1 00:00:10,620 --> 00:00:18,750 Hello and welcome to surveillance video and then a brief introduction to jazz, and also you will learn 2 00:00:18,750 --> 00:00:21,810 how to land that apology in Argyris. 3 00:00:22,750 --> 00:00:30,760 The damn apology in the context of Giuse essentially means Spansion relationship between features, 4 00:00:31,540 --> 00:00:38,410 so the is the mechanism used in Giuse to manage how the features are related to each other. 5 00:00:39,160 --> 00:00:41,590 It's actually a branch of mathematics. 6 00:00:41,860 --> 00:00:43,780 It's a part of Dominque. 7 00:00:44,110 --> 00:00:53,530 So the geometry properties and its relationship that are unaffected by the continuous change of shape 8 00:00:53,560 --> 00:01:02,990 or size of the features is one of the definition of stability in the context of spending handycam topology. 9 00:01:03,130 --> 00:01:07,050 You should think how the features relate to each other. 10 00:01:07,750 --> 00:01:16,460 Basically, topology is a set of rules in which how BOYENS lines and polygons share their judgmentally 11 00:01:17,080 --> 00:01:23,530 double digits invalidates the special relationship of neighboring and overlapping features. 12 00:01:24,160 --> 00:01:30,730 Historically, the apology was a part of actual data structure, and what it means is that it was a 13 00:01:30,730 --> 00:01:33,310 part of actually department. 14 00:01:33,700 --> 00:01:36,880 The apology was actually stored in basements. 15 00:01:37,510 --> 00:01:44,230 Making about apology back then was that it was based on children term premodern so that the old way 16 00:01:44,230 --> 00:01:51,940 of doing things and looking at how it was actually stored in the tables to date, the director based 17 00:01:52,280 --> 00:01:59,440 on apology as featurettes, behavior and groups, it's a different kind of approach for modeling geography 18 00:01:59,440 --> 00:02:07,640 that uses different sets of rules, and it uses the computer's ability to calculate the continents for 19 00:02:07,640 --> 00:02:15,250 audiences and features to determine the special relationship in memory of computer without explicitly 20 00:02:15,250 --> 00:02:18,930 storing all that information in a basement. 21 00:02:19,480 --> 00:02:21,880 So that's how it's done these days. 22 00:02:22,450 --> 00:02:25,250 It's more flexible, it's more powerful. 23 00:02:25,690 --> 00:02:31,180 It allows the to political, maybe the mind body rather than the data structure. 24 00:02:31,180 --> 00:02:36,720 And it's mainly a function of how computers have changed over time. 25 00:02:37,270 --> 00:02:41,110 Then I can think of which was predominantly devlopment. 26 00:02:41,110 --> 00:02:45,220 Computers did not have a large amount of rambunctious random access. 27 00:02:45,220 --> 00:02:50,010 Memory and processes were not as fast as they are today. 28 00:02:50,530 --> 00:02:52,870 They had to make even more hard drives. 29 00:02:53,200 --> 00:02:56,890 So things were not done in the memory of computers. 30 00:02:57,190 --> 00:03:04,390 Back then, you would commonly go and read from a paper on your hard drive or read it from disk. 31 00:03:04,810 --> 00:03:11,170 After that, whatever information that you get from the paper, just extract the information that you 32 00:03:11,170 --> 00:03:11,500 need. 33 00:03:11,800 --> 00:03:14,490 Today, the computers are very different. 34 00:03:14,800 --> 00:03:16,660 They are very powerful. 35 00:03:16,660 --> 00:03:20,770 With more powerful processors are multiple core processors. 36 00:03:21,160 --> 00:03:28,900 Many computers have many gigabytes of RAM now, so things can happen in the memory of computer that's 37 00:03:28,900 --> 00:03:34,030 helped things more commonly happen in today's computer one technologies. 38 00:03:34,480 --> 00:03:37,180 In biology, there are lots of errors. 39 00:03:37,540 --> 00:03:42,590 So some of the common examples of errors are the best example. 