1 00:00:00,350 --> 00:00:01,540 So will come again. 2 00:00:01,540 --> 00:00:07,110 And congratulations on finishing the first six sections in this section. 3 00:00:07,110 --> 00:00:13,170 We're going to do something very interesting and that is our doing interactions with the outlets using 4 00:00:13,240 --> 00:00:15,390 our touch and gestures. 5 00:00:15,390 --> 00:00:20,390 These are ways of causing interaction that they don't have a button or it takes through the writing 6 00:00:20,400 --> 00:00:21,330 of the soul. 7 00:00:21,360 --> 00:00:24,930 It's rather doing interaction with any kind of outlet. 8 00:00:25,050 --> 00:00:29,590 Vu's methods such as touches moved or touches began literature's ended. 9 00:00:29,700 --> 00:00:35,570 And these methods they can be applied in almost any kind of object and applied them on a view on a UI 10 00:00:35,610 --> 00:00:36,190 image. 11 00:00:36,260 --> 00:00:41,310 If you want to apply them on a cell of a table view which is something you will study in the future 12 00:00:41,310 --> 00:00:42,490 you can do the same. 13 00:00:42,750 --> 00:00:45,680 And once you figure that touches We'll talk about just. 14 00:00:45,690 --> 00:00:52,470 Those are the combination of features such as a pinch that you can do to rotate an object or pinch that 15 00:00:52,480 --> 00:00:58,500 you can do to escape an object or a long press that can detect the use user has been pressing for a 16 00:00:58,500 --> 00:01:00,510 void while you're doing this. 17 00:01:00,510 --> 00:01:07,140 I will also show you how to use C-g transforms which help us do things such as scaling something up 18 00:01:07,140 --> 00:01:08,510 or rotating an object. 19 00:01:08,520 --> 00:01:11,810 So a full on section with a lot of interesting stuff. 20 00:01:11,850 --> 00:01:13,260 So let's go to starlet's.