1 00:00:10,040 --> 00:00:15,590 Welcome back, everyone, to 3D Modeling Obaidullah scene with Blend two point nine and Adobe Photoshop. 2 00:00:15,890 --> 00:00:17,390 Now this is where we left off. 3 00:00:17,420 --> 00:00:24,180 So what I want to do now is I want to go into any so I have the selected press, the tabloid press aide 4 00:00:24,200 --> 00:00:28,430 to grab everything and then press E and what are you going to do is you want to pull it out along the 5 00:00:28,430 --> 00:00:29,170 Y axis. 6 00:00:29,180 --> 00:00:33,560 So press the button straight up, then you're going to pull it out like so. 7 00:00:33,680 --> 00:00:38,430 And now what I can do is I can actually grab it all without I want to pull it back into place and then 8 00:00:38,430 --> 00:00:41,000 I get a good idea of actually what it's going to look like. 9 00:00:41,480 --> 00:00:47,120 So now we need to actually give this some depth is just a 2D cylinder at the moment, and that's not 10 00:00:47,330 --> 00:00:49,040 very useful for what we need. 11 00:00:49,190 --> 00:00:50,870 So what we'll do is we'll press a top. 12 00:00:52,050 --> 00:01:00,210 Again, we'll reset the transformation's, so control all transforms, right, Plake origin to geometry. 13 00:01:00,660 --> 00:01:05,410 OK, so now let's come over to modify stop this little Sponer again, add, modify it. 14 00:01:05,520 --> 00:01:11,370 And this time we're going to bring in a solidify and now they solidify based on what it does is if I 15 00:01:11,370 --> 00:01:16,830 pull this to the right hand side or the left hand side, you can say I can pull it out and it pulls 16 00:01:16,830 --> 00:01:19,620 it out really, really even along here. 17 00:01:19,770 --> 00:01:24,930 Now you could have extruded out, but I find that doing it with a solidified just makes it that much 18 00:01:24,930 --> 00:01:25,260 better. 19 00:01:25,350 --> 00:01:30,720 So now if I click on even thickness, always be aware I was trying to turn this on because it basically 20 00:01:30,720 --> 00:01:33,570 means that I'll be even going all the way around here. 21 00:01:33,930 --> 00:01:38,550 Now let's stop and you'll see that you can't really actually do anything with this mesh. 22 00:01:38,580 --> 00:01:40,620 And the reason is we have to actually apply. 23 00:01:40,620 --> 00:01:47,100 This should just make sure if you press one, that you're actually happy with the thickness of this 24 00:01:47,100 --> 00:01:48,060 actual arch. 25 00:01:48,060 --> 00:01:52,690 I might want a little bit tired, just a little bit thicker, something like that. 26 00:01:52,690 --> 00:01:54,450 I think that looks really rather nice. 27 00:01:54,720 --> 00:01:55,110 All right. 28 00:01:55,120 --> 00:02:00,960 So to apply this again, can you click this down arrow all press control a and then we'll just apply 29 00:02:00,960 --> 00:02:06,990 that next one I want to do is want to think about before we do anything, bringing in some seams just 30 00:02:06,990 --> 00:02:10,510 to make sure it's going to make it easy for us when we actually split this up. 31 00:02:10,640 --> 00:02:15,840 So what we'll do is we'll come over to like I'm going to come round to the back of shifting plate from 32 00:02:15,840 --> 00:02:17,150 the grab all these edges here. 33 00:02:17,370 --> 00:02:20,160 I'm going to write plate come down Monkseaton. 34 00:02:20,580 --> 00:02:22,230 Right now we need to split these up. 35 00:02:22,230 --> 00:02:24,030 So I'm going to know he's going to come to face select. 