40 00:03:42,610 --> 00:03:51,160 We have precision and accuracy, precision identified clusters of two or more measurement to each other. 41 00:03:51,670 --> 00:03:58,120 Accuracy refers to the closeness of the measured value example of the diagram has been given here. 42 00:03:58,360 --> 00:04:06,190 As you can see, the second example that is Silber's versus self-assessment precious gap, often from 43 00:04:06,310 --> 00:04:09,160 line digitising features injuries. 44 00:04:09,520 --> 00:04:14,590 So he can see these are the two polygons which is created in between. 45 00:04:14,680 --> 00:04:15,820 There is a symbol. 46 00:04:16,090 --> 00:04:19,510 This is basically a small gap between the two polygons. 47 00:04:20,170 --> 00:04:27,550 The third example is overlap, overlap and most commonly seen in falling into lines that are on the 48 00:04:27,550 --> 00:04:31,920 top of each other, which results in double counting area. 49 00:04:32,680 --> 00:04:39,500 So here in this diagram, you can see these are the two polygons in which it forms an overlap here. 50 00:04:40,120 --> 00:04:47,560 And there are angles overshoot on both should, which are the common examples of line errors. 51 00:04:48,600 --> 00:04:50,700 Why this morning do we need the apology? 52 00:04:50,730 --> 00:04:53,640 They need the apology for a couple of big reasons. 53 00:04:54,270 --> 00:04:57,030 It provides the basic spatial analysis. 54 00:04:57,390 --> 00:04:59,340 So we dance. 55 00:04:59,350 --> 00:05:07,330 We often want to know what features is next to another feature or what road connects to this ringroad 56 00:05:08,180 --> 00:05:08,610 apology. 57 00:05:08,670 --> 00:05:16,590 Help us to determine this imposing some special energies like Avon Calculational Feature, as well as 58 00:05:16,590 --> 00:05:26,130 doing things like select one location in these often say select on departments that are in the particular 59 00:05:26,130 --> 00:05:33,990 type of forest, that these are the same type of vision and images that are made possible by logical 60 00:05:33,990 --> 00:05:37,490 behavior in the data and in the software. 61 00:05:38,220 --> 00:05:44,540 And then, of course, there are more complex type of analysis that are made possible by documenting 62 00:05:44,970 --> 00:05:51,610 things like dressing flautre utility network or rooting bus through transportation network. 63 00:05:52,110 --> 00:06:00,030 This requires connectivity of actual knowledge if the connectivity is not built in and there is not 64 00:06:00,030 --> 00:06:07,830 a system of problematic to have to keep the how the features are connected, you can order a bus through 65 00:06:08,010 --> 00:06:12,130 a network of lights and so on. 66 00:06:12,530 --> 00:06:15,630 This requires for spatial analysis. 67 00:06:16,630 --> 00:06:23,440 It's also very powerful for enjoying the features are spatially correct are sometimes you can see that 68 00:06:23,440 --> 00:06:27,100 it's used to ensure the integrity of data. 69 00:06:27,790 --> 00:06:33,610 So Carbonetti allows you to ensure that Barleycorn do not overlap. 70 00:06:34,180 --> 00:06:43,330 There is no gap between persons who are mainly must follow a road, are pointed in the road, or maybe 71 00:06:43,330 --> 00:06:45,730 road them at the intersection. 72 00:06:46,450 --> 00:06:55,360 That Baloji allows us to spatially analyze our data as well as and chart the integrity of our data in 73 00:06:55,360 --> 00:06:57,060 being spatially connected. 74 00:06:57,940 --> 00:07:01,740 So now we learn how to build an apology for that. 75 00:07:01,750 --> 00:07:10,250 First of all, open our mouth and then open up Goodlove by clicking on it in this Rasouli location when 76 00:07:10,390 --> 00:07:11,780 the file has been saved. 77 00:07:12,370 --> 00:07:16,390 So these are the tools she says she will be adding now. 78 00:07:16,390 --> 00:07:19,800 They'll be building topology in JS. 79 00:07:19,810 --> 00:07:25,920 So far that open up map what we know, at least we need a line. 80 00:07:25,930 --> 00:07:32,980 She'll find that they still Chabrol are rushing flood, etc. as well as polygons. 