1 00:00:09,950 --> 00:00:15,730 Welcome back, everyone, to 3D modeling The Hobbit doll scene with Blend two point nine and Adobe Photoshop, 2 00:00:15,830 --> 00:00:16,970 and this is where I left it off. 3 00:00:17,120 --> 00:00:22,700 So the next part is I like the next part's really exciting, actually, adding materials onto your actual 4 00:00:22,700 --> 00:00:23,050 model. 5 00:00:23,180 --> 00:00:24,370 So let's do that. 6 00:00:24,380 --> 00:00:30,110 Now, the first material that I want to bring in is just a simple one, just to actually create the 7 00:00:30,110 --> 00:00:33,480 mouse that goes around this part of the actual bit. 8 00:00:33,830 --> 00:00:35,000 So let's work on that bit. 9 00:00:35,040 --> 00:00:40,250 So the first thing we'll do is actually click on our actual bed, which is this part where you can add 10 00:00:40,520 --> 00:00:44,150 the glass or what's going to be the glass out the way if you want to. 11 00:00:44,330 --> 00:00:47,610 And there is another way, actually, to isolate this out. 12 00:00:47,690 --> 00:00:52,000 You can press the little question mark on your keyboard, and that's then just going to isolate out. 13 00:00:52,160 --> 00:00:56,930 The only problem you will have with isolating things out is it's not a good idea to isolate something 14 00:00:56,930 --> 00:00:59,030 out when you're actually working with materials. 15 00:00:59,120 --> 00:01:03,620 And the reason for that is because it isolates everything out, including the sun. 16 00:01:03,770 --> 00:01:09,260 Now, you can get round this of a press, Questionmark and Akumal and actually shift select my son as 17 00:01:09,260 --> 00:01:09,590 well. 18 00:01:09,680 --> 00:01:11,060 And then I press the question mark. 19 00:01:11,150 --> 00:01:14,690 And now you'll notice that I've still got a light source here. 20 00:01:14,750 --> 00:01:19,250 So I'm just going to click on my bed like the little button on the notepad just to zoom in. 21 00:01:19,340 --> 00:01:23,660 And now you can say that I've got my light source on and now I can bring my actual material. 22 00:01:23,680 --> 00:01:29,560 And so now I click on in object mode, come over to the right hand side where this little football is. 23 00:01:29,600 --> 00:01:31,880 This is a materials tab, as we discussed before. 24 00:01:32,000 --> 00:01:37,640 And now I need to do is create Allfirst material and one which is want to come over to the little plus 25 00:01:37,660 --> 00:01:38,180 one here. 26 00:01:38,300 --> 00:01:41,660 I want to click new and then call this stained glass metal. 27 00:01:44,330 --> 00:01:48,140 Now, for those of you that have already know, what you doing with materials and things like that, 28 00:01:48,140 --> 00:01:54,230 it's up to you whether you bring in a material foldes or whether you actually create a procedural material. 29 00:01:54,300 --> 00:01:58,680 I'm going to create a procedural material for this so you can actually see how to actually do that. 30 00:01:58,790 --> 00:02:03,560 So the first thing, though, I'm going to do is I need to actually be able to unwrap this. 31 00:02:03,660 --> 00:02:08,630 So what we need to do is you need to press top to go actually in to edit mode. 32 00:02:08,630 --> 00:02:12,380 And then what I need to do is I need to make sure that connection run this at the moment. 33 00:02:12,380 --> 00:02:14,570 If I and this, I'm going to grab it all. 34 00:02:14,810 --> 00:02:16,460 I want to come up to you the editing. 35 00:02:16,880 --> 00:02:21,560 I want to just go to my bed now to make sure everything is grop like it is. 36 00:02:21,620 --> 00:02:23,060 And I press you on. 37 00:02:23,060 --> 00:02:23,380 Right. 