1 00:00:00,480 --> 00:00:02,310 Hello, everyone, and welcome back. 2 00:00:03,090 --> 00:00:07,120 In today's video, we will learn about Fleck's what's left of flexitime. 3 00:00:07,140 --> 00:00:12,290 Dana expounds items to fill available free freespace or shrink them to prevent overflow. 4 00:00:13,230 --> 00:00:17,940 This makes it perfect for designing layouts for which the sizes are known or flexible. 5 00:00:18,630 --> 00:00:23,370 Block elements labeled vertically in line elements led horizontally. 6 00:00:24,480 --> 00:00:30,060 But Flick's elements can create layouts both horizontal and vertical based on certain properties. 7 00:00:31,080 --> 00:00:33,570 Let's try to understand some of the concepts of flick's. 8 00:00:35,390 --> 00:00:42,320 Say we have this districts nailed the main did the chores, the flex properties can't continue on. 9 00:00:42,370 --> 00:00:45,440 The elements inside this container are good items. 10 00:00:46,280 --> 00:00:52,820 As I mentioned earlier, the lack of direction can either be horizontal or vertical for horizontal layouts. 11 00:00:52,850 --> 00:00:57,650 We have two options, visual and rooted words for vertical out as well. 12 00:00:57,680 --> 00:01:00,670 We have two options, column and column reverse. 13 00:01:01,280 --> 00:01:03,980 We haven't been access which goes along the direction. 14 00:01:04,760 --> 00:01:10,160 So if the lab connection is rule or Rollergirls, then the main axis is horizontal. 15 00:01:10,700 --> 00:01:14,420 We also have a cross axis which goes perpendicular to the main axis. 16 00:01:14,480 --> 00:01:18,740 So if the main oxes is horizontal, then the cross accesses vertically. 17 00:01:19,640 --> 00:01:26,570 Similarly, if allowed direction is column or column levelers, then the main axis is what it goes, 18 00:01:26,570 --> 00:01:32,240 because it goes along the direction and the cross axis is horizontal because they're just perpendicular 19 00:01:32,240 --> 00:01:33,710 to the main axis. 20 00:01:34,660 --> 00:01:41,050 The flex layout has a start on an end point based on the direction there can be different start and 21 00:01:41,110 --> 00:01:41,860 end points. 22 00:01:42,400 --> 00:01:44,970 Let's say we have this flexible outward direction rule. 23 00:01:45,580 --> 00:01:51,070 In this case, flex staff will be on the left hand side and flex and we'll be on the right hand side. 24 00:01:51,910 --> 00:01:55,540 Similarly saying you have this flex lag with the direction motiveless. 25 00:01:56,560 --> 00:02:01,480 In this case, the flex dart will be on the right hand side and the flex end will be on the left hand 26 00:02:01,480 --> 00:02:01,750 side. 27 00:02:02,260 --> 00:02:05,410 Similarly, see if you have this flex levelheaded action, call them. 28 00:02:06,220 --> 00:02:10,870 In this case, flex time will be on the top and flex and will be on the bottom. 29 00:02:11,870 --> 00:02:17,160 Similarly, see, we have this place loud with direction, calling drivers in this case, the flex time 30 00:02:17,170 --> 00:02:20,180 will be on the button and flex and we'll be on the top. 31 00:02:20,840 --> 00:02:21,350 Don't worry. 32 00:02:21,390 --> 00:02:26,460 If this feels like there's so much to remember, we will be exploring a lot of flex properties and we'll 33 00:02:26,480 --> 00:02:28,820 come across these concepts over and over. 34 00:02:29,390 --> 00:02:33,080 I'm sure by the time you're done with Flex, you will know all about these concepts. 35 00:02:33,620 --> 00:02:34,670 That's all for today, guys. 36 00:02:34,760 --> 00:02:36,800 If there's something that you did not understand. 37 00:02:36,980 --> 00:02:39,320 Feel free to drop a comment and we will discuss it. 38 00:02:40,100 --> 00:02:41,060 See you in the next video. 39 00:02:41,360 --> 00:02:41,550 Bye. 40 00:02:41,590 --> 00:02:42,500 By Anti-gay.