81 00:07:32,990 --> 00:07:37,660 You find that in the region you want to bring in, etc.. 82 00:07:37,960 --> 00:07:46,900 Also, you can add blind Chamblain, but here I'd be using line and then she thinks the first thing 83 00:07:46,900 --> 00:07:52,960 that you're going to do is create a person and your database so far back and get a lot right. 84 00:07:52,960 --> 00:07:54,560 Click on the apology folder. 85 00:07:55,060 --> 00:08:02,950 A flyer is displayed from the fly out select new another fly out pops out from that playout George Bush 86 00:08:02,950 --> 00:08:04,180 Nanjo database. 87 00:08:04,870 --> 00:08:06,560 Just like a new personnel. 88 00:08:06,940 --> 00:08:10,340 Copies apply of this display from the fly out. 89 00:08:10,480 --> 00:08:16,750 Choose the name option and then rename it as an apology and press enter. 90 00:08:17,380 --> 00:08:19,000 So the name has been changed. 91 00:08:20,100 --> 00:08:27,750 Within documentary feature, they dissect and it's important to have a feature, they said, in order 92 00:08:27,750 --> 00:08:30,460 to be able to create topology inside it. 93 00:08:31,200 --> 00:08:37,800 The main reason, really, I think that it enforces the idea that you have to have the same coordinate 94 00:08:37,800 --> 00:08:46,000 system for all the features inside the feature dataset, which is the requirement for building topology. 95 00:08:46,530 --> 00:08:55,710 So it's really easy to do it in deadlock, like click on personnel at the base of Pops or from that 96 00:08:55,710 --> 00:09:02,000 playout select new another player, Bucksnort, from the Player Select Feature. 97 00:09:02,010 --> 00:09:11,010 They dissect the new feature data set dialog box is displayed in the name textbooks type news and then 98 00:09:11,010 --> 00:09:15,440 click next year at the specified coordinate system. 99 00:09:16,050 --> 00:09:25,000 So expand geographic coordinate system, then go down and expend work in one select wgan. 100 00:09:25,020 --> 00:09:27,900 Nineteen eighty four and then click next. 101 00:09:28,800 --> 00:09:35,750 The here, if you want to specify the vertical coordinate system, you can do it like it's not compulsory. 102 00:09:36,210 --> 00:09:37,800 So I I'll not specify. 103 00:09:37,800 --> 00:09:40,920 Anybody can coordinate system after that. 104 00:09:41,140 --> 00:09:43,710 Click on Next again here. 105 00:09:43,830 --> 00:09:48,620 If X, Y, Z, tolerance and intolerance is different. 106 00:09:49,110 --> 00:09:55,920 And then at last click on Finish the Dialogue Works is closed and the feature data dataset has been 107 00:09:55,920 --> 00:09:56,520 created. 108 00:09:56,520 --> 00:09:59,040 As you can see, land use has been added here. 109 00:09:59,960 --> 00:10:05,730 The next thing that I'm going to do is important shape, and that is the building and the launching 110 00:10:05,780 --> 00:10:14,320 right into the future dataset so far that I click on featured that the set of lab is displayed from 111 00:10:14,330 --> 00:10:16,250 the playout select import. 112 00:10:16,730 --> 00:10:21,320 Another flag pops up as you have more than one Chigwell. 113 00:10:21,830 --> 00:10:27,800 So select feature class multivalent feature class Tagil database. 114 00:10:27,800 --> 00:10:34,340 Multiple dialog box is displayed on the folder right next to input feature text books. 115 00:10:34,820 --> 00:10:39,350 The input feature ballot box is displayed in this box. 116 00:10:39,560 --> 00:10:47,150 Select what they find together and then click on add the input feature ballot box is closed and the 117 00:10:47,150 --> 00:10:51,820 input feature with the location is specified in the input feature area. 118 00:10:52,370 --> 00:10:56,800 Next, give the opportunity base as it is and then click on. 119 00:10:56,810 --> 00:11:03,950 OK, but if you didn't have to do a database, multiple ballot boxes close and if you take a little 120 00:11:03,950 --> 00:11:08,410 while to import feature class, that is the chief line to the debated. 