38 00:02:23,540 --> 00:02:26,060 You'll see that it's a bit of a mess. 39 00:02:26,180 --> 00:02:30,000 And the reason for that is because we've got a lot of infinite loops on here. 40 00:02:30,230 --> 00:02:35,090 In other words, there are loops that are going round in here and they're actually got no end. 41 00:02:35,090 --> 00:02:38,360 You can say that it just goes all the way around with no actual. 42 00:02:38,360 --> 00:02:40,540 And so we need to actually pull those out. 43 00:02:40,700 --> 00:02:41,960 So let's do that now. 44 00:02:41,970 --> 00:02:44,900 So I want to press top hide my glass out the way. 45 00:02:45,020 --> 00:02:51,140 So I've just got my bed to win and then I'm going to systematically go round and add in some actual 46 00:02:51,140 --> 00:02:51,770 seems. 47 00:02:52,040 --> 00:02:57,290 So if I press top now, come up to my edge, select and let's do the outside call first. 48 00:02:57,290 --> 00:03:01,220 So we'll come to the outside on a seam down the bottom. 49 00:03:01,520 --> 00:03:06,800 As you can see, this is going all the way around and it's going to keep trying to loop round and that 50 00:03:06,800 --> 00:03:08,060 is where you get the problems. 51 00:03:08,180 --> 00:03:10,490 So I'll quickly show you just on this part. 52 00:03:10,490 --> 00:03:16,940 So I'm going to grab the bottom and to grab anything up to where the actual seams and you just press 53 00:03:16,940 --> 00:03:19,520 out and then it won't go past the actual seams. 54 00:03:19,530 --> 00:03:21,440 In other words, it'll just grab the island. 55 00:03:21,440 --> 00:03:22,760 And that's exactly what I want. 56 00:03:22,880 --> 00:03:25,520 And you can see now at the moment, this is what it looks like. 57 00:03:25,700 --> 00:03:28,790 And it's doing this because it doesn't know where to put seam. 58 00:03:28,940 --> 00:03:34,190 And it's basically an infinite loop and it just tries to flatten out if we come now and we actually 59 00:03:34,190 --> 00:03:35,780 pull a seam here. 60 00:03:35,780 --> 00:03:39,530 So I'm going to grab this edge here right now, Maxine. 61 00:03:40,670 --> 00:03:41,330 Come on now. 62 00:03:42,140 --> 00:03:44,360 Grab it without you on. 63 00:03:44,870 --> 00:03:48,140 And now you'll say it's nice and clean. 64 00:03:48,320 --> 00:03:49,670 Now you can hide the other way. 65 00:03:50,120 --> 00:03:52,510 And now let's do the other parts of this. 66 00:03:52,520 --> 00:03:57,680 So I'm going to hide them all the way as I do them and just makes it much, much easier to find twice 67 00:03:57,680 --> 00:03:57,980 you wait. 68 00:03:58,130 --> 00:03:59,410 So now let's grab the next one. 69 00:03:59,690 --> 00:04:01,900 L want to press you on. 70 00:04:01,920 --> 00:04:02,270 Right. 71 00:04:02,390 --> 00:04:03,190 And there we go. 72 00:04:03,320 --> 00:04:08,750 Now, this is actually fine on wrapping like this because we've got no bends or anything like that. 73 00:04:09,020 --> 00:04:12,980 And it's basically just open from this from view here. 74 00:04:12,980 --> 00:04:13,790 So that's fine. 75 00:04:13,910 --> 00:04:19,000 So let's hide the other way and now we'll do the actual bottom and that will be exactly the same. 76 00:04:19,160 --> 00:04:24,350 Now, we don't really need the bomb, but I'm just going to leave it on just in case you're coming from 77 00:04:24,350 --> 00:04:26,090 the back of the door or something like that. 78 00:04:26,090 --> 00:04:30,230 So let's grab this one now without press you on wrap and that's press. 