1 00:00:00,860 --> 00:00:07,520 So previously we looked at how can we solve kinetics problems using Newton's second law, which states 2 00:00:07,520 --> 00:00:13,020 that the force is equal to the mass, multiplied by the acceleration in the direction of the force. 3 00:00:13,040 --> 00:00:17,560 That is why we've broken the force up into its components. 4 00:00:17,900 --> 00:00:23,720 And when we've used rectangular components in two dimensions, that would be an X component and a Y 5 00:00:23,720 --> 00:00:26,100 component or an eye and a J component. 6 00:00:26,810 --> 00:00:31,340 And we could calculate the force in each one of those components. 7 00:00:31,340 --> 00:00:40,070 If we have the mass of the particle that accelerates and we have the acceleration of the particle using 8 00:00:40,070 --> 00:00:41,020 it in second law. 9 00:00:41,030 --> 00:00:42,750 So we looked at an example like that. 10 00:00:43,940 --> 00:00:51,920 Now we can also apply Newton's second law within in T coordinates that'll say normal and tangential 11 00:00:51,920 --> 00:00:52,700 coordinates. 12 00:00:53,330 --> 00:00:59,450 We looked at rectangular coordinates, but we can also do it in any coordinates and that becomes handy 13 00:00:59,450 --> 00:01:08,060 when we are faced with problems of circular motion later vehicle going around a curved road, something 14 00:01:08,060 --> 00:01:10,460 like a roller coaster going around a hoop. 15 00:01:10,880 --> 00:01:14,850 Those kind of problems are easier to solve with empty coordinates. 16 00:01:16,130 --> 00:01:16,610 So. 17 00:01:17,810 --> 00:01:24,410 What I've drawn here is a curved path and there is a particle with a certain mass moving on the spot. 18 00:01:24,440 --> 00:01:25,630 We could say it's a vehicle. 19 00:01:26,300 --> 00:01:34,700 And as it moves the direction of the tangential component of the velocity changes and the normal component 20 00:01:34,700 --> 00:01:36,860 points into the radius of curvature. 21 00:01:37,190 --> 00:01:44,660 So if you look at this point, that tangential direction is tangent to the curvature and the normal 22 00:01:44,660 --> 00:01:48,440 direction points to the center of curvature. 23 00:01:49,220 --> 00:01:55,220 Now, what we want to do is we want to apply Newton's second law within this coordinate system. 24 00:01:56,690 --> 00:02:02,240 So what we do is we say that there's a certain force in the tangential direction and a certain force 25 00:02:02,240 --> 00:02:08,900 in the normal direction, and we apply Newton's second law to that so we can say the sum of the forces 26 00:02:09,380 --> 00:02:14,510 is equal to the mass, multiplied by the acceleration with the forces, the acceleration, those are 27 00:02:14,520 --> 00:02:15,170 vectors. 28 00:02:15,770 --> 00:02:20,060 And we can break it up in the tangential and the normal direction. 29 00:02:22,010 --> 00:02:28,700 So the force in a tangential direction is equal to mass, multiplied by the acceleration in the tangential 30 00:02:28,700 --> 00:02:33,500 direction, or we can say that is multiplied by V Dot. 31 00:02:33,500 --> 00:02:39,050 Now, Vidocq, as you'll know by this time, is the time derivative of velocity. 32 00:02:39,060 --> 00:02:40,720 So that gives us acceleration. 33 00:02:41,030 --> 00:02:45,860 And more specifically, that is how we calculate acceleration in the tangential direction. 34 00:02:46,430 --> 00:02:53,750 In the next line you'll see when we calculate the force in the normal direction, we say it's mass multiplied 35 00:02:53,750 --> 00:02:56,470 by the normal acceleration in the normal direction. 36 00:02:57,200 --> 00:03:00,340 And as we know, that is V squared of zero. 37 00:03:00,770 --> 00:03:09,080 So acceleration in the normal direction towards the center of curvature that is equal to V squared overwrote 38 00:03:09,530 --> 00:03:11,790 as we've seen in a previous video. 39 00:03:12,350 --> 00:03:19,820 So some of the forces, the net forces in the normal direction is in the squared overall row row is 40 00:03:19,820 --> 00:03:21,510 our radius of curvature. 41 00:03:22,250 --> 00:03:25,010 And this force is also called the centripetal force. 42 00:03:25,820 --> 00:03:30,350 So that is the force when you swing a tennis ball on a string. 43 00:03:31,460 --> 00:03:33,160 It's the tension in the string. 