1 00:00:09,980 --> 00:00:14,990 Welcome back, everyone, to 3D modeling The Hobbit doll scene with Blender two point nine and Adobe 2 00:00:14,990 --> 00:00:15,590 Photoshop. 3 00:00:15,920 --> 00:00:20,470 Now, let's actually work on these gadgets while facing Windows press time just to get that off. 4 00:00:20,630 --> 00:00:21,730 And I'm going to bring in a cube. 5 00:00:21,730 --> 00:00:23,240 So shift a mesh. 6 00:00:23,390 --> 00:00:24,380 Bring in a cube. 7 00:00:24,560 --> 00:00:26,350 Let's pull it out and pull it up. 8 00:00:26,450 --> 00:00:29,730 And now I just want to get this into kind of the shape of an actual hinge. 9 00:00:29,750 --> 00:00:35,360 So I want to press as to scale it in and then S and Z, just to pull it out a little bit, something 10 00:00:35,360 --> 00:00:35,830 like that. 11 00:00:35,990 --> 00:00:37,930 Now to make actual hinges. 12 00:00:38,120 --> 00:00:40,200 Well, basic hinges is very easy. 13 00:00:40,280 --> 00:00:42,170 All you tend to do is this one doing here. 14 00:00:42,320 --> 00:00:45,410 And then we'll press control also bringing edge loops. 15 00:00:45,410 --> 00:00:50,270 I'm going to bring in three left leg and you'll notice when you do left click, then you can freely 16 00:00:50,270 --> 00:00:51,080 move this round. 17 00:00:51,170 --> 00:00:55,220 But I want them back in the center so all I can do is click right, click on my mouth and that will 18 00:00:55,220 --> 00:00:56,840 drop them right in the center. 19 00:00:57,110 --> 00:01:03,080 Now, with these grubbed, I'm going to press control by pulling out something like that, and then 20 00:01:03,080 --> 00:01:04,750 you'll notice that we've actually beveled them off. 21 00:01:04,790 --> 00:01:06,950 But it's Bevell them off in a flat way. 22 00:01:07,370 --> 00:01:12,110 And now we'll need pressies E enter for Extrude S and pull them in. 23 00:01:12,320 --> 00:01:13,040 And there you go. 24 00:01:13,040 --> 00:01:17,860 You starting to get your actual hinges and now we need to do is just Bevill these off again. 25 00:01:18,140 --> 00:01:21,740 So I think that I'm going to bevell them off on each of these corners here. 26 00:01:21,890 --> 00:01:26,000 But before I do that, I might as well mark my seams is going to make it much, much easier. 27 00:01:26,210 --> 00:01:30,560 So I tend to do is I want to select and I'm going to go down each of these sides. 28 00:01:30,560 --> 00:01:32,780 So olt shifting click right click. 29 00:01:33,260 --> 00:01:34,790 Come down to where it says Maxime's. 30 00:01:35,090 --> 00:01:40,790 Now I want them open and go all the way around here and this place is going to be hidden within the 31 00:01:40,790 --> 00:01:41,090 wall. 32 00:01:41,360 --> 00:01:43,630 So now let's say think how are we going to do this. 33 00:01:43,630 --> 00:01:45,830 So if we open in here for instance. 34 00:01:45,830 --> 00:01:46,130 Right. 35 00:01:46,130 --> 00:01:52,790 Click and Moxey and then I'm just going to work my way around so I'll shift and click going all the 36 00:01:52,790 --> 00:01:53,880 way down here. 37 00:01:54,030 --> 00:01:54,470 Here. 38 00:01:56,250 --> 00:01:57,060 Like so. 39 00:02:00,040 --> 00:02:01,030 On this side. 40 00:02:04,900 --> 00:02:12,360 This side and of course, the bottom, and then what I want to do is right click and Moxey now on Wednesdays, 41 00:02:12,370 --> 00:02:13,930 I'm just going to click on these banks. 42 00:02:13,930 --> 00:02:16,490 I don't need these actual seems more. 43 00:02:16,840 --> 00:02:19,870 So we're going to take those off like so. 44 00:02:23,550 --> 00:02:28,260 Like, so, and that should be absolutely fine, so let's right click and clear themes on those ones 45 00:02:28,380 --> 00:02:30,810 and now let's actually unwrap these. 46 00:02:30,810 --> 00:02:33,780 So we'll grab the whole thing for you on Rob. 47 00:02:34,740 --> 00:02:37,600 And you'll see down he objects as non-uniform scale. 