1 00:00:10,210 --> 00:00:14,950 Welcome back, everyone, to 3D modeling The Hobbit doll scene with Blender two point nine and Adobe 2 00:00:14,950 --> 00:00:15,640 Photoshop. 3 00:00:15,670 --> 00:00:19,840 Now, let's go back to modeling and what we'll do is we'll press question mark, bring everything back 4 00:00:20,080 --> 00:00:20,700 double top. 5 00:00:20,710 --> 00:00:25,830 The one thing I think I'll do with this is I just going to Bevell off these edges. 6 00:00:25,840 --> 00:00:27,610 I don't like sharp edges like that. 7 00:00:27,790 --> 00:00:29,280 They don't look realistic. 8 00:00:29,530 --> 00:00:34,750 So I'm press control B once I've got them all like so and now that looks much, much better to me. 9 00:00:35,170 --> 00:00:35,830 All right. 10 00:00:36,040 --> 00:00:39,190 Now let's come back to our cycles, Renda. 11 00:00:39,190 --> 00:00:42,520 And what we're going to do now is actually look at our actual brightness. 12 00:00:42,730 --> 00:00:44,430 Let's come over to our will. 13 00:00:44,800 --> 00:00:48,310 And then what we'll do is we'll just turn and let's try two point five. 14 00:00:48,310 --> 00:00:49,600 We'll go way, way over the top. 15 00:00:50,360 --> 00:00:52,300 So let's turn let it think about it. 16 00:00:52,420 --> 00:00:59,650 And that might be just enough that we could also come down and turn on some so we can grab some is in 17 00:00:59,650 --> 00:01:00,670 the right direction. 18 00:01:00,820 --> 00:01:02,560 Let's point to a little bit. 19 00:01:02,570 --> 00:01:10,930 So if you press all y and let's point to oh, now if you're struggling, as I say, come over to your 20 00:01:10,930 --> 00:01:15,940 little computer here, put it on eBay and just remember that what you're looking for when you do this 21 00:01:15,970 --> 00:01:17,310 is now you're looking for the shadows. 22 00:01:17,310 --> 00:01:22,380 So now you can see I can actually move the up and get some really, really nice shadow on that light. 23 00:01:22,450 --> 00:01:25,630 So I think actually that's looking much, much nicer like that. 24 00:01:26,020 --> 00:01:26,410 All right. 25 00:01:26,410 --> 00:01:28,600 Let's put it back on cycle's. 26 00:01:30,000 --> 00:01:33,780 And let's do another random quick render. 27 00:01:34,110 --> 00:01:40,530 I'm going to put it actually on 50 and then I'm going to come and put this on texture and I'm going 28 00:01:40,530 --> 00:01:42,570 to render render image. 29 00:01:42,570 --> 00:01:45,090 And again, we'll talk about this when it's actually done. 30 00:01:56,040 --> 00:01:57,120 OK, and there we go. 31 00:01:57,240 --> 00:02:01,890 So I think I'm up with the shuttle now, I'm certainly happy with the grass and think I'm happy with 32 00:02:01,890 --> 00:02:03,710 how dark everything is on here. 33 00:02:03,930 --> 00:02:08,380 Maybe this, but I think it's basically depicted by the light actually coming behind it. 34 00:02:08,520 --> 00:02:13,450 So now what we're going to do is hide this part of it and then do another quick render. 35 00:02:13,650 --> 00:02:15,080 So let's press escape. 36 00:02:15,090 --> 00:02:19,860 Let's come over to our little computer, come down to where he sees film. 37 00:02:20,010 --> 00:02:22,860 And then what you can do is you can actually make the background transparent. 38 00:02:22,980 --> 00:02:24,550 So click that on Transparent. 39 00:02:24,660 --> 00:02:32,340 And now let's have another go render so render rather quickly because we're on actually 50 samples. 40 00:02:32,580 --> 00:02:36,050 And then let's see what it looks like without actually dot behind it. 41 00:02:36,180 --> 00:02:37,490 We're not going to use that anyway. 