44 00:03:33,560 --> 00:03:41,840 So the moment you cut, that's that string, the ball will go out and it'll move out radially with that 45 00:03:42,260 --> 00:03:44,220 force or due to that force. 46 00:03:44,960 --> 00:03:48,170 So we'll now look at an example that we have looked at earlier. 47 00:03:48,170 --> 00:03:56,000 But I'm going to change the example a little bit to try to demonstrate Newton's second law in and coordinates. 48 00:03:57,590 --> 00:04:03,170 So a vehicle travels along a curved road, the speed of the vehicle is uniformly increased from a value 49 00:04:03,170 --> 00:04:08,120 of 20 meters per second to 30 meters per second during a period of two seconds. 50 00:04:08,720 --> 00:04:14,660 So from that information, we can already calculate the tangential acceleration. 51 00:04:15,650 --> 00:04:20,780 The moment the vehicle travels at a speed of 25 meters per second, the radius of curvature of the road 52 00:04:20,780 --> 00:04:22,790 is 250 meters. 53 00:04:23,480 --> 00:04:25,120 OK, now I'm going to change the question. 54 00:04:25,130 --> 00:04:33,170 I'm going to say if the vehicle weighs a thousand kilograms, determine the efficiency of friction in 55 00:04:33,170 --> 00:04:34,170 the normal direction. 56 00:04:34,190 --> 00:04:41,480 So if this vehicle goes around a curve with a curvature of 250 metres or a radius of curvature 250 metres, 57 00:04:42,200 --> 00:04:44,930 then it wants to slide out. 58 00:04:45,590 --> 00:04:53,000 And the friction of the of the course of the tires of the wheels of the car on the road keeps that vehicle 59 00:04:53,480 --> 00:04:54,530 from slipping out. 60 00:04:55,010 --> 00:04:59,690 And those tires have a certain coefficient of friction. 61 00:05:00,140 --> 00:05:01,930 And so the vehicle doesn't slip out. 62 00:05:01,950 --> 00:05:06,770 And we want to know what is that coefficient of friction that keeps the vehicle on the road when it 63 00:05:06,770 --> 00:05:07,890 goes around the bend. 64 00:05:09,470 --> 00:05:13,410 So we use Newton's second law to solve this problem. 65 00:05:14,360 --> 00:05:20,960 We know that the normal force is what is resisted by the friction. 66 00:05:21,890 --> 00:05:30,140 The normal force is calculated by if N is equal to M multiplied by eight and we have the mass that's 67 00:05:30,140 --> 00:05:32,330 a thousand kilograms multiplied by. 68 00:05:32,340 --> 00:05:36,980 How do we calculate and how do we calculate the normal acceleration that. 69 00:05:36,980 --> 00:05:38,000 Well that's V squared. 70 00:05:38,000 --> 00:05:43,250 Overall, we've been given V, that's 25 meters per second. 71 00:05:43,250 --> 00:05:51,310 So that would be squared over our radius of curvature and that gives us a force of 2500 Newtons. 72 00:05:51,500 --> 00:05:58,640 So this is the force that wants to push the car to the outside, and that is the force that is resisted 73 00:05:58,940 --> 00:06:02,880 by the friction of the vehicle's tires. 74 00:06:03,800 --> 00:06:06,960 So now we know how do we calculate the frictional force? 75 00:06:07,430 --> 00:06:16,100 Well, it is the efficient of friction multiplied by the normal force, the normal force that is the 76 00:06:16,100 --> 00:06:20,330 mass of the vehicle multiplied by nine point eight one. 77 00:06:20,900 --> 00:06:28,070 So if we manipulate this equation, we can say mu like afficionado friction is two thousand five hundred 78 00:06:28,070 --> 00:06:29,150 over the normal force. 79 00:06:29,150 --> 00:06:31,530 Why 2014 2500? 80 00:06:31,910 --> 00:06:35,390 Well, that is the force that needs to be resisted by the friction. 81 00:06:36,440 --> 00:06:43,700 So that is the frictional force of the tires and of the road on the tires, because that is the normal 82 00:06:43,700 --> 00:06:45,240 force that we have just calculated. 83 00:06:45,860 --> 00:06:51,590 And so we substitute in two thousand five hundred, divided by a thousand, multiplied by nine point 84 00:06:51,590 --> 00:06:56,210 eight one, and we get a frictional coefficient of zero point two five. 85 00:06:57,070 --> 00:06:59,080 It's a unit just to go fishing. 86 00:06:59,530 --> 00:07:06,460 So this demonstrates the practicalities of calculating the normal acceleration because then you can 87 00:07:06,460 --> 00:07:13,360 get the normal force and then you can calculate what is the force that needs to work in against the 88 00:07:13,360 --> 00:07:14,620 normal force of the car. 89 00:07:14,630 --> 00:07:17,260 Doesn't slip out when going around this bend.