1 00:00:09,950 --> 00:00:15,830 Welcome, everyone, to this cause, 3-D modeling, a Hobbit doll scene with Blendr two point nine and 2 00:00:15,830 --> 00:00:17,030 Adobe Photoshop. 3 00:00:17,600 --> 00:00:23,540 This course is going to involve a lot of fun things, Ubiquiti in both simple and complex assets like 4 00:00:23,540 --> 00:00:31,730 stained glass as Fijis modeling round dolls, spiral steps and grass foliage with a backdrop of a beautiful 5 00:00:31,730 --> 00:00:35,120 mountain scene within the resource pack that you should download. 6 00:00:35,120 --> 00:00:39,540 Before we begin, you'll find a full reference for each of these models and more. 7 00:00:39,830 --> 00:00:42,690 Now, before we begin, I'd like to go over a few things. 8 00:00:43,430 --> 00:00:45,950 The first is the vision of blended, which you'll need. 9 00:00:46,160 --> 00:00:52,160 You can download visions of Blender from that website at Blender OGT downloads. 10 00:00:52,280 --> 00:00:54,390 And of course, this is completely free. 11 00:00:54,950 --> 00:00:58,840 I recommend any version of Blender that is two point eight or above. 12 00:00:59,030 --> 00:01:04,580 But for those of you using an old division of blender that would be blended at two point seven and below 13 00:01:04,580 --> 00:01:07,370 that, I'm fairly certain you'll still be able to follow along. 14 00:01:08,030 --> 00:01:13,640 Next, if you want to follow along with the SBG creation part of the course, you'll need any version 15 00:01:13,640 --> 00:01:18,110 of Adobe Photoshop in case you don't have are unable to get Photoshop. 16 00:01:18,320 --> 00:01:25,220 I have included in the resource cost download pack my own version of the FGs I have created for both 17 00:01:25,220 --> 00:01:27,980 the stained glass and the stylized thingies. 18 00:01:28,370 --> 00:01:32,480 And I'll just add that any version of Photoshop will work next. 19 00:01:32,480 --> 00:01:37,370 If you're following along with Photoshop, then I recommend using a graphics tablet and pen. 20 00:01:37,730 --> 00:01:40,550 If you don't have one, I highly recommend investing in one. 21 00:01:40,880 --> 00:01:47,330 I didn't use one for years and wish I'd bought one early on in my 3D modeling journey that can now be 22 00:01:47,330 --> 00:01:49,330 picked up pretty cheaply and easily. 23 00:01:49,520 --> 00:01:51,480 So let's now talk about the cost layout. 24 00:01:51,530 --> 00:01:53,140 After all, that is why you're here. 25 00:01:53,630 --> 00:01:59,330 So you've probably heard that my courses are unique and creative in such a way as to make it very easy 26 00:01:59,360 --> 00:02:05,660 for you to follow along, even if you're an absolute beginner or all the way up to an intermediate or 27 00:02:05,660 --> 00:02:11,360 professional 3D model coming from another software, you will find the learning curve within this call 28 00:02:11,370 --> 00:02:15,930 suitable for most of you out there, and the lessons will move our pace that suits you. 29 00:02:16,490 --> 00:02:18,380 So how are we able to do this, you may ask? 30 00:02:19,160 --> 00:02:24,590 Well, through a mixture of things incorporated into the actual course down at the bottom left hand 31 00:02:24,590 --> 00:02:30,710 side, you will see I have key casting on this will allow you to follow along with my keyboard presses 32 00:02:30,710 --> 00:02:31,700 in real time. 33 00:02:32,120 --> 00:02:36,560 If there are any new shortcuts to learn, there will be a short animation down to the bottom right corner 34 00:02:36,560 --> 00:02:37,160 of the screen. 35 00:02:37,670 --> 00:02:44,480 As you can see now, I recommend grabbing a pen and paper or a word document and join these down as 36 00:02:44,480 --> 00:02:48,010 they will only appear the first time we use that particular shortcut. 37 00:02:48,560 --> 00:02:54,110 This is done to avoid the screen too much and will allow you to focus on learning Blendr. 38 00:02:54,560 --> 00:03:00,350 Also down on the bottom right hand side, you will find animations that pop up any time when something 39 00:03:00,350 --> 00:03:02,480 needs a more complex explanation. 