1 00:00:10,330 --> 00:00:16,430 Welcome back, everyone, to 3-D Modlin Holby doll scene with Glenda two point nine and Adobe Photoshop. 2 00:00:16,690 --> 00:00:19,510 So now we've actually back in Photoshop. 3 00:00:19,630 --> 00:00:21,520 Let's bring in all background. 4 00:00:21,530 --> 00:00:24,560 So I've supplied with this called five backgrounds for you to use. 5 00:00:24,700 --> 00:00:27,530 So just go and have a look at them and pick which one you want. 6 00:00:27,550 --> 00:00:29,970 I'm just going to move these over here now so you can see them. 7 00:00:30,220 --> 00:00:34,230 So I think for me, I'm going to use this one here. 8 00:00:34,420 --> 00:00:38,530 Let me just make them extra large so you can see them a little bit better so you can see the quite colorful 9 00:00:38,650 --> 00:00:43,570 and we have to do a lot of work to actually make the actual retina that we've taken fit into this. 10 00:00:43,690 --> 00:00:45,010 So I'm going to pick this one. 11 00:00:45,010 --> 00:00:48,530 As I say, I recommend playing around with them and having a little which one you like best. 12 00:00:48,550 --> 00:00:49,870 So let's bring this one in. 13 00:00:51,270 --> 00:00:54,780 Let load up now on Wednesdays, I'm going to bring it down. 14 00:00:54,810 --> 00:01:00,210 I do want a bit of my sky in there, so I'm going to do is I'm actually going to control mine is just 15 00:01:00,210 --> 00:01:05,100 to zoom out a little bit and bring it down and actually keep my sky in that I'm not going to worry about 16 00:01:05,100 --> 00:01:05,280 this. 17 00:01:05,280 --> 00:01:09,090 But here I think we're actually going to cover the OK, so then I'm going to press return. 18 00:01:09,210 --> 00:01:14,990 I want to zoom in now with control plus again and just make sure that there's no gaps round the outside. 19 00:01:15,240 --> 00:01:19,590 OK, so the next thing I want to do is I need to actually bring in now Myranda. 20 00:01:19,620 --> 00:01:21,270 So that's the next thing I'm going to do. 21 00:01:21,540 --> 00:01:22,910 So here is Myranda. 22 00:01:22,930 --> 00:01:24,720 I'm going to drag it and pull in. 23 00:01:26,200 --> 00:01:31,690 To my actual image, I've already got another moment, you can see that there's a huge difference contrast 24 00:01:31,690 --> 00:01:37,400 between this and this, but we can say that we've got it on 2048 by 20, 48. 25 00:01:37,570 --> 00:01:39,250 That is the one that we actually opened. 26 00:01:39,250 --> 00:01:40,620 And we've done that for a reason. 27 00:01:40,630 --> 00:01:46,840 And we can put this on multimedia, like Facebook, things like that quite easily at this site. 28 00:01:47,020 --> 00:01:53,050 It's also, again, quite high on the resolution, which is something that's good because we did actually 29 00:01:53,050 --> 00:01:55,730 render this out a two thousand samples, which is pretty high. 30 00:01:55,990 --> 00:01:58,150 Now, let's get this to actual scale. 31 00:01:58,150 --> 00:02:02,920 So I'm just going to pull it out like so and then I'm going to sit it where he actually wants it. 32 00:02:03,100 --> 00:02:05,140 So what I want is this step here. 33 00:02:06,250 --> 00:02:12,130 To actually come to the bottom and then I'm going to do I'm just going to pull it across and look where 34 00:02:12,130 --> 00:02:17,020 I actually want this to end and where I want it to stop one, two percent to four now and explode what 35 00:02:17,020 --> 00:02:18,420 that's actually going to look like. 36 00:02:18,910 --> 00:02:21,060 And I think at the moment, I'm pretty happy with that. 37 00:02:21,340 --> 00:02:26,590 Now, what I need to do is I need to kind of ricola this a little bit and do some of the things with 38 00:02:26,590 --> 00:02:29,390 it just to make this look a little bit better. 