79 00:04:30,240 --> 00:04:31,670 Hey, hide it out the way. 80 00:04:31,760 --> 00:04:35,930 And now you go and left with these so you can see here where all the problems are going to be. 81 00:04:36,080 --> 00:04:37,910 So let's do this a little bit of time. 82 00:04:37,910 --> 00:04:40,210 So I'm going to start with this part. 83 00:04:40,430 --> 00:04:42,770 This one here can see runs all the way around here. 84 00:04:42,920 --> 00:04:44,720 So let's put another seam in here. 85 00:04:44,750 --> 00:04:45,080 Right. 86 00:04:45,080 --> 00:04:46,130 Click, Monkseaton. 87 00:04:47,910 --> 00:04:48,570 By select. 88 00:04:49,820 --> 00:04:51,200 Grab this, Paul Al. 89 00:04:52,170 --> 00:04:59,910 You will drop out of the way and now we need to do these two pulses, so same thing again, it's a bit 90 00:04:59,910 --> 00:05:05,630 tedious, but once you get the hang of it, you can do two, three, four, five in a row. 91 00:05:05,790 --> 00:05:07,320 So I'm going to do these two first. 92 00:05:07,320 --> 00:05:09,260 So I'm going to right click, Maxine. 93 00:05:09,510 --> 00:05:12,720 I want to grab them both without pressure on the top. 94 00:05:12,720 --> 00:05:13,530 And there we go. 95 00:05:13,920 --> 00:05:14,880 Hide those out of the way. 96 00:05:15,210 --> 00:05:18,110 Now, let's come to this part a little bit more complex. 97 00:05:18,110 --> 00:05:22,470 So I'm going to grab this one, this one, this one. 98 00:05:22,620 --> 00:05:24,000 And I'm just looking where this is. 99 00:05:24,000 --> 00:05:25,770 I going to grab it here, I think, as well. 100 00:05:25,950 --> 00:05:26,310 Right. 101 00:05:26,310 --> 00:05:32,930 Click Monck seem to come in and grab these ones now and just make sure I've got them all. 102 00:05:32,940 --> 00:05:33,570 So you. 103 00:05:35,280 --> 00:05:36,930 On the ramp and there we go. 104 00:05:36,960 --> 00:05:41,250 It doesn't matter which way they're going in the moment, as long as they're on in nice and flat and 105 00:05:41,250 --> 00:05:43,230 clean, like hide them out of the way. 106 00:05:43,470 --> 00:05:43,920 All right. 107 00:05:43,920 --> 00:05:46,590 So now let's come to this point here. 108 00:05:46,600 --> 00:05:48,000 So let's grab this one. 109 00:05:49,540 --> 00:05:51,910 I'm going to grab it anywhere in the corner here. 110 00:05:52,480 --> 00:05:53,830 I'm going to grab this one. 111 00:05:54,310 --> 00:05:55,090 This one. 112 00:05:55,270 --> 00:05:55,960 This one. 113 00:05:56,880 --> 00:06:02,560 And this one, I think that's pretty much all of them want to come in and grab them all now. 114 00:06:02,910 --> 00:06:03,930 So, Al. 115 00:06:06,980 --> 00:06:13,880 This one, I think, goes up to they're not going to you on ramp and you can see here that we do have 116 00:06:13,880 --> 00:06:14,400 a problem. 117 00:06:14,690 --> 00:06:18,330 So what you need to do is then just go in and just see where the problem is. 118 00:06:18,330 --> 00:06:19,320 So I'm going to grab this one. 119 00:06:19,340 --> 00:06:21,280 That one's fine so I can hide out of the way. 120 00:06:21,550 --> 00:06:22,380 Grew up this one. 121 00:06:22,670 --> 00:06:23,510 That one's fine. 122 00:06:23,530 --> 00:06:24,500 I can hide out of the way. 123 00:06:24,710 --> 00:06:25,640 Let's grab this one. 124 00:06:26,000 --> 00:06:26,750 That's fine. 125 00:06:26,750 --> 00:06:27,340 Hide it. 126 00:06:27,490 --> 00:06:29,050 Let's have a look at this one. 127 00:06:29,270 --> 00:06:31,460 I think actually it's this one I we grab this one. 128 00:06:31,460 --> 00:06:33,860 Yeah, this one here you can say of not receiving that. 129 00:06:33,860 --> 00:06:37,610 So Maxime Gubbay again, you on the right side. 130 00:06:37,610 --> 00:06:38,110 Out of the way. 131 00:06:38,570 --> 00:06:42,860 Now let's grab a think of Mark to see him on this envelope. 