48 00:02:37,680 --> 00:02:42,390 So that means what we need to do is press the top gun control a transforms right. 49 00:02:42,400 --> 00:02:44,370 Click the origin to geometry. 50 00:02:44,520 --> 00:02:46,460 And now let's try again to unwrap them. 51 00:02:46,590 --> 00:02:50,860 So go back inside it mode you unwrap and now you've got no issues there. 52 00:02:51,060 --> 00:02:54,540 Let's now press the pause button and press the down arrow. 53 00:02:54,750 --> 00:02:57,300 We're going to look for a dark metal, so let's bring that in. 54 00:02:57,450 --> 00:02:59,940 And then what we're looking for is just to make sure that you're happy with it. 55 00:03:00,090 --> 00:03:01,980 Let's go over to and it's editing panel. 56 00:03:03,060 --> 00:03:07,110 Press the top on and let's zoom out and just make sure they're all in the right way, you can see the 57 00:03:07,110 --> 00:03:10,170 probably a little bit too big on the tube map. 58 00:03:10,170 --> 00:03:14,460 So I'm going to grab them, will shrink them down like so and just make sure that you're happy with 59 00:03:14,460 --> 00:03:14,730 them. 60 00:03:14,940 --> 00:03:16,980 And finally then I've got them in place. 61 00:03:17,070 --> 00:03:18,330 I want to bend this. 62 00:03:18,420 --> 00:03:19,980 So I want to bend it to get it in place. 63 00:03:19,980 --> 00:03:26,070 I'm going to press one and I'm going to press shift and spaceball move to I'll bring it out, make it 64 00:03:26,070 --> 00:03:26,490 smaller. 65 00:03:26,490 --> 00:03:29,430 So it fits this actual hinge here, as you can see. 66 00:03:29,580 --> 00:03:32,690 And you can see that it's it's kind of netspend in as well. 67 00:03:32,700 --> 00:03:36,690 So let's make it a little bit smaller first and now let's try and bend it into place. 68 00:03:36,690 --> 00:03:42,060 But we all do that because this one down here probably doesn't need bending as much or might be bending 69 00:03:42,060 --> 00:03:42,380 more. 70 00:03:42,480 --> 00:03:45,600 I'm going to shift deep and just bring in another one. 71 00:03:46,720 --> 00:03:51,760 Like, so now let's come to this one and let's bring that doll back so we can actually see where we 72 00:03:51,760 --> 00:03:52,450 need to bend it. 73 00:03:52,540 --> 00:03:56,460 So I'm going to do is I'm going to press the question marks, bring everything back once again. 74 00:03:56,770 --> 00:04:02,270 In fact, will but that are all fiction moving these into place before we actually bend them. 75 00:04:02,290 --> 00:04:08,160 So let's bring it into place like so let's press one now and we'll work on this one. 76 00:04:08,590 --> 00:04:09,690 So let's click on it. 77 00:04:09,970 --> 00:04:13,390 Let's first of all, rotate it so all X. 78 00:04:14,300 --> 00:04:20,570 So all I'm watching rotates it round and now let's bend it swung Wednesdays and when to grab a shift 79 00:04:20,570 --> 00:04:25,930 and click these two, I'm going to come to my proportional editing, which is this one here. 80 00:04:26,030 --> 00:04:31,190 Want to make sure this time it's on smooth and now I'm going to move these back shifts, spacebar again 81 00:04:31,190 --> 00:04:33,630 to bring in you move toll and then one which is going to press. 82 00:04:34,280 --> 00:04:38,990 And just try and bring that circle in like so just dependent. 83 00:04:39,110 --> 00:04:44,900 Now, you could do this with the modifier the bend fire, but because we're trying to follow actually 84 00:04:44,900 --> 00:04:50,300 this around here, it's probably not quite a bend or a uniform bend. 85 00:04:50,300 --> 00:04:53,630 So I'm just going to basically use this instead. 86 00:04:53,840 --> 00:04:54,260 All right. 