39 00:02:29,590 --> 00:02:34,840 So first of all, what we want to do is I'm going to do the whole image, so I'm going to saturate both 40 00:02:34,840 --> 00:02:35,860 of these out a little bit. 41 00:02:36,040 --> 00:02:38,410 So let's, first of all, come to this the way to do it. 42 00:02:38,530 --> 00:02:44,200 Click on this and you'll notice then it actually selects that layer for you when you've actually got 43 00:02:44,200 --> 00:02:45,190 this movement to along. 44 00:02:45,310 --> 00:02:48,040 And then what you're going to do is you're going to image, you're going to go down. 45 00:02:48,040 --> 00:02:51,680 Some adjustments come across and you'll have one that says levels. 46 00:02:51,820 --> 00:02:53,220 Now let's mess around with the level. 47 00:02:53,230 --> 00:02:54,300 So open this up. 48 00:02:54,470 --> 00:02:58,920 What we're going to do is going to bring it just down a little bit just to make it a little bit brighter. 49 00:02:59,470 --> 00:03:02,150 And I think I'm going to be happy with that for now. 50 00:03:02,170 --> 00:03:09,010 So a look may maybe a little bit, Brid, just to bring it to the same kind of brightness as the background. 51 00:03:09,010 --> 00:03:10,500 So I'm happy with that now. 52 00:03:10,990 --> 00:03:13,230 OK, and now let's deal with the saturation. 53 00:03:13,390 --> 00:03:18,640 So, again, image adjustments come down to it, says you in saturation. 54 00:03:19,810 --> 00:03:23,920 And now let's bring the situation down just a little bit and you'll see that we can really, really 55 00:03:23,920 --> 00:03:24,760 bring it down. 56 00:03:25,130 --> 00:03:27,750 OK, so something like that seems fine, finally. 57 00:03:27,780 --> 00:03:31,890 Now let's go to Mountain and we'll do the same thing on here. 58 00:03:32,110 --> 00:03:37,090 Also, we can see now this is changed a little bit and maybe it needs brining up and that's something 59 00:03:37,090 --> 00:03:37,870 else we can deal with. 60 00:03:38,000 --> 00:03:40,060 So let's come to a mountain now and again. 61 00:03:40,060 --> 00:03:40,980 We'll do the same thing. 62 00:03:40,990 --> 00:03:43,090 So adjustments come down to levels. 63 00:03:43,090 --> 00:03:44,680 Let's mess around the levels first. 64 00:03:45,920 --> 00:03:49,060 Let's bring it so do we want to talk? 65 00:03:49,220 --> 00:03:53,440 I don't think we actually want to bring it down. 66 00:03:54,440 --> 00:03:56,720 I think actually with the levels, do we need it? 67 00:03:57,170 --> 00:03:59,810 Yeah, I think with the levels, actually, we're going to leave that now. 68 00:03:59,810 --> 00:04:02,060 We're just going to be putting back to where it was. 69 00:04:02,060 --> 00:04:04,070 I'm going to bring down just the saturates. 70 00:04:04,070 --> 00:04:08,180 And so adjustments, saturation and let's bring down. 71 00:04:09,890 --> 00:04:12,560 And there we go, we can see now it's really, really starting. 72 00:04:13,680 --> 00:04:14,220 To. 73 00:04:17,230 --> 00:04:21,880 The actual scene and then we go, you can see now it really, really looks like it's actually fits in 74 00:04:21,880 --> 00:04:22,220 the scene. 75 00:04:22,360 --> 00:04:26,070 The one thing I would say is you might want to bring yourself a little bit more here. 76 00:04:26,230 --> 00:04:27,870 It looks a bit of a drop off there. 77 00:04:27,940 --> 00:04:29,380 So I want to click on that. 78 00:04:29,380 --> 00:04:30,430 I'm happy with that now. 79 00:04:30,520 --> 00:04:32,700 And then I'm going to click back on my image. 80 00:04:32,710 --> 00:04:38,320 I want to press controlled say, and you can see now, I can't actually do that because it's being previewed 81 00:04:38,320 --> 00:04:38,940 at the moment. 82 00:04:38,950 --> 00:04:41,280 So I need to do is before they would go. 83 00:04:41,290 --> 00:04:41,860 Now it's come up. 84 00:04:41,860 --> 00:04:43,300 So that's minus out. 85 00:04:43,450 --> 00:04:43,870 And now. 86 00:04:43,870 --> 00:04:46,030 Well, there is should I think. 