1 00:00:10,260 --> 00:00:15,390 Welcome back, everyone, to 3D modeling The Hobbit doll scene with Blender two point nine and Adobe 2 00:00:15,390 --> 00:00:16,080 Photoshop. 3 00:00:16,350 --> 00:00:16,800 All right. 4 00:00:16,800 --> 00:00:21,900 So one thing I'm noticing is I'm just looking at this and I'm just going to say if I bring it out a 5 00:00:21,900 --> 00:00:26,180 little bit and I think actually it's going to look back a little bit bigger. 6 00:00:26,370 --> 00:00:30,230 And it also means that you can see that this in the inside of here. 7 00:00:30,600 --> 00:00:34,460 Well, we could get away with it or we could make a little bit bigger thing. 8 00:00:34,470 --> 00:00:36,000 I'm just going to make it a little bit bigger. 9 00:00:36,150 --> 00:00:36,900 So I'll do it. 10 00:00:36,930 --> 00:00:42,530 I'll press shift as it's selected, shift A and we'll just bring in another cylinder. 11 00:00:42,960 --> 00:00:47,910 Sergeant 20 because of not reload the machine or anything like that or spin it round. 12 00:00:48,160 --> 00:00:53,910 That's make it smaller just so it comes to the outside of here. 13 00:00:53,920 --> 00:00:55,110 So I need to make it bigger. 14 00:00:56,210 --> 00:00:58,690 Something like that, I think, absolutely fine. 15 00:00:58,730 --> 00:01:06,140 And then again, when I click on a wood and modifier, I might add in another boolean, everything's 16 00:01:06,140 --> 00:01:13,580 the same, click on it, hover over it, control leg, and then let's click on some undelete to anything 17 00:01:13,580 --> 00:01:18,890 I looks so much by Releford said that it was a little bit too small and looks a little bit too dinky. 18 00:01:19,130 --> 00:01:19,610 All right. 19 00:01:19,610 --> 00:01:21,320 So now let's work on our stone steps. 20 00:01:21,440 --> 00:01:23,060 So first of all, let's bring one in. 21 00:01:23,270 --> 00:01:25,400 We'll put the because it's the world origin. 22 00:01:25,550 --> 00:01:28,550 So shift s course, it's world origin shift. 23 00:01:28,750 --> 00:01:31,190 And let's bring in a simple cube. 24 00:01:32,600 --> 00:01:33,710 Let's make it smaller. 25 00:01:33,720 --> 00:01:38,990 So as I said, and then the winds pull this down to the bottom of the Dulci one, the bottom of the 26 00:01:38,990 --> 00:01:41,060 dots be a tiny, tiny little gap. 27 00:01:41,240 --> 00:01:46,040 Then we s an X and just pull it out just to the edge of here finally. 28 00:01:46,040 --> 00:01:51,100 Then I need to bevill these off and think how much of a step no want to the top. 29 00:01:51,370 --> 00:01:58,040 So Womanist is going to top they select grab this top face, pull it back a little bit and I think I'll 30 00:01:58,040 --> 00:01:58,940 bevell it off now. 31 00:01:58,940 --> 00:02:07,070 So postop to go into object mode control to reset all transforms right plake so origin to geometry and 32 00:02:07,070 --> 00:02:13,460 now olders press tab and select and we'll just grab this edge and this edge and then I'm going to press 33 00:02:13,460 --> 00:02:18,710 control be to actually Beverly all like so and I'm just looking. 34 00:02:18,740 --> 00:02:22,850 I think that it needs to be definitely pulled a little bit. 35 00:02:22,850 --> 00:02:28,250 So I'm going to grab the bottom face, pull it up a little bit and then obviously I'm going to grab 36 00:02:28,250 --> 00:02:30,740 the back and want to pull that back a little bit. 37 00:02:31,890 --> 00:02:37,960 And now I'm just making sure that it fits No one stories, I want to bring in all steps and to do that, 38 00:02:37,960 --> 00:02:44,160 I would like a clean viewport so long instead is going to press top come over to rights inside and you'll 39 00:02:44,160 --> 00:02:45,540 see it says scene collection. 40 00:02:45,660 --> 00:02:45,990 Right. 41 00:02:45,990 --> 00:02:48,400 Click on it and let's play a new collection. 42 00:02:48,660 --> 00:02:53,850 Now let's come down, click on this collection, make sure that you're in objet mode so you can see 43 00:02:53,850 --> 00:02:58,890 with an object mode over here, press shift a AM going to bring in a circle. 44 00:02:58,890 --> 00:03:03,410 Now, the circle should appear in our collection three, which means now and come over. 45 00:03:03,430 --> 00:03:06,510 We've got this little light and just hide that out the way. 46 00:03:06,660 --> 00:03:07,890 And there we go. 47 00:03:08,550 --> 00:03:11,930 Now I do have this, which is a stained glass, hummingbird's viji. 48 00:03:12,060 --> 00:03:13,110 I don't need that. 49 00:03:13,260 --> 00:03:14,840 I've already made my windows. 50 00:03:14,850 --> 00:03:15,360 I want to right. 