132 00:06:42,860 --> 00:06:43,910 Let's grab on here. 133 00:06:44,300 --> 00:06:45,950 Right click moxey. 134 00:06:46,190 --> 00:06:48,520 Grab it while you unwrap. 135 00:06:49,040 --> 00:06:53,960 We go hide that one out the way we're getting down then takes a little bit away. 136 00:06:53,970 --> 00:06:58,430 But by the time you finish this, I'm sure you can actually understand how seems whiplash right. 137 00:06:58,430 --> 00:07:00,560 Click Monkseaton, grab this one. 138 00:07:00,590 --> 00:07:02,720 You hide out the way. 139 00:07:02,720 --> 00:07:05,690 And let's come in now and grab this part here. 140 00:07:05,690 --> 00:07:10,340 We can see this is perfectly marked with seams on them wrapped. 141 00:07:10,340 --> 00:07:16,060 Now, let's do the inside of here and you can see the inside of here is a really actual big part. 142 00:07:16,370 --> 00:07:21,620 Now, the other thing is when you Malkin's teams try and Montalbán in places which are very difficult 143 00:07:21,620 --> 00:07:28,070 to see in case you get a close up, because you will see where actual parts of mesh joined together 144 00:07:28,220 --> 00:07:29,680 based on where the materials join. 145 00:07:29,780 --> 00:07:35,390 So for instance, on this one, AMOC and in the corner here, I don't particularly want democracy. 146 00:07:35,390 --> 00:07:38,750 I'm going along here because we'll be able to see where it actually joins. 147 00:07:38,750 --> 00:07:41,480 So let's come up a market in the corner here. 148 00:07:41,660 --> 00:07:42,050 Right. 149 00:07:42,050 --> 00:07:48,470 Click, Monkseaton, grab all of this press you unwrap and there we go. 150 00:07:48,560 --> 00:07:50,910 Let's find the other way and let's do this. 151 00:07:51,020 --> 00:07:52,210 The big part here. 152 00:07:52,230 --> 00:07:54,200 So there's a big party in a big pile here. 153 00:07:54,200 --> 00:07:54,950 So let's come in. 154 00:07:55,310 --> 00:08:01,340 Momoko, seem open that corner of that and we'll also break it up into two parts. 155 00:08:01,340 --> 00:08:03,800 So shifts like Marcosi here. 156 00:08:03,980 --> 00:08:05,540 Let's grab all of this thing. 157 00:08:05,930 --> 00:08:08,990 You on the front page right out of the way. 158 00:08:09,110 --> 00:08:11,420 And now let's come down and do these part of the wing. 159 00:08:11,430 --> 00:08:14,060 So I'm going to come in to the corner here. 160 00:08:15,210 --> 00:08:16,410 Here, here. 161 00:08:18,410 --> 00:08:23,690 Here and here, right, click Moxey, let's grab all these now. 162 00:08:26,370 --> 00:08:29,940 So you Umrah, OK, had them out the way. 163 00:08:32,840 --> 00:08:44,270 All right, so let's work on these two parts, so they're there in that same scrub them all you unwrap, 164 00:08:44,490 --> 00:08:45,320 then we go. 165 00:08:46,430 --> 00:08:47,870 Now, let's look at the parts that we've got. 166 00:08:47,870 --> 00:08:50,350 Let's let's do these wings and this little wing here. 167 00:08:50,630 --> 00:08:52,630 So I'll go to the top here. 168 00:08:54,410 --> 00:08:58,970 Malcolm, this seems like so it doesn't matter if you're not right in the corner there, if you do put 169 00:08:58,970 --> 00:09:00,150 it in that light. 170 00:09:00,200 --> 00:09:02,870 So this one will have to come round to the top. 171 00:09:03,080 --> 00:09:03,360 Right. 