42 00:02:37,620 --> 00:02:40,260 You still going to get the brightness and things like that. 43 00:02:40,740 --> 00:02:47,490 But we just need that gun because we're actually going to bring in our own actual landscape behind this. 44 00:02:47,700 --> 00:02:54,260 And you can see now it's much, much darker bringing our own landscape behind this, using Photoshop. 45 00:02:54,480 --> 00:02:55,520 So let's have a look. 46 00:02:58,350 --> 00:03:00,440 And see what this is going to look like. 47 00:03:02,960 --> 00:03:08,320 Let's zoom out a little bit and don't forget as well that one of the great thing is we can actually 48 00:03:09,040 --> 00:03:13,230 alter the colors and things like that in actual Photoshop. 49 00:03:13,390 --> 00:03:16,840 So I think now I'm actually really happy with how that looks. 50 00:03:17,020 --> 00:03:21,550 And all I need to do now is turn up the samples and give this a final render. 51 00:03:21,700 --> 00:03:25,750 So we'll come now, press escape, come up and put this on. 52 00:03:25,750 --> 00:03:29,230 I would say between two and five thousand samples. 53 00:03:29,230 --> 00:03:30,330 She'll be absolutely fine. 54 00:03:30,460 --> 00:03:32,890 So I'm going to put this on the two thousand samples. 55 00:03:32,890 --> 00:03:34,960 I want to keep it relatively low. 56 00:03:35,500 --> 00:03:39,180 You don't need that high because you are using Diana Nisan as well. 57 00:03:39,220 --> 00:03:44,740 So if you put it on two thousand, it should take between, let's say, between 10 minutes and an hour, 58 00:03:44,740 --> 00:03:46,170 something like that to render out. 59 00:03:46,330 --> 00:03:48,460 So just get the best render that you possibly can. 60 00:03:48,730 --> 00:03:50,530 Now, let's come up to the Renda. 61 00:03:50,650 --> 00:03:54,400 And what I'm going to do is I want a speedy opens of doneness and then we're going to take it through 62 00:03:54,400 --> 00:03:55,180 to Photoshop. 63 00:03:55,180 --> 00:03:57,220 So Arenda render image. 64 00:03:59,040 --> 00:04:03,830 Let me think about it, let it load up and you can see it's much, much slower and I'll see you when 65 00:04:03,830 --> 00:04:04,370 the system. 66 00:04:26,480 --> 00:04:31,220 OK, so there's my finished render now I'm going to step in when it comes to image, say that I want 67 00:04:31,220 --> 00:04:32,670 to put the compression up to 100. 68 00:04:32,750 --> 00:04:37,910 That means that we don't get any loss in the actual image and to put the call it up to 16 and I'm basically 69 00:04:37,910 --> 00:04:38,960 going to save it out. 70 00:04:38,970 --> 00:04:40,250 So I'm going to save it. 71 00:04:40,250 --> 00:04:44,420 And went to make a new folder I want to call it renders just in case. 72 00:04:44,420 --> 00:04:45,860 I want to render this out again. 73 00:04:46,310 --> 00:04:47,210 So renders. 74 00:04:49,490 --> 00:04:59,390 Double click it nonlocal, I'll call this final four bit door random like so enter, enter again. 75 00:04:59,400 --> 00:05:03,710 And now when this is saved out, you can actually close this down. 76 00:05:03,810 --> 00:05:04,590 And there we go. 77 00:05:04,770 --> 00:05:10,710 So now let's head on over to Photoshop for the next lesson and we'll look at to turn this into a really, 78 00:05:10,710 --> 00:05:12,780 really nice render, complete with the background. 79 00:05:12,900 --> 00:05:15,390 OK, everyone, so hope you enjoyed the final say on the next one. 80 00:05:15,420 --> 00:05:16,030 Thanks a lot. 81 00:05:16,050 --> 00:05:16,460 Bye bye.