51 00:03:15,360 --> 00:03:19,510 Click and just go down to where it says delete and now I should just have these in here. 52 00:03:19,830 --> 00:03:21,750 Now let's come to our circle. 53 00:03:21,760 --> 00:03:25,680 I want to make a little bit bigger like so I want a press tab. 54 00:03:25,980 --> 00:03:28,830 I want to grab the outside of it of the edge. 55 00:03:28,830 --> 00:03:30,300 So let's come up to each leg. 56 00:03:30,420 --> 00:03:37,440 I want to press E and S and just bring it in and while we bring it in is we're going to use one of these 57 00:03:37,440 --> 00:03:38,610 pieces is the steps. 58 00:03:38,760 --> 00:03:44,700 So if I go over the top now, wherever you want, the step to start from, that is the one you should 59 00:03:44,700 --> 00:03:45,090 use. 60 00:03:45,270 --> 00:03:52,620 So I want my step to be flat against the door here and then start coming down here like so like a spiral. 61 00:03:52,620 --> 00:03:53,850 So I want to take this step. 62 00:03:54,210 --> 00:03:59,250 And then I went to this I went to split this off from the rest of the I want to press y and then I went 63 00:03:59,250 --> 00:04:00,250 to grab the rest of these. 64 00:04:00,250 --> 00:04:05,460 So when I click on one of these press L and it feels like everyone built this one that splits, I'll 65 00:04:05,640 --> 00:04:09,570 press delete that says and you should be left with this. 66 00:04:09,750 --> 00:04:12,990 Next thing we need to do is we need to just bring this down a little bit. 67 00:04:12,990 --> 00:04:14,460 So I went to grab it. 68 00:04:14,460 --> 00:04:17,670 I'm going to press E and just make it more of a step. 69 00:04:17,790 --> 00:04:21,690 We don't need to look at how thick or anything like that we want to make at the moment. 70 00:04:21,870 --> 00:04:24,320 We just want some visual to actually work with. 71 00:04:24,690 --> 00:04:30,990 Next thing when to do when the press top, I'm going to make sure that my cursor is in the center. 72 00:04:30,990 --> 00:04:37,410 So shift as cursor to world origin, shift a and we're going to bring in an actual empty. 73 00:04:37,890 --> 00:04:43,810 So bring in a plane access empty and we're going to use this to actually create this spiral steps. 74 00:04:44,130 --> 00:04:45,960 Now let's come back to all steps. 75 00:04:46,290 --> 00:04:48,150 Control all transforms. 76 00:04:48,150 --> 00:04:48,490 Right. 77 00:04:48,580 --> 00:04:51,330 Click Origins, geometry and now come over. 78 00:04:51,330 --> 00:04:54,720 It's where the sponges on the right hand side on modifier. 79 00:04:54,810 --> 00:04:57,180 I'm going to add in an array now. 80 00:04:57,180 --> 00:05:03,150 The first thing I want to do is I want to turn off the relative offset, constant offset on object offset 81 00:05:03,150 --> 00:05:03,450 on. 82 00:05:03,570 --> 00:05:10,020 And then if now we open the object offset, you want to basically use this actual empty server, come 83 00:05:10,020 --> 00:05:13,350 down, grab my pipette, click on my empty. 84 00:05:13,800 --> 00:05:15,660 You'll notice that this happens at the moment. 85 00:05:15,750 --> 00:05:21,210 And the reason is I actually reset the orientation and I shouldn't have put it actually here. 86 00:05:21,300 --> 00:05:26,400 So I'm just going to reset the back to the center where this actual empty is so right. 87 00:05:26,400 --> 00:05:30,330 Click so origin to 3d kesa and that will happen. 88 00:05:30,330 --> 00:05:31,410 And that's exactly what. 89 00:05:31,680 --> 00:05:33,030 Now let's turn off the count. 90 00:05:33,050 --> 00:05:37,620 So we're going to send up a fair bit to start with something like nine or ten and then where are you 91 00:05:37,620 --> 00:05:41,130 going to raise you to grab your empty going to all and Z. 92 00:05:41,220 --> 00:05:46,830 And you'll notice now that you have a spiral coming out like so now this is where all steps are going 93 00:05:46,830 --> 00:05:47,430 to go down. 94 00:05:47,640 --> 00:05:53,340 And what you can do now is just pull this down and you'll see now you end up with a beautiful spiral 95 00:05:53,340 --> 00:05:54,060 staircase. 96 00:05:54,060 --> 00:05:56,460 And that's exactly what now we can see that. 97 00:05:56,910 --> 00:05:59,160 I'm not sure everyone's going out so far. 98 00:05:59,160 --> 00:06:02,280 I think I want to just come in to the halfway point. 99 00:06:02,460 --> 00:06:08,250 But what I'll do, first of all, is get in place and then I'll have a much, much better idea of where 100 00:06:08,250 --> 00:06:09,060 I actually want this. 101 00:06:09,180 --> 00:06:12,240 So let's come over to where he sees collection. 