121 00:11:09,260 --> 00:11:12,740 So the feature class has an important feature dataset. 122 00:11:13,100 --> 00:11:20,270 As you can see, the building and the rotation plan has been added in the data Villeda as well as in 123 00:11:20,270 --> 00:11:21,490 the table of content. 124 00:11:21,670 --> 00:11:23,980 After that, I'll be creating topology. 125 00:11:24,380 --> 00:11:32,090 So for that I click on Feature B, does it apply on this display from the playout select new. 126 00:11:32,630 --> 00:11:36,600 Another player pops out from that playout Select Topology. 127 00:11:37,100 --> 00:11:41,530 The new novel division is displayed that explains how this all works. 128 00:11:41,960 --> 00:11:47,120 So they are going to create one click next after that. 129 00:11:47,120 --> 00:11:49,940 In the end, good name for the Xbox. 130 00:11:49,940 --> 00:11:51,020 Keep it as the font. 131 00:11:51,410 --> 00:11:55,630 In this case it's going to use the same name based on the feature dataset. 132 00:11:56,030 --> 00:11:57,020 So that's fine. 133 00:11:57,590 --> 00:12:03,370 And you're going with the default cluster tolerance as a one click next again. 134 00:12:04,070 --> 00:12:07,920 Now here you have the selected feature class that will be involved in it. 135 00:12:08,480 --> 00:12:13,660 The great thing about garbology in your database is that you can have logic and rules. 136 00:12:13,670 --> 00:12:16,460 That includes more than one feature classes. 137 00:12:16,790 --> 00:12:23,490 So select the building and launching five checkboxes and then again, click next. 138 00:12:24,020 --> 00:12:29,870 Now, here, in the end, the number four keep it as different and click next year. 139 00:12:29,880 --> 00:12:32,480 We have to specify the rules for the WG. 140 00:12:33,140 --> 00:12:35,170 So click on add button. 141 00:12:35,810 --> 00:12:39,320 The end result is displayed in this wizard. 142 00:12:39,440 --> 00:12:46,250 Click on the Nataline features a feature plus a list appears from that list select group. 143 00:12:46,280 --> 00:12:47,710 That is the line cheapy. 144 00:12:48,300 --> 00:12:52,990 Now we need to specify the rules for the rules in the rules. 145 00:12:53,000 --> 00:12:57,830 Click on The Domino, a list of rules that appears from that list. 146 00:12:57,830 --> 00:13:01,190 Select must not have Bengal's in this case. 147 00:13:01,190 --> 00:13:08,270 While digitizing Rototiller online, we have made some mistakes while digitizing, for example, while 148 00:13:08,270 --> 00:13:09,560 digitizing something. 149 00:13:09,590 --> 00:13:12,290 The latest two lines on a chart. 150 00:13:12,590 --> 00:13:14,810 And both lines are not being connected. 151 00:13:15,410 --> 00:13:18,290 And there is another case for this overshoot. 152 00:13:18,530 --> 00:13:26,300 A line crosses another line, but actually it must join together and then enter that she'll ever check 153 00:13:26,300 --> 00:13:29,170 boxes selected and chose. 154 00:13:29,210 --> 00:13:36,620 OK, but the actual visit is closed and the rule has been added here, as you can see, similarly will 155 00:13:36,650 --> 00:13:41,990 add two to three more routes so far that again, click on add button. 156 00:13:42,410 --> 00:13:48,140 The angular visit is displayed now in the specifying rules for building. 157 00:13:48,620 --> 00:13:56,600 So click on this domino and select building and then in the rule I'll go with it if one rule that this 158 00:13:56,600 --> 00:13:58,040 must not overlap. 159 00:13:58,520 --> 00:14:04,280 Also, I am sure that Schlatter checkbox is selected and then choose. 160 00:14:04,310 --> 00:14:09,220 OK, but then so you can see the second group also has been added. 161 00:14:09,710 --> 00:14:11,900 Now again, click of a button. 