87 00:04:46,990 --> 00:04:54,460 When a person to now bring back that image and then we go now you can say, look, we look around, 88 00:04:54,460 --> 00:04:58,470 this is all looking really nice, maybe, except this bit that needs brighten up a bit. 89 00:04:58,600 --> 00:05:02,170 So I'm going to do is I'm going to go in and I actually coat this out. 90 00:05:02,170 --> 00:05:10,030 So I went to grab this bit like so and then I'm going to put a circle around like so and just get a 91 00:05:10,030 --> 00:05:10,900 real. 92 00:05:12,250 --> 00:05:19,220 To the edge of here, maybe pull it down a little bit and pull it in something like that, and then 93 00:05:19,220 --> 00:05:21,460 what I'm going to do is I'm just going to zoom in a little bit more. 94 00:05:23,150 --> 00:05:29,000 I'm going to press control, see, and then I will press control, and that then is going to pull on 95 00:05:29,000 --> 00:05:31,580 a no the window here and now. 96 00:05:31,580 --> 00:05:35,780 I can actually mess around with this window so I can zoom out a little bit and walk. 97 00:05:35,790 --> 00:05:41,210 And also do is I can now bring in another image and basically put it over this window and just make 98 00:05:41,210 --> 00:05:42,240 it a little bit more lumpy. 99 00:05:42,710 --> 00:05:45,100 So within your textures pack, we double click it. 100 00:05:45,140 --> 00:05:47,470 You will have one that says glass overlay as well. 101 00:05:47,720 --> 00:05:51,110 And then when you open that, you'll say it's just kind of a glass overlay. 102 00:05:51,230 --> 00:05:52,070 Bring that in. 103 00:05:54,480 --> 00:05:55,440 Let it go, no. 104 00:05:57,410 --> 00:06:01,730 And there we go, and now let's make it a little bit smaller, something like that. 105 00:06:03,800 --> 00:06:09,150 And then what you can do is you can put it as a overlayed like this, Bob Hope's not there. 106 00:06:09,740 --> 00:06:12,770 Let's click overlay like so. 107 00:06:12,890 --> 00:06:18,350 And now you can see that if we put this away, we'll see, like Heizo. 108 00:06:18,350 --> 00:06:19,940 It looks a lot more like glass. 109 00:06:19,940 --> 00:06:21,710 And that's exactly what we're going for. 110 00:06:22,130 --> 00:06:27,410 Now, the other thing we can do is you can come down, you can click Olt and click, and then it will 111 00:06:27,410 --> 00:06:31,120 just put it over the actual glass that we've actually been working on. 112 00:06:31,310 --> 00:06:35,760 Now, let's zoom out a little bit and you can see now it's looking really, really nice. 113 00:06:35,810 --> 00:06:37,760 Now, how I did that was all added. 114 00:06:37,760 --> 00:06:38,590 I hope it over. 115 00:06:39,020 --> 00:06:44,210 Hold the button down and then you can see you've got a little kind of down arrow and just click over 116 00:06:44,210 --> 00:06:49,160 there and just make sure it's all the the everything you can do, of course, is come in and just turn 117 00:06:49,160 --> 00:06:50,020 the opacity down. 118 00:06:50,030 --> 00:06:54,050 And as you turn that down, you'll see that it gets less and less lumpy. 119 00:06:54,050 --> 00:06:57,350 So we want to kind of a happy medium, something like that. 120 00:06:57,350 --> 00:07:00,600 We don't want it to lumpy, but we do want it to look like stained glass. 121 00:07:00,860 --> 00:07:06,080 Now, the last thing I want to do is I just want to come to my actual stained glass and now I'm free 122 00:07:06,080 --> 00:07:06,710 to come in. 123 00:07:06,860 --> 00:07:10,970 So an image adjustments and now I'm brightness and contrast. 124 00:07:11,090 --> 00:07:16,160 And what we can do here is we can turn up now and make it much brighter, much taller. 125 00:07:16,250 --> 00:07:21,920 And I feel like it just needs to be a little bit dull, it just to kind of fit the actual scene. 126 00:07:21,920 --> 00:07:23,450 So I'm just going to mess around with this. 127 00:07:23,570 --> 00:07:26,030 I want to click, OK, and there we go. 128 00:07:26,030 --> 00:07:29,510 So let's press control minus zoom in it and there you go. 129 00:07:29,660 --> 00:07:30,610 That's the actual scene. 