87 00:04:54,260 --> 00:04:56,360 So let's have a look round if I can. 88 00:04:56,390 --> 00:05:01,310 So let me press the button just to zoom in and let's have a look how we're looking with that. 89 00:05:01,940 --> 00:05:05,370 And I'm looking to make sure that it's quite even on both of the sides. 90 00:05:05,630 --> 00:05:09,890 Now, what we need to do is now we need to bevell this all and we also need to level this one off, 91 00:05:09,890 --> 00:05:10,220 of course. 92 00:05:10,250 --> 00:05:11,970 But let's just get this one in place first. 93 00:05:12,020 --> 00:05:13,700 So let's come to this one now. 94 00:05:13,700 --> 00:05:19,280 I'm going to pull it up, try and get in some sort of place like so, and then I need to bend it. 95 00:05:19,280 --> 00:05:26,180 So I'm going to come in, grab this one on this one stogel proportion that it's in on the bring it out 96 00:05:26,840 --> 00:05:30,920 like so just making sure that it's stuck in the walls. 97 00:05:31,160 --> 00:05:36,290 You can also rotate as well so you can press all on one and rotate it like that just to make sure that 98 00:05:36,290 --> 00:05:36,830 it's going in. 99 00:05:37,700 --> 00:05:39,530 And then let's pull this one out. 100 00:05:39,530 --> 00:05:40,640 So I'm going to grab it here. 101 00:05:41,160 --> 00:05:46,820 I'm going to rotate it again so lines rotate it and make sure it's in the wall line. 102 00:05:46,850 --> 00:05:49,880 So I'm yeah, I think I'm actually happy with that double top. 103 00:05:49,880 --> 00:05:52,700 That's of a low and that's looking absolutely fine. 104 00:05:53,340 --> 00:05:53,780 All right. 105 00:05:53,780 --> 00:05:55,070 Let's join these two together. 106 00:05:55,250 --> 00:05:59,060 So Control join them both together and now we'll do is we'll bevelled them off. 107 00:05:59,060 --> 00:06:01,490 So questionmark, isolate them out. 108 00:06:01,760 --> 00:06:05,240 Let's come in and we'll take off proportional ladson. 109 00:06:05,270 --> 00:06:10,760 We'll make sure our Lexcen and you can do this in the movie panel or you can go back into modeling, 110 00:06:10,760 --> 00:06:16,280 whichever you find easiest one to do is I'm going to call each side now, so I'll shift and click going 111 00:06:16,280 --> 00:06:17,330 up each of the sides. 112 00:06:17,870 --> 00:06:19,100 I'll do the same on here. 113 00:06:20,390 --> 00:06:23,730 Like, so at the moment, there's just simply going to press control. 114 00:06:23,780 --> 00:06:29,530 They bring him in like so and now you can see the looking a lot more like now, obviously, as well. 115 00:06:29,540 --> 00:06:31,070 We need the top of the hinge bringing in. 116 00:06:31,250 --> 00:06:35,390 So what we'll do is we'll come to the top on the bottom like so. 117 00:06:37,690 --> 00:06:39,970 And we're going to just babble those in as well. 118 00:06:40,510 --> 00:06:42,550 Top of it, and then press control be. 119 00:06:46,900 --> 00:06:49,830 And then what we're going to do is press control be pulled out. 120 00:06:52,660 --> 00:06:53,950 Like something like that. 121 00:06:54,220 --> 00:07:00,160 All right, double top the bring back our door and what we'll do is we'll go to the muslin tub instead. 122 00:07:01,350 --> 00:07:08,520 Let's zoom in so don't born again and now let's move these off, so right click shapes move and let's 123 00:07:08,520 --> 00:07:10,290 come over to also SHMOO. 124 00:07:11,240 --> 00:07:11,870 Double tap the. 125 00:07:13,740 --> 00:07:19,710 Like so and then just mess around with your old system if you want them to move or less move, and if 126 00:07:19,710 --> 00:07:21,740 you do want these beveling off as well. 127 00:07:21,750 --> 00:07:26,640 So these parts on here, then we'll recommend you do is you press control like all transforms, right? 128 00:07:26,650 --> 00:07:28,110 Plake, Cerrejón. 