40 00:03:02,960 --> 00:03:08,360 This could be something like the DECIMATE function or an explanation for a particular node when we are 41 00:03:08,360 --> 00:03:09,500 creating materials. 42 00:03:10,190 --> 00:03:15,170 When this animation appears, you're more than welcome to post video and get a better understanding 43 00:03:15,200 --> 00:03:19,550 of what it is we are doing and more importantly, why we are using this. 44 00:03:19,790 --> 00:03:24,590 Then, if you need a more detailed explanation, I recommend visiting the BLENDE the website. 45 00:03:25,280 --> 00:03:27,740 So with all that said, let's get started. 46 00:03:27,830 --> 00:03:31,400 And this time we're going to head straight on over to Photoshop. 47 00:03:31,820 --> 00:03:36,620 Don't worry, if you're new to Photoshop, we'll be keeping this political, simple and concise and 48 00:03:36,620 --> 00:03:38,840 everything will be explained step by step. 49 00:03:39,410 --> 00:03:43,970 So here we are in Photoshop, and the first thing you're going to need to do is you need to file and 50 00:03:43,970 --> 00:03:45,620 let's create a new canvas. 51 00:03:45,620 --> 00:03:49,700 So you come to file, come down to new, and then you'll see that you get this popup. 52 00:03:49,880 --> 00:03:57,830 Now come over to the right hand side and I recommend putting the width on 2048 and the height also on 53 00:03:57,830 --> 00:03:58,850 2048. 54 00:03:58,880 --> 00:04:02,390 And this will give you a nice box with plenty of pixels to actually work with. 55 00:04:03,140 --> 00:04:05,420 Now, let's come down to the resolution now. 56 00:04:05,420 --> 00:04:12,980 The higher the resolution, the better quality, the actual lines are going to be on your SVG or on 57 00:04:12,980 --> 00:04:14,870 the stained glass that you're actually creating. 58 00:04:14,990 --> 00:04:19,760 So I recommend sending up to 300 just to make sure that it's nice and crisp. 59 00:04:19,760 --> 00:04:23,930 And when we import it and blend it, it's going to actually transfer very easily. 60 00:04:24,050 --> 00:04:28,520 Once you've done that, head on down to the Kreitman and click create and this is what you should end 61 00:04:28,520 --> 00:04:28,880 up with. 62 00:04:29,000 --> 00:04:31,610 Now you will see that down the bottom left on side here. 63 00:04:31,640 --> 00:04:38,840 I've got the size of my canvas or document and it also says 300 P, and that is the resolution that 64 00:04:38,840 --> 00:04:39,950 we're actually talking about. 65 00:04:40,250 --> 00:04:45,980 Next of all going grab yourself an actual reference of the thing that you actually want to create within 66 00:04:45,980 --> 00:04:46,850 your stained glass. 67 00:04:46,880 --> 00:04:50,540 I've actually made things like Creighton's breaking a ship, open, things like that. 68 00:04:50,600 --> 00:04:55,070 But on this occasion, what we're gonna do is we're actually going to create a actual bed. 69 00:04:55,460 --> 00:04:59,480 You can see this is a hummingbird trying to get nectar out of a flower. 70 00:04:59,480 --> 00:05:00,470 And this is going well. 71 00:05:00,470 --> 00:05:02,420 I'm going to use to create my stained glass. 72 00:05:02,420 --> 00:05:07,250 Now, what you need to do is go on to Google, grab yourself a reference, right. 73 00:05:07,260 --> 00:05:07,540 Click. 74 00:05:08,370 --> 00:05:14,000 And press control the in a new canvas and what you should have then is the canvas that we actually created 75 00:05:14,010 --> 00:05:19,620 where we're going to create all stained glass and another wall where your actual references now you 76 00:05:19,620 --> 00:05:25,370 can do is you can pull this down with the left click and you can put it into place like so now why you 77 00:05:25,380 --> 00:05:27,160 want your reference in to rescaling? 78 00:05:27,180 --> 00:05:29,630 All you need to do is press control, posti. 