172 00:09:03,380 --> 00:09:06,340 Click Monkseaton, and let's grab them all. 173 00:09:06,590 --> 00:09:12,020 And it is a really good habit just to get into really taking a time when you're mocking you seems because 174 00:09:12,020 --> 00:09:14,830 you're going to save yourself so much work in the long run. 175 00:09:15,110 --> 00:09:21,260 And a lot of times I've gone in and just tried to do it really fast and I found that it just causes 176 00:09:21,260 --> 00:09:22,560 more problems in the long run. 177 00:09:22,670 --> 00:09:25,130 So it's just, like I say, to take your time. 178 00:09:25,130 --> 00:09:28,010 So I'm just going to come in what seems right click. 179 00:09:30,670 --> 00:09:32,380 Like, so high out the way. 180 00:09:33,770 --> 00:09:42,080 And the amount of time it takes just to do this part in the long run, much, much quicker just to do 181 00:09:42,080 --> 00:09:42,820 it the way I'm doing it. 182 00:09:42,830 --> 00:09:43,610 So right click. 183 00:09:44,480 --> 00:09:47,960 And to be fair, this is the most complex part to actually seem. 184 00:09:47,960 --> 00:09:51,140 So you've jumped right into the deep end to actually do this. 185 00:09:51,530 --> 00:09:51,980 All right. 186 00:09:51,980 --> 00:09:53,440 So let's move all the seams here. 187 00:09:53,870 --> 00:09:59,830 And this is also we're doing this just in case you actually want to bring in your own material and not 188 00:09:59,840 --> 00:10:04,880 actually create a procedural material so high the other way. 189 00:10:05,380 --> 00:10:07,010 Now, let's do this one. 190 00:10:07,010 --> 00:10:08,310 So we'll make it here. 191 00:10:08,660 --> 00:10:10,760 Let's go in a market on the corner here. 192 00:10:10,790 --> 00:10:15,040 So right now, you unwrap hi, by the way. 193 00:10:15,320 --> 00:10:17,480 And finally, the last part. 194 00:10:17,780 --> 00:10:22,540 Let's mock the corners of this because it's quite a big piece, so. 195 00:10:22,550 --> 00:10:22,880 Right. 196 00:10:22,880 --> 00:10:26,370 Like maxing out you on the room. 197 00:10:26,600 --> 00:10:27,140 All right. 198 00:10:27,150 --> 00:10:28,380 So that should be everything. 199 00:10:28,400 --> 00:10:30,740 So let's bring everything back. 200 00:10:30,740 --> 00:10:33,180 And you should end up with an absolute mess like this. 201 00:10:33,380 --> 00:10:38,960 Now, the best thing to do is grab everything so easy to grab everything and come over to the panel 202 00:10:38,960 --> 00:10:39,380 over here. 203 00:10:39,390 --> 00:10:42,860 So make sure your mouse is over here, eight to grab everything again. 204 00:10:42,860 --> 00:10:43,650 And then what are you going to do? 205 00:10:43,680 --> 00:10:48,560 You're going to go to where it says you've come down and you'll have one that says Parkland's click 206 00:10:48,560 --> 00:10:51,920 on another, be nice and clean in the movie map. 207 00:10:51,920 --> 00:10:53,330 And that's exactly what you want. 208 00:10:53,600 --> 00:11:00,830 OK, so now in each those needs press tab and we're going to go over to Qadim panel and then what we're 209 00:11:00,830 --> 00:11:06,260 going to do is I'm going to come down to our material, which is this one here, and I'm going to zoom 210 00:11:06,260 --> 00:11:06,410 in. 211 00:11:06,410 --> 00:11:09,790 So I'm going to press dot on the number pad just to zoom in to see what I'm looking at. 212 00:11:09,920 --> 00:11:14,150 So you can say it's also now perfectly ready for the next lesson. 213 00:11:14,300 --> 00:11:16,010 OK, everyone, so you enjoyed that. 214 00:11:16,100 --> 00:11:17,240 And I'll see you on the next one. 215 00:11:17,270 --> 00:11:17,930 Thanks a lot. 216 00:11:17,960 --> 00:11:18,370 Bye bye.