129 00:07:29,470 --> 00:07:31,860 Do geometry and now come out it. 130 00:07:33,390 --> 00:07:39,810 To your actual modifieds panel, I'd modify it and let's bring in Abbeyville and then that will smooth 131 00:07:39,810 --> 00:07:40,260 those off. 132 00:07:40,500 --> 00:07:44,430 Now, the one thing you need to do is just make sure that you base it on the angle, because then it 133 00:07:44,430 --> 00:07:48,420 will make it easier and you won't end up with all these lines going around here. 134 00:07:48,420 --> 00:07:53,670 And basically now if you bring it down, as you'll see, you can smooth it off to where you want it. 135 00:07:53,700 --> 00:07:56,200 So I think if I double tap the A not. 136 00:07:56,220 --> 00:07:58,230 Yeah, I'm very, very happy with how that looks. 137 00:07:58,500 --> 00:08:02,580 Now, the one thing about the hinges is to look a little bit dull, but that's because they're actually 138 00:08:02,580 --> 00:08:04,070 round and this is actually flat. 139 00:08:04,200 --> 00:08:07,370 When we take the render, though, they should look absolutely fine. 140 00:08:07,860 --> 00:08:08,360 All right. 141 00:08:08,370 --> 00:08:13,410 So one of the last things that we need to do now, seen as we've nearly actually finished this build, 142 00:08:13,410 --> 00:08:17,730 is we need to just check to make sure all our normals are facing the correct way. 143 00:08:17,950 --> 00:08:19,560 So I'm going to put an example down here. 144 00:08:19,560 --> 00:08:23,850 What normals are able to check that all you do is you come up to the interlocking links, click the 145 00:08:23,850 --> 00:08:27,090 down narrow and you'll see one that says base orientation. 146 00:08:27,240 --> 00:08:30,180 Click now on and then that will show you where you've got all the problems. 147 00:08:30,180 --> 00:08:35,670 You can see we've got a few problems here with the doll, with the steps in the old and almost facing 148 00:08:35,670 --> 00:08:36,260 the wrong way. 149 00:08:36,330 --> 00:08:40,350 Also, this going round here, you must make sure that they're all facing the correct way. 150 00:08:40,530 --> 00:08:43,750 So let's now click on our return first and we'll do that one first. 151 00:08:43,750 --> 00:08:44,610 So we're going to come in. 152 00:08:44,910 --> 00:08:50,490 We're going to make sure on each leg I want to grab the whole of the red like so shift and and spin 153 00:08:50,490 --> 00:08:51,090 that round. 154 00:08:51,120 --> 00:08:56,490 I'm just looking to make sure none of the glass all this Malpas is the same and think I'm happy with 155 00:08:56,490 --> 00:08:56,970 that now. 156 00:08:57,090 --> 00:08:58,680 Now let's come to our doorstep. 157 00:08:58,860 --> 00:09:00,000 Those we can do together. 158 00:09:00,000 --> 00:09:06,210 So on my door to comments that press the top board A to grab everything, shift and spin everything 159 00:09:06,210 --> 00:09:06,510 around. 160 00:09:06,570 --> 00:09:07,530 And there we go. 161 00:09:07,690 --> 00:09:08,130 All right. 162 00:09:08,130 --> 00:09:13,680 So everything is facing the right way now and then we can come up and turn off our face orientation. 163 00:09:13,680 --> 00:09:15,150 And you're not just in a different place now. 164 00:09:15,150 --> 00:09:17,460 The only reason is in a different place because I'm still in edit mode. 165 00:09:17,580 --> 00:09:20,610 And if you're not in any mode, you'll see that there is again. 166 00:09:20,610 --> 00:09:23,190 So now you should see that looks a Tom-Tom there. 167 00:09:23,370 --> 00:09:25,930 Now, the last thing I want to do on here is you need some bolts. 168 00:09:25,950 --> 00:09:30,990 So what we'll do in the next lesson is actually bring those bolts in and finish off this door and then 169 00:09:30,990 --> 00:09:32,070 we can start on our ogress. 170 00:09:32,220 --> 00:09:33,990 OK, for once, I hope you enjoyed that. 171 00:09:33,990 --> 00:09:35,080 And I'll see you on the next one. 172 00:09:35,220 --> 00:09:35,820 Thanks a lot. 173 00:09:35,820 --> 00:09:36,270 Bye bye.