130 00:07:30,610 --> 00:07:33,440 Now, you might not be happy with this little bit in command. 131 00:07:33,440 --> 00:07:35,780 You can put this way and saturate now a little bit more. 132 00:07:35,870 --> 00:07:37,910 That's something you could do well actually do. 133 00:07:37,910 --> 00:07:41,930 That's what I'll do, is I'll come to my selection, which is this one here. 134 00:07:42,050 --> 00:07:45,530 Just have polygon, lazuli, something like that, and then come in. 135 00:07:46,730 --> 00:07:47,840 And just around. 136 00:07:49,010 --> 00:07:51,200 Just this past here like so. 137 00:07:52,210 --> 00:07:57,130 Come to the end and then we're going to do is going to right click over and over it, I'm going to take 138 00:07:57,550 --> 00:07:59,020 layette viscose. 139 00:08:00,270 --> 00:08:06,480 And you'll get this problem here, and the reason is because I am not over my actual mountain, so let 140 00:08:06,480 --> 00:08:08,910 me come over my mountain, do that again. 141 00:08:09,030 --> 00:08:11,490 So, Leya, buy a copy. 142 00:08:11,610 --> 00:08:12,570 Let's try that. 143 00:08:12,570 --> 00:08:15,050 And then hopefully by minus this off now. 144 00:08:15,150 --> 00:08:16,200 Yep, it's there now. 145 00:08:16,350 --> 00:08:17,880 OK, so that's exactly what I want. 146 00:08:17,880 --> 00:08:21,720 So I'm going to put my mountain back, come back to my land now and now. 147 00:08:21,720 --> 00:08:23,820 I should be able to change this. 148 00:08:23,820 --> 00:08:25,410 So image adjustments. 149 00:08:25,560 --> 00:08:31,130 Let's do the human saturation, pull this over to this side and let's now say, yep, there you go. 150 00:08:31,140 --> 00:08:37,790 Now you can make it brighter or we can saturates Albert in much, much easier. 151 00:08:37,980 --> 00:08:38,550 Let's click. 152 00:08:38,550 --> 00:08:40,640 OK, and there we go. 153 00:08:40,980 --> 00:08:43,800 Our final round of Hobbit dull. 154 00:08:44,250 --> 00:08:49,950 So all you need to do now when you finished is you want to file and you go over to save us and let's 155 00:08:49,950 --> 00:08:51,530 save out this final render. 156 00:08:51,750 --> 00:08:57,960 So I'm going to come down to this photo shop, come down, put it on PMG, and then what I'll do is 157 00:08:57,960 --> 00:08:59,340 I'll find I want to save out. 158 00:08:59,700 --> 00:09:00,900 So here's my renders. 159 00:09:01,880 --> 00:09:11,400 I'm just going to pull final render albedo and then press antwaun and then just press enter again with 160 00:09:11,400 --> 00:09:15,660 the little box appears for PMG percent bond and there we go, it's safe down. 161 00:09:16,090 --> 00:09:18,050 OK, so just a few things I want to say. 162 00:09:18,390 --> 00:09:22,590 And now, of course, everyone brings us to the end of the course, although the course is quite short 163 00:09:22,590 --> 00:09:28,700 in comparison to the rest of the 3D Chuda Course Library, I'm sure you will agree it's compact with 164 00:09:28,710 --> 00:09:30,000 what you have learned. 165 00:09:30,420 --> 00:09:32,930 If you did enjoy this course and please review. 166 00:09:32,940 --> 00:09:38,640 And if you can include a written explanation of what you like most, this will help the cost trend and 167 00:09:38,640 --> 00:09:41,180 in turn help me encourage more courses. 168 00:09:41,460 --> 00:09:46,890 I'm really looking forward to create more courses and if you enjoy this teaching style and course layout, 169 00:09:46,980 --> 00:09:52,590 then please check out my other courses which cover everything from medieval to sci fi, stylized to 170 00:09:52,590 --> 00:09:55,920 fantasy hundreds and hundreds of hours of content. 171 00:09:56,640 --> 00:10:00,540 Finally, with all that said, thank you so much for taking the calls. 172 00:10:00,540 --> 00:10:02,010 And I was always happy. 173 00:10:02,010 --> 00:10:02,850 Modlin everyone.