79 00:05:29,670 --> 00:05:31,620 And what you'll end up with is a box around that. 80 00:05:31,620 --> 00:05:35,880 And you can see now that you can rescale it and you can actually move it around like so. 81 00:05:36,060 --> 00:05:38,460 So I'm just going to put this back to the scale that I had it. 82 00:05:38,880 --> 00:05:44,760 And then what I'm going to do is I want to come up to where actual this actual top is with my reference 83 00:05:44,760 --> 00:05:45,980 and actually pull it out. 84 00:05:46,020 --> 00:05:47,610 I can actually dock it somewhere else. 85 00:05:47,760 --> 00:05:51,930 If you have another screen that using, you can actually put it on the other screen. 86 00:05:52,110 --> 00:05:57,300 And you can also if you come over, you can make it a little bit smaller and just easier to work with, 87 00:05:57,990 --> 00:06:03,570 like so and then all you need to do is just pull this ball down and then we go now just dock it somewhere 88 00:06:03,570 --> 00:06:09,160 where it's not going to get in the way like over here, and then we can actually start creating all 89 00:06:09,180 --> 00:06:10,480 actual SPG. 90 00:06:10,500 --> 00:06:17,340 If I now click on this top here, you can see that this is the actual top where I've created my new 91 00:06:17,370 --> 00:06:18,040 canvas. 92 00:06:18,270 --> 00:06:22,950 So now what we need to do is we actually need to make a start on creating the SPG, all the stained 93 00:06:22,950 --> 00:06:23,310 glass. 94 00:06:23,430 --> 00:06:28,590 So orders will come down to the bottom right hand side here and we'll press the button just to make 95 00:06:28,590 --> 00:06:31,620 sure that we've got a fresh, clean canvas. 96 00:06:32,230 --> 00:06:37,140 Then what I'm going to do just to make a start is come over to the left hand side and you'll see here 97 00:06:37,320 --> 00:06:40,350 that there is a circle Yul's might be a square. 98 00:06:40,350 --> 00:06:45,840 If I click on this right click, you'll see that I opens up and we've got all these options then to 99 00:06:45,840 --> 00:06:47,160 actually pick from. 100 00:06:47,160 --> 00:06:52,740 And the one we want is the actual eclipse total and we want that because it's all stained glass window 101 00:06:52,740 --> 00:06:58,430 is actually going to be circular and we need our actual hummingbird to actually fit within it. 102 00:06:58,560 --> 00:07:04,980 So if I grab this now and then I come over to this side, I'm just going to move my actual hummingbird 103 00:07:04,980 --> 00:07:08,060 up the way and I'm going to put this on a grey colour. 104 00:07:08,160 --> 00:07:12,810 And the reason I'm doing that is just to make sure that when I make this circle, it's something where 105 00:07:12,810 --> 00:07:17,020 I can still see it or it's not too dark, where I can't actually draw over the top of it. 106 00:07:17,160 --> 00:07:19,710 So now let's put the hummingbird back and we'll do nice. 107 00:07:19,710 --> 00:07:23,280 Come to my canvas, I'm going to click on it and I'm going to drag it out. 108 00:07:23,280 --> 00:07:26,650 So if I click on drag it out and you'll see you can create a circle. 109 00:07:26,880 --> 00:07:27,910 Now if you the shit. 110 00:07:27,930 --> 00:07:29,620 But why are you dragging it out? 111 00:07:29,730 --> 00:07:32,620 It will make sure that the circle stays perfectly round. 112 00:07:32,850 --> 00:07:37,260 The other thing you can do while holding the chiffon is pressed to spaceball and you can actually move 113 00:07:37,260 --> 00:07:39,800 the circle around to where you actually want it. 114 00:07:39,930 --> 00:07:41,340 So I want to put it there. 115 00:07:41,370 --> 00:07:45,900 I want to release the spacebar, but still hold the ship on and then went to pull it out to make it 116 00:07:45,900 --> 00:07:46,730 a little bit bigger. 117 00:07:46,890 --> 00:07:50,370 And when I release, you'll notice that this actual circle. 118 00:07:51,680 --> 00:07:56,300 Goes gray, and that is the color that we actually want it now in the next lesson, what we'll start 119 00:07:56,300 --> 00:08:00,800 doing is will start creating actual lines for our stained glass window. 120 00:08:00,860 --> 00:08:02,360 So I hope you enjoyed that. 121 00:08:02,360 --> 00:08:03,350 I hope you learned a lot. 122 00:08:03,360 --> 00:08:04,370 And I'll see you in the next one. 123 00:08:04,490 --> 00:08:05,240 Thanks a lot, everyone. 124 00:08:05,280 --> 00:08:05,830 Bye bye.