102 00:06:12,390 --> 00:06:13,620 And actually it's an eye. 103 00:06:13,800 --> 00:06:17,760 Come and bring that back in and now let's move these into place. 104 00:06:17,880 --> 00:06:21,390 Now, you can't move it by grabbing the empty all the steps you need to grab both of them. 105 00:06:21,600 --> 00:06:25,170 So we'll grab both and then we'll pull them out like so. 106 00:06:26,750 --> 00:06:31,280 The Green Arrow, and you can see the way way too small, so let's make them bigger. 107 00:06:31,280 --> 00:06:32,380 So I'm going to press S. 108 00:06:34,140 --> 00:06:38,070 And then I'm going to pull them into place, so they need to come down a little bit, as you can say, 109 00:06:38,610 --> 00:06:39,810 and we're just getting them into place. 110 00:06:39,810 --> 00:06:44,700 Once we've done that, then we can work on how big or small we actually want them. 111 00:06:45,690 --> 00:06:48,690 So I know it's just the first thing is that this is not enough. 112 00:06:48,690 --> 00:06:53,250 So I'm just going to grab this and pull it down a little bit and I'm going to make these stickers all 113 00:06:53,250 --> 00:06:54,840 the way, way too thin at the moment. 114 00:06:54,840 --> 00:06:57,320 And I need to put them underneath this step. 115 00:06:57,480 --> 00:07:01,350 So what I'll do is I'll grab this on the empty and pull it down. 116 00:07:01,350 --> 00:07:03,830 So it's on there and then let's make them thicker. 117 00:07:03,960 --> 00:07:09,420 So to do that, I want to grab the steps, press top Communispace select, grab the bomb. 118 00:07:09,660 --> 00:07:16,200 And because we using the array, modify anything we do to this top step will actually be carried over 119 00:07:16,230 --> 00:07:18,060 on to all of these arrayed. 120 00:07:18,300 --> 00:07:20,930 And then you can say that I need to bring this down further. 121 00:07:20,970 --> 00:07:25,500 So top bring it down and now it can say we're starting to get somewhere. 122 00:07:25,950 --> 00:07:26,430 All right. 123 00:07:26,430 --> 00:07:29,680 So now let's bevell this this step up here. 124 00:07:29,790 --> 00:07:33,030 So again, grab your steps in Europe. 125 00:07:33,030 --> 00:07:37,520 These two edges control be just Bevell them off a little bit. 126 00:07:37,980 --> 00:07:40,380 Now, of course, I don't want them. 127 00:07:40,710 --> 00:07:45,570 A massive gap in the wall I want to do is actually bring them out a little bit first. 128 00:07:45,570 --> 00:07:51,750 I think so we'll actually press controls that are not quite yet will come to face select grubbed this 129 00:07:51,750 --> 00:07:53,910 face and then to pull them out. 130 00:07:54,090 --> 00:07:55,680 You'll notice of I pull this out of the moment. 131 00:07:55,680 --> 00:08:02,730 It's actually pulling out along the Y axis and we don't really want that because this here is not in 132 00:08:02,730 --> 00:08:04,350 line with this y axis. 133 00:08:04,530 --> 00:08:10,530 So Tippex that will come this way, say global, come down to where you say normal and then you'll see 134 00:08:10,530 --> 00:08:18,120 that we can now pull it out on the actual axis following where this step is now. 135 00:08:18,120 --> 00:08:19,950 I think this looking much, much better. 136 00:08:20,790 --> 00:08:24,300 I do think that maybe you want to pull these out a little bit. 137 00:08:24,300 --> 00:08:25,290 So I want to grab the back. 138 00:08:25,300 --> 00:08:29,190 I'm going to pull it out a little bit just to get them more in line. 139 00:08:29,340 --> 00:08:31,440 And now, finally, I'm going to level this off. 140 00:08:31,440 --> 00:08:33,450 So I want to grab each one of these. 141 00:08:33,780 --> 00:08:40,500 I want to press control Bay Bevell them off like so just so then go back and touch in there and have 142 00:08:40,500 --> 00:08:43,500 a press stop and think I'm really, really happy with that. 143 00:08:43,500 --> 00:08:48,450 So you can see now in Congress on this side and this side, you can see what the steps are actually 144 00:08:48,450 --> 00:08:49,160 going to look like. 145 00:08:49,440 --> 00:08:49,890 All right. 146 00:08:49,890 --> 00:08:51,090 So I'm really happy with that. 147 00:08:51,090 --> 00:08:57,270 So we'll do in the next one is Will Michael seems and then we'll bring in the right material like we've 148 00:08:57,270 --> 00:08:57,860 done for this. 149 00:08:57,880 --> 00:08:58,660 OK, OK. 150 00:08:58,680 --> 00:09:00,930 Well, let's hope you enjoy that and I'll see you on the next one. 151 00:09:01,080 --> 00:09:01,650 Thanks a lot. 152 00:09:01,740 --> 00:09:02,190 Bye bye.