162 00:14:12,410 --> 00:14:20,120 The Admiral Wizard is displayed in this wizard and that building is selected in features of feature 163 00:14:20,120 --> 00:14:25,990 class and then in the rules on the down low, a list of rules is displayed. 164 00:14:26,450 --> 00:14:35,060 So from here, select must not have gaps and ensure that Schlatter checkboxes selected and then choose 165 00:14:35,080 --> 00:14:35,770 OK method. 166 00:14:36,410 --> 00:14:39,130 So the third rule also has been added. 167 00:14:39,650 --> 00:14:43,820 So similarly, we can add as many as as you want. 168 00:14:44,270 --> 00:14:48,590 But now I'll go with this three rules and then click next. 169 00:14:49,130 --> 00:14:53,540 This gives the summary of the topology and then click on finished button. 170 00:14:54,050 --> 00:14:59,330 DVDs are closed and a warning box opened up with us. 171 00:14:59,550 --> 00:15:09,420 If you would like to validate in so I'll say yes, not that Invigilator said on the we have a new list 172 00:15:09,420 --> 00:15:12,230 here, which is the most apology. 173 00:15:12,810 --> 00:15:15,150 So it's a different thing, different object. 174 00:15:15,150 --> 00:15:25,110 And Achmat nomine defeated last, if not added, and also a the apology to the W area as well as to 175 00:15:25,110 --> 00:15:26,450 be able of content. 176 00:15:27,000 --> 00:15:34,650 So if you want to add all this three, just drag this feature set to the date of the area, like in 177 00:15:34,650 --> 00:15:38,060 this case, the Polygon and the line chapel has been added. 178 00:15:38,640 --> 00:15:46,380 So just that the Land-Use topology to the date of India want to build that a warning box will be displayed, 179 00:15:46,380 --> 00:15:54,150 which us that if you want to add all the feature guests that participate in land use topology to be 180 00:15:54,150 --> 00:15:54,500 map. 181 00:15:54,870 --> 00:16:02,300 So I just click yes and to into lots of that has been displayed in Denmark, the added ones. 182 00:16:02,940 --> 00:16:10,020 Now I'm going to show how to correct this Saturday night is so far that you need to have Garbology toolbar. 183 00:16:10,590 --> 00:16:16,380 Just click on the creative and not only what is activated, a list appears in this list. 184 00:16:16,380 --> 00:16:18,810 Go down and select the Baloji. 185 00:16:19,320 --> 00:16:24,930 So here we have the ability to revive this, drag it to the top and adjusted. 186 00:16:24,930 --> 00:16:29,280 Then after that, go to ED toolbar and click on Ed. 187 00:16:29,850 --> 00:16:34,000 A list appears from that list, so let's start editing. 188 00:16:34,530 --> 00:16:36,670 So let me give you a little tidbit. 189 00:16:36,690 --> 00:16:38,610 Apology Tool Board is activated. 190 00:16:39,150 --> 00:16:40,380 Next click on the ad. 191 00:16:40,380 --> 00:16:45,780 An inspector in the topological bar, the admin inspector window is displayed. 192 00:16:46,050 --> 00:16:48,990 It basically shows how much I know you've been there. 193 00:16:49,650 --> 00:16:51,570 Just minimize it right now. 194 00:16:51,960 --> 00:16:57,600 And then I'm going to show some of the things so you can see here we have an edit. 195 00:16:57,990 --> 00:17:02,430 Like for me, it's not an error because this is the end of the line. 196 00:17:03,030 --> 00:17:08,150 Also, similarly, in this polygon, we do not have any error because it's a single polygon. 197 00:17:08,700 --> 00:17:10,350 So I need to clear all this. 198 00:17:10,620 --> 00:17:18,960 So I just drag the edit inspector at the top now in the edit Inspector, click on the middle initial 199 00:17:18,990 --> 00:17:27,570 area, a list appears from that list so that then any rule that you want to add and then click on s.L 200 00:17:27,570 --> 00:17:27,980 button. 201 00:17:28,560 --> 00:17:31,860 So here you can see all the errors has been displayed. 202 00:17:32,310 --> 00:17:33,990 Just click on the first ever. 203 00:17:34,140 --> 00:17:35,970 The edit is getting highlighted. 