Last time, we already pop up the error message and error topcoat, but.
It's better to create a separate function, so we create a alert area is equal to the functions.
So we passed to era to the.
So we passed the era to these functions and then we extract these and put it inside the functions,
and then we change this to, oh, and we are going to create a aira object.
And then this has the name.
Email.
And also possible.
So if there's no way around, you, just display the empty string.
And so.
If we all fill up the air on.
And then we send a request again.
We have to pass the functions here first.
And then we use red dots and.
Era in great use for us, so we send that we CRAs.
We should correct these two rather than triple oh.
And we say this and we send that we class again.
Now, you see there's a lot of things about the era.
So you can see stuff on here is the aisle, the era object, and we just want to take this.
So we are going to check the message if this haunting.
Please tell us if this continues to happen and we will alert the object, so first we are going to check
if the error message to include the test, then we are going to consult out the error errors.
So for Stupefy, the thing I changed is to elaborating in PowerPoint, what we get is on the left hand
side, which have the Properties Kydd and also other things.
So when you look at this, it has the email and the email containing these properties, kind of where
it was and reasons.
And also we have the password and also it also has the right path and also values.
So you can skip this test and if you skip past messy things, you will see this kind of object and what
our mission is to change this to an array of object.
So two changes to our way of object.
We used object values, so it will take out all the keys and just has the values.
So, for example, if we just use object dot values and Erato areas, maybe we first come in or these
other things and then we send that we crash.
Now, you can see it already changed to an array rather than an object, and since of what is useful
is the properties, because it has the name, it has the power.
So we can replace this with this message.
So, for example, if we take this out, then window for each and every console, not the era properties,
so we just display these objects.
Now, if we send the request now, it is much cleaner because it's just display the object.
The first is about the name.
And the other is about the email and the first one is about the password, and it seems we want to be
pastry's, we've done the message so we can use the structure to get the properties.
Now, if we just display the properties, it will have to send out.
We send a request.
And now you also get a piece of the objects and we are going to do is to set the area so we can get
the power by using the properties of these two properties don't matter.
So we the this and then and we try to control the area.
So if there's nothing wrong, you should have the object.
We have name, email and password.
So we take on the request.
And now we go to the bottom, you can see this object.
And scenes that we want to return as an air force so we cannot cross you eagle to alert areas and on
the top instead of constant, not going to be turned around.
Now, we are going to return this to the high inside, so in here we type response status and four hundred
and thirty thousand and then terrasse.
Now if we Sandi's and we crash now, the Airbus can be created inside the car inside.