36 00:02:25,110 --> 00:02:30,360 And what they need to do is now to split these up, as I need to think how big each one of these blocks 37 00:02:30,360 --> 00:02:30,970 is going to be. 38 00:02:31,170 --> 00:02:37,200 So one considers I'm going to grab these two at the bottom and then I'm going to miss one. 39 00:02:37,440 --> 00:02:39,870 And then I'm going to grab to miss one. 40 00:02:40,020 --> 00:02:43,290 Grab to miss one, grab two. 41 00:02:43,440 --> 00:02:45,780 And that should leave me then two at the top. 42 00:02:46,050 --> 00:02:47,880 And then I want to just follow it back round. 43 00:02:47,880 --> 00:02:54,120 So grab on to someone like so and then I should end up exactly the same as what I did this side. 44 00:02:54,660 --> 00:02:59,340 Now you can split this person, the people, but there is another way as well. 45 00:02:59,490 --> 00:03:01,070 What you need to press is the WidePoint. 46 00:03:01,350 --> 00:03:05,280 So press Y and then press G, and that will give you free movement. 47 00:03:05,280 --> 00:03:09,180 And you can see that you've actually split them all when to split them up with the WIBLE. 48 00:03:09,180 --> 00:03:13,260 And I always press the G just to make sure they split and then I move them round with the mouse and 49 00:03:13,260 --> 00:03:14,460 then just click right. 50 00:03:14,460 --> 00:03:16,680 Click on the mouse just to drop them back in place. 51 00:03:16,680 --> 00:03:19,940 And now and now they're all ready to go next. 52 00:03:19,950 --> 00:03:24,660 Now we need to bring these in a little just so we can put some faces on the inside of each of these. 53 00:03:24,660 --> 00:03:29,600 Because if I bring this out, you can see, for instance, that they've got gaps in each one of these. 54 00:03:29,600 --> 00:03:30,880 So let's do that now. 55 00:03:31,050 --> 00:03:34,900 Now, to put this back, let's just press control Z and now we're going to do is grab everything. 56 00:03:34,920 --> 00:03:40,830 So I'm going to press A I'm going to come up to my little interlocking links here on individual origins. 57 00:03:41,010 --> 00:03:47,350 And now when I press the Essbaum to scale, you will see that each of these individual one scales independently 58 00:03:47,490 --> 00:03:47,970 of a press. 59 00:03:47,980 --> 00:03:50,200 S bring them in and there you go. 60 00:03:50,670 --> 00:03:52,570 Now you can see exactly what you do. 61 00:03:52,890 --> 00:03:56,340 So the next thing I want to do is I need to put faces on each of these. 62 00:03:56,490 --> 00:04:02,400 So long today is going to come up to eight states, mesh come down to where it says clean up, go across. 63 00:04:02,400 --> 00:04:04,410 And we've got one that says fill holes. 64 00:04:04,530 --> 00:04:06,000 So let's fill all those holes in. 65 00:04:06,120 --> 00:04:07,780 And that's a really quick way of doing that. 66 00:04:08,310 --> 00:04:12,060 Now, there are two faces of the bomb that we really don't need, which is this one and this one. 67 00:04:12,280 --> 00:04:13,750 Let's lead bases. 68 00:04:13,770 --> 00:04:17,340 And now I want to actually make a seam on each of these faces. 69 00:04:17,430 --> 00:04:19,470 So, again, this is a little bit tedious. 70 00:04:19,620 --> 00:04:24,030 Belongingness do is I'm going to just come in and grab all of these faces. 71 00:04:25,130 --> 00:04:32,000 On this side, first, just so I can then go back up the opposite way to make sure I've actually got 72 00:04:32,000 --> 00:04:32,390 them all. 73 00:04:32,610 --> 00:04:33,690 So let's keep going. 74 00:04:34,850 --> 00:04:38,230 All the way down to the bottom and now let's come the other way. 75 00:04:39,530 --> 00:04:44,720 And we need some of these systems, obviously, because if not, we will have infinite loops again. 