204 00:17:36,820 --> 00:17:43,440 Just zoom in to it and you can see its end of the line so you do not have any. 205 00:17:44,610 --> 00:17:52,170 So in order to remove this item just right, click on Talk of layout is displayed in this file. 206 00:17:52,290 --> 00:18:00,240 Jews micas sections now before first it has got removed and the second error has got highlighted. 207 00:18:00,780 --> 00:18:07,620 So just zoom in to it and you can see the two lines which needs to be connected and then select the 208 00:18:07,620 --> 00:18:12,060 line and click on create feature in the editor toolbar. 209 00:18:12,690 --> 00:18:22,530 The CREATE feature is displayed in this then select road and in the Construction Gold Select Line and 210 00:18:22,530 --> 00:18:27,020 create a line here which will join this borderlines. 211 00:18:27,390 --> 00:18:28,560 Just double click on it. 212 00:18:28,650 --> 00:18:30,030 The line has been created. 213 00:18:30,600 --> 00:18:38,280 Now, in order to select this three lines, just select the three lines by pressing shift and then again 214 00:18:38,280 --> 00:18:41,490 go to the editor toolbar and click on editor. 215 00:18:42,000 --> 00:18:44,580 A list appears from that list. 216 00:18:44,580 --> 00:18:49,560 Select Merge Image Dialog Box is displayed in this. 217 00:18:49,690 --> 00:18:56,250 If you do not have any attribute added to the line features, select any one group and click on. 218 00:18:56,250 --> 00:18:59,490 OK, so you can see the line has got punched. 219 00:19:00,090 --> 00:19:05,160 Now remove this create feature and activate the land use topology. 220 00:19:05,610 --> 00:19:08,340 So the second arrow has also been corrected. 221 00:19:08,850 --> 00:19:15,570 Now the that has got highlighted so it's similar to the first entered the straight click on it and click 222 00:19:15,570 --> 00:19:17,280 on maquettes exceptions. 223 00:19:17,850 --> 00:19:19,980 The together has also been removed. 224 00:19:20,550 --> 00:19:22,560 Yet also we have the similar case. 225 00:19:22,830 --> 00:19:24,780 Just click on the order of Layout. 226 00:19:24,780 --> 00:19:27,930 This displayed Hakamada sections. 227 00:19:28,530 --> 00:19:30,750 Now here we have some more errors. 228 00:19:31,290 --> 00:19:36,210 The errors are getting highlighted, the black colour so you can identify it. 229 00:19:36,600 --> 00:19:44,660 Just zoom in to it and he can see this line is not joined so far that close this line, this topology. 230 00:19:45,260 --> 00:19:52,260 Now, in order to correct this, just click on the line and he can see that toolbar has been activated. 231 00:19:53,130 --> 00:19:59,280 So just click on and Vertex and add one more word gets here and. 232 00:20:00,010 --> 00:20:08,560 The previous vortex to that line select borderline by pressing check and then go to Ed Coolabah and 233 00:20:08,560 --> 00:20:18,850 click on Ed, a fly up is displayed from the fly out so that much mashallah box is displayed in this 234 00:20:18,850 --> 00:20:19,870 ballot box. 235 00:20:19,870 --> 00:20:22,430 So like anyone note and then choose. 236 00:20:22,520 --> 00:20:25,780 OK, so yet the line has got marched. 237 00:20:26,860 --> 00:20:31,260 Now, again, go to Kapiloff content and activity, stop stability. 238 00:20:32,530 --> 00:20:39,400 Now, in order to remove this evidence, just pick up the added indebted inspector of fly up is displayed 239 00:20:39,700 --> 00:20:43,480 from this layout, select markets exceptions. 240 00:20:43,840 --> 00:20:45,730 Now, this area has got highlighted. 241 00:20:46,180 --> 00:20:52,240 So zoom into the edit and he can see the line has got extended too much. 242 00:20:52,450 --> 00:21:00,030 So in order to trim this line, select the line or to add an inspector and I click on the order of layout 243 00:21:00,040 --> 00:21:04,360 as displayed from the layout select Draim options. 244 00:21:04,690 --> 00:21:08,040 The maximum distance from the dream has been displayed. 