit doll scene with a 2 00:00:21,210 --> 00:00:24,810 mix of Blender two point nine and Adobe Photoshop. 3 00:00:27,550 --> 00:00:33,580 We'll be using Blanda two point nine to create a fully fledged 3D model of a Hobbit door as we go through 4 00:00:33,580 --> 00:00:39,850 the course, jubilating the very basics of Blenman two point nine and Adobe Photoshop moving on to professional 5 00:00:39,850 --> 00:00:42,800 techniques in a short time of accelerated learning. 6 00:00:43,180 --> 00:00:47,350 This course was built from the ground up and it's suitable for students of any level and skill. 7 00:00:47,500 --> 00:00:53,260 Even if you're still using Blender to point out the cost modeling process is broken up into pores that 8 00:00:53,260 --> 00:00:55,730 are modelled individually step by step. 9 00:00:55,930 --> 00:00:57,850 This makes it easy for you to follow along. 10 00:00:58,030 --> 00:00:59,780 And best of all, 3D modeling. 11 00:00:59,780 --> 00:01:04,900 The Hobbit doll scene in Blender two point nine and Photoshop comes with the full results bundle. 12 00:01:05,380 --> 00:01:10,180 The bundle will include a reference pack that will act as your guide so that you'll never be lost. 13 00:01:10,480 --> 00:01:16,210 Come join me on a fantasy journey, as are great things like round dolls, stone archways and mountainous 14 00:01:16,210 --> 00:01:19,480 foliage using the two point nine particle system. 15 00:01:19,750 --> 00:01:24,760 Joining this Kostelanetz create materials from scratch using blend inbuilt note system. 16 00:01:24,760 --> 00:01:25,630 And that's not all. 17 00:01:25,930 --> 00:01:31,510 Join to learn how to create procedural textures like stained glass and metal using blandest two point 18 00:01:31,510 --> 00:01:32,730 nine exclusively. 19 00:01:32,950 --> 00:01:38,290 And as we journey through material creation, you'll be supported through detailed explanations of each 20 00:01:38,290 --> 00:01:40,050 node guiding you along the way. 21 00:01:43,080 --> 00:01:49,620 You belaying how to use Adobe Photoshop within your 3D modeling workflow, using Photoshop will quickly 22 00:01:49,620 --> 00:01:54,990 and easily create meshes exactly the way you want them after using Photoshop to create your stained 23 00:01:54,990 --> 00:01:55,720 glass window. 24 00:01:55,830 --> 00:01:57,990 You'll never look back through Photoshop. 25 00:01:57,990 --> 00:02:03,120 We'll be creating a beautiful stained glass window and flowing onate hinges that perfectly fit around 26 00:02:03,120 --> 00:02:04,590 the door you will be creating. 27 00:02:04,780 --> 00:02:08,880 Best of all, anyone can pull along even if you don't have Photoshop. 28 00:02:09,000 --> 00:02:14,310 This is because I've included my own images and stained glass which are ready to be imported straight 29 00:02:14,310 --> 00:02:17,010 into blender from the coast resources. 30 00:02:17,040 --> 00:02:21,060 As such, this provides you with a cool shortcut which you can take if you choose. 31 00:02:23,470 --> 00:02:28,290 Finally, you will learn how to fully render out the whole bit dull scene and blend the two point nine 32 00:02:28,420 --> 00:02:34,540 to give you a realistic looking final result, using Blender Cycles or IV render the skills you will 33 00:02:34,540 --> 00:02:40,870 learn will be crucial for future projects letting this coast continue given even after its ended 3D 34 00:02:40,870 --> 00:02:46,120 modeling, I hope it don't seem in blender and Photoshop is one of my quickest, most compact courses 35 00:02:46,120 --> 00:02:51,610 to date, filled with efficient quick to follow tips and animations that will help you accelerate your 36 00:02:51,610 --> 00:02:53,640 workflow through a single project. 37 00:02:56,860 --> 00:03:02,620 My library, of course, is growing even larger and has progressed into yet another genre, whether 38 00:03:02,620 --> 00:03:08,170 you want to venture back into medieval times as you reminisce, the simpler life or sci fi makes you 39 00:03:08,170 --> 00:03:11,100 to announce your projects into the distant galaxies. 40 00:03:11,410 --> 00:03:13,450 This coast library is something stored within it. 41 00:03:13,540 --> 00:03:14,470 That's just for you. 42 00:03:14,860 --> 00:03:20,560 There's also something about for those who will look for opportunities to create stylize assets with 43 00:03:20,560 --> 00:03:24,280 the opportunity to swell into the fancy scene with its newest cause. 44 00:03:24,460 --> 00:03:28,480 Check out my college library because I'm sure there will be something that you're going to love. 45 00:03:28,840 --> 00:03:31,610 Thank you all for watching and I hope to see you're on the course. 46 00:03:31,630 --> 00:03:33,820 And as always, Happy Modlin, everyone.