76 00:04:46,030 --> 00:04:50,920 And we're doing it before we bevell them or anything like that, because it does make it a ton easier 77 00:04:51,580 --> 00:04:55,480 if you think of in advance where your teams are going to go. 78 00:04:57,350 --> 00:05:03,440 So there we go now to Mark seems in face like you can't press right, Plake there will be no option 79 00:05:03,440 --> 00:05:06,220 that for Mark seems so what you need to do is press control. 80 00:05:06,590 --> 00:05:09,880 And then you'll see Maxime's is here and there we go. 81 00:05:10,280 --> 00:05:10,700 All right. 82 00:05:10,710 --> 00:05:15,700 So now I want to do is first of all, I want to come in with schlepp because if I leave this on face, 83 00:05:15,710 --> 00:05:22,030 like and I try and grab one of these, so I press out, you'll see that I will leave these two behind. 84 00:05:22,160 --> 00:05:23,390 So I don't want to do that. 85 00:05:23,390 --> 00:05:28,940 So I want to do is I want to come in to actually grab this top one, press one, and then I'm going 86 00:05:28,940 --> 00:05:34,410 to press the ESSBAUM just to bring this one out on its own, a little bit like so just to give it some 87 00:05:34,410 --> 00:05:39,260 variance and a kind of keystone in the top middle of our actual door. 88 00:05:39,740 --> 00:05:45,590 Now I want to do is I want to bring these close to each other, but I might as well bring my material 89 00:05:45,590 --> 00:05:46,130 in first. 90 00:05:46,310 --> 00:05:48,500 So I'm going to do is I'm going to unwrap these. 91 00:05:48,620 --> 00:05:54,740 So I went to press a come over to you, the editing press the button, that is do me straight to where 92 00:05:54,740 --> 00:05:57,890 you need to be, press you on top. 93 00:05:58,310 --> 00:05:59,000 And there we go. 94 00:05:59,000 --> 00:06:01,330 We can see all of our blogs up. 95 00:06:01,370 --> 00:06:02,920 And now let's bring home and say, really? 96 00:06:03,200 --> 00:06:05,000 So we'll go over to Qadim. 97 00:06:05,750 --> 00:06:09,350 We'll come over to our materials panel, which is this one here. 98 00:06:09,470 --> 00:06:17,480 Press the button new and we'll put this Rock and Mosse like. 99 00:06:17,480 --> 00:06:22,550 So I want to press dot on the number pad just to zoom out a little bit and then I'm going to zoom out 100 00:06:22,550 --> 00:06:24,960 and I should have my principles here again. 101 00:06:25,340 --> 00:06:31,550 Now let's do what we did before and bring in our rock'em also control shift and say, fine, we Iraq 102 00:06:31,550 --> 00:06:32,150 and Mosul. 103 00:06:32,150 --> 00:06:35,780 So it shall be on the texture's and here we always are, rock. 104 00:06:36,260 --> 00:06:42,380 And then again, grab the top one shifts like the ball one click on the principal texture and there 105 00:06:42,380 --> 00:06:43,510 we go there all Brotton. 106 00:06:43,820 --> 00:06:48,380 Now you can see that we've got a lot of groups down here and the Stones are looking very, very sharp 107 00:06:48,380 --> 00:06:48,890 at the moment. 108 00:06:49,160 --> 00:06:51,320 Now let's say work on one thing at a time. 109 00:06:51,590 --> 00:06:54,950 So what we first of all, going to do is we're going to level these up. 110 00:06:55,220 --> 00:06:58,640 So I'm going to press control, like all transforms, right? 111 00:06:58,700 --> 00:07:00,230 Like the origins geometry. 112 00:07:00,380 --> 00:07:02,690 Come over to my little Sponer on the right hand side. 113 00:07:02,900 --> 00:07:03,920 I'd modify it. 114 00:07:04,010 --> 00:07:06,350 And this time we're going to come down to where it says Bevell. 