245 00:21:08,410 --> 00:21:15,550 So yeah, it's asking us to specify a distance that they specify zero point five and then press enter. 246 00:21:15,940 --> 00:21:20,110 So the line has got trimmed and the other outsides got removed. 247 00:21:20,660 --> 00:21:23,490 Now here we have the last data for the line. 248 00:21:23,860 --> 00:21:31,120 So in order to remove this edit just right, click on the line of lie of this display from this flat 249 00:21:31,240 --> 00:21:33,410 select markets exceptions. 250 00:21:34,480 --> 00:21:39,810 Now here you can see all the errors of must not have Bengal's got corrected. 251 00:21:40,300 --> 00:21:48,310 Now in order to remove all the other errors, just to destroy the idea, an inspector and click on it. 252 00:21:49,180 --> 00:21:52,050 A list appears from that list. 253 00:21:52,060 --> 00:21:57,660 Select the second edit that you want to correct and then click on such an option. 254 00:21:58,390 --> 00:22:03,790 So the error has been displayed here and that an inspector just click on the other. 255 00:22:04,300 --> 00:22:11,650 The edit is highlighted there, zoom into it now in America and remove decided to slide, click on it. 256 00:22:12,060 --> 00:22:15,400 A fly up as displayed from this layout. 257 00:22:15,400 --> 00:22:22,930 You can choose Marje or substract if you select much, this botibol again will get marked and if you 258 00:22:22,930 --> 00:22:28,920 select substract then this area will cut off from Botibol again. 259 00:22:29,500 --> 00:22:38,830 So let me show Flosse with this abstract concept strip so he can see the polygon has got basically it 260 00:22:38,830 --> 00:22:42,870 was the common area which was shared by both this building. 261 00:22:43,360 --> 00:22:45,370 So this area has got cut out. 262 00:22:45,880 --> 00:22:53,710 The heavy has highlighted with Black Lochbihler just right click on End of Life is displayed from this 263 00:22:53,710 --> 00:22:59,010 flat select my junction image that the box is displayed. 264 00:22:59,650 --> 00:23:04,470 So here in this dialog box, if you have an add any attribute to the building. 265 00:23:04,900 --> 00:23:08,310 So I just select anyone building and then click on OK. 266 00:23:09,250 --> 00:23:12,330 Now again, Hodeida has got activated. 267 00:23:12,790 --> 00:23:17,680 So in order to remove this portion, just double click on the polygon. 268 00:23:18,250 --> 00:23:24,970 The added Warcraft's toolbar is displayed from this toolbar, Select Delete Vertex and then click on 269 00:23:24,970 --> 00:23:26,460 the Vortex, which you want to believe. 270 00:23:26,950 --> 00:23:34,170 So the vertex has got deleted now at Justice for Dextra here, so the arrow has got corrected. 271 00:23:34,480 --> 00:23:40,330 Now in order to remove this just right click on End of Life is displayed from this layout. 272 00:23:40,600 --> 00:23:42,850 Select markets exceptions. 273 00:23:43,510 --> 00:23:47,740 So all the errors of must not overlap has been removed. 274 00:23:48,340 --> 00:23:56,030 If you want to ensure that my staff overlap and it has be moved on, not just click on Search now and 275 00:23:56,030 --> 00:23:58,630 here you can see all the other sites got removed. 276 00:23:58,630 --> 00:24:03,610 So that is not any error displayed here in the edit Inspector. 277 00:24:04,450 --> 00:24:06,670 So it is a simple and useful tool. 278 00:24:06,670 --> 00:24:12,630 For example, there are lots of readily available, but it's going to show you the amount of evidence 279 00:24:12,640 --> 00:24:15,630 which is just visible in your display. 280 00:24:16,300 --> 00:24:21,580 Now, go to an inspector window and make sure you click on the down arrow. 281 00:24:21,940 --> 00:24:24,220 A list appears from that list. 282 00:24:24,310 --> 00:24:28,660 Select must not have bet and then click on Search now. 283 00:24:29,110 --> 00:24:33,060 So all the evidence has got displayed here in the edit Inspector. 284 00:24:33,550 --> 00:24:37,210 Now, in order to correct this, I just click on the first rule type. 285 00:24:37,480 --> 00:24:39,220 The error will get highlighted. 286 00:24:39,610 --> 00:24:43,120 For me, this is not an error because it's a single building. 287 00:24:43,570 --> 00:24:44,970 So just right. 288 00:24:45,040 --> 00:24:48,580 Click on it and select markets options. 289 00:24:49,180 --> 00:24:52,270 He can see the target that has also been highlighted. 290 00:24:52,480 --> 00:24:56,700 So in order to remove this error or error, Inspector and right. 291 00:24:56,710 --> 00:25:04,150 Click on the edit, a fly up is just like from the fly out George Markets sections as this is the only 292 00:25:04,150 --> 00:25:05,110 single building. 293 00:25:05,110 --> 00:25:07,330 It's not connected with any other building. 294 00:25:07,630 --> 00:25:08,420 So it just right. 295 00:25:08,440 --> 00:25:14,560 Click on the added and that an inspector appli up this display from the playout select markets that 296 00:25:14,600 --> 00:25:15,370 sections. 297 00:25:15,670 --> 00:25:21,370 Similarly, here we click on the other and select markets sections here. 298 00:25:21,370 --> 00:25:28,390 Also now here in this area, you can see the edge of the building has got highlighted as it is not connected 299 00:25:28,390 --> 00:25:29,860 with any other building. 300 00:25:29,860 --> 00:25:31,510 So this is the end of the. 301 00:25:31,570 --> 00:25:38,860 Building the for me, it's not an edit in order to remove this, to strike on a fly off this display 302 00:25:38,860 --> 00:25:45,700 from the client select markets actions, and here you have got another letter activated. 303 00:25:45,970 --> 00:25:49,850 The zoom in to it and you can see the gap has been created. 304 00:25:50,080 --> 00:25:57,880 So in order to remove this gap, just Double-Click on the polygon in this stall by select the vertex 305 00:25:58,030 --> 00:25:59,890 and then delete this vertex. 306 00:26:00,520 --> 00:26:02,440 Now here the gap has got removed. 307 00:26:03,130 --> 00:26:09,610 Now, similarly, in order to remove this gap, click on Modify a sketch vertex and just double click 308 00:26:09,610 --> 00:26:12,800 on this WebEx and drag it to the corner. 309 00:26:13,240 --> 00:26:14,290 So here it is. 310 00:26:14,710 --> 00:26:22,600 Now, in order to remove this error, just click on the end and then select Mockus sections and that 311 00:26:22,600 --> 00:26:23,880 it has got highlighted. 312 00:26:24,220 --> 00:26:30,460 So here the zoom into it and you can see this is the edge of this building just right. 313 00:26:30,460 --> 00:26:37,290 Click on the edit and click on marker sections as this building is not connected with any building. 314 00:26:37,660 --> 00:26:40,040 So this will not come this edit. 315 00:26:40,780 --> 00:26:48,070 Now you can see this building as a single building which is not connected with any other building described 316 00:26:48,070 --> 00:26:52,020 take on it and select markets exceptions just right. 317 00:26:52,030 --> 00:26:55,930 Click on the entry and then select MicroTech sections. 318 00:26:57,330 --> 00:27:00,520 Of correcting all the errors, there is not any error left. 319 00:27:01,290 --> 00:27:10,860 So if they go to an inspector window and search for a logical error by clicking on the manual and select 320 00:27:10,860 --> 00:27:18,210 anyone died of error, and then to let such not you can see that is not an error. 321 00:27:18,810 --> 00:27:25,110 Now I have to politically correct the database based on the votes that I have specified. 322 00:27:25,410 --> 00:27:30,980 Click on Crosson, add an inspector and then go to ED Toolbar and click on Ed. 323 00:27:31,560 --> 00:27:35,790 A list appears from that list, so let's stop editing. 324 00:27:36,480 --> 00:27:39,760 So that's only correct on this type of logical errors. 325 00:27:40,650 --> 00:27:42,520 That's all I hope like that we do. 326 00:27:42,540 --> 00:27:43,170 Stay tuned.