115 00:07:06,470 --> 00:07:12,320 And you'll see now that go something like this, which is quite nice, the kind of a little bit beveled 116 00:07:12,320 --> 00:07:13,070 off too much. 117 00:07:13,070 --> 00:07:18,290 And I don't really want that, first of all, to tell my segments to to to make them nice and round 118 00:07:18,290 --> 00:07:18,710 for me. 119 00:07:18,830 --> 00:07:25,370 And then I'm going to turn this down and you'll see as I bring this down with, again, more or less 120 00:07:25,370 --> 00:07:27,400 rounded, depending on where this amount is. 121 00:07:27,740 --> 00:07:31,130 So what I need to do, though, is, first of all, I need to bring them closer together. 122 00:07:31,220 --> 00:07:34,280 So I've got a good idea of how round it off I need them. 123 00:07:34,520 --> 00:07:38,290 So let's press top let's press eight just to make sure you've grabbed everything. 124 00:07:38,420 --> 00:07:40,970 Make sure your interlocking links are on individual origins. 125 00:07:41,150 --> 00:07:46,100 Press one on the normal path so you can see where the gaps are and then press s and pull it out and 126 00:07:46,100 --> 00:07:48,560 you can use the born again to pull it out. 127 00:07:48,570 --> 00:07:52,490 Not so much or more, just slows it down a little bit, making it more refined. 128 00:07:52,670 --> 00:07:53,890 So I'm going to pull it out there. 129 00:07:54,020 --> 00:07:57,980 I'm going to press the top on, I'm going to double top the eight so I can see while I'm actually looking 130 00:07:57,980 --> 00:08:02,360 at and I can see that I've probably got still again, too much got down here. 131 00:08:02,450 --> 00:08:04,910 So again, I'm going to press the top there. 132 00:08:04,940 --> 00:08:06,260 I should already be selected. 133 00:08:06,260 --> 00:08:10,190 I'm going to press S and pull them out just a little bit more top again. 134 00:08:10,190 --> 00:08:10,940 And there you go. 135 00:08:10,940 --> 00:08:15,010 Now, the really, really nice and they look like me really, really well together. 136 00:08:15,320 --> 00:08:20,480 Now, the other thing we can do is we can actually just add something into this note set. 137 00:08:20,480 --> 00:08:26,840 So just to make it a little bit easier to really make this darker or lighter, depending on what we 138 00:08:26,840 --> 00:08:27,710 want from our scene. 139 00:08:27,890 --> 00:08:33,640 So let's come in, grab the material output shift, select the principal, pull them over to the right 140 00:08:33,650 --> 00:08:35,490 hand side and then hover over it. 141 00:08:35,510 --> 00:08:36,680 And what you going to press this shift? 142 00:08:36,680 --> 00:08:43,640 A search is going to become so GM and that then is going to enable you to bring in a gamma so slightly 143 00:08:43,640 --> 00:08:46,220 gamma and drop it now nothing will happen. 144 00:08:46,220 --> 00:08:52,160 But if you zoom in and turn this gamma up, you'll see now it can make it darker or lighter. 145 00:08:52,190 --> 00:08:58,130 And it's just a really easy way just to make it a little bit darker for what we need it when we actually 146 00:08:58,130 --> 00:08:58,970 do the render. 147 00:08:59,150 --> 00:09:03,950 This is a really easy way so it can mess around with this very easily and get the look that we're actually 148 00:09:03,950 --> 00:09:04,520 looking for. 149 00:09:05,240 --> 00:09:06,020 OK, everyone. 150 00:09:06,020 --> 00:09:11,330 So what we'll do now is on the next lesson will actually make a start on a wooden doll. 151 00:09:11,450 --> 00:09:14,930 And then finally we'll get on with the steps and then we'll do the hinges. 152 00:09:15,020 --> 00:09:17,700 So I hope you enjoyed the calls and I'll stay on the next one. 153 00:09:17,810 --> 00:09:18,610 Thanks a lot, everyone. 154 00:09:18,650 --> 00:09:19,100 Bye bye.