1 00:00:11,540 --> 00:00:15,900 Hello, welcome to the world of computer aided design using solid. 2 00:00:16,960 --> 00:00:23,010 In today's session, you are going to learn how to enter the sketching environment in solid roots. 3 00:00:23,580 --> 00:00:24,940 Enter the sketching environment. 4 00:00:25,300 --> 00:00:27,490 Let us first start a pop document. 5 00:00:28,150 --> 00:00:29,170 Go to the file menu. 6 00:00:30,220 --> 00:00:34,570 When you click on this file option here in the menu bar, could menu will be displayed. 7 00:00:35,080 --> 00:00:37,220 Choose the new option from the shortcut menu. 8 00:00:38,920 --> 00:00:45,670 You will get this new SolidWorks document that across with the bot actually in here as the blocked app 9 00:00:45,670 --> 00:00:46,390 is chosen. 10 00:00:47,110 --> 00:00:47,650 I had to. 11 00:00:47,810 --> 00:00:47,970 Okay. 12 00:00:48,060 --> 00:00:52,930 But you can see we are in the park mauling environment of solid. 13 00:00:54,250 --> 00:00:59,760 So whenever you start a new park, Documentum, by default, you are in the park malling in landmen. 14 00:01:01,180 --> 00:01:07,390 But you need to start the design by first creating the sketch of the base feature in the sketching environment. 15 00:01:08,050 --> 00:01:13,630 So to invoke the sketching environment, she was the sketch stap from the command manager. 16 00:01:14,350 --> 00:01:18,100 Next click on the sketch tool which is available here. 17 00:01:18,370 --> 00:01:20,800 And the extreme left corner of this command managed. 18 00:01:21,970 --> 00:01:27,490 As you click on the sketch too, you can see we have this edit sketch property manager here. 19 00:01:28,330 --> 00:01:36,650 Also, the 3D default plane's front plane, top and plate are temporarily displayed on the screen. 20 00:01:37,790 --> 00:01:43,940 If you see here in the edit sketch, property manager, you are prompted to select a plane on which 21 00:01:44,060 --> 00:01:45,800 to create a sketch for the entity. 22 00:01:46,610 --> 00:01:53,180 So depending on the base feature we are creating, we need to select the plane on which we want to create 23 00:01:53,180 --> 00:01:53,810 the sketch. 24 00:01:54,200 --> 00:01:57,280 Suppose I want to create the sketch on the topline. 25 00:01:57,650 --> 00:02:02,270 So what I do is I choose this top plane here by clicking on it. 26 00:02:03,360 --> 00:02:09,960 As soon as you select a plane, the command manager, when displayed with your sketching tools to draw 27 00:02:09,960 --> 00:02:10,590 the sketch. 28 00:02:11,310 --> 00:02:13,570 Now suppose I want to create a cylinder. 29 00:02:13,980 --> 00:02:21,000 So I'm going to use this sucker tool to create the basic sketch for the model, which is a cylinder. 30 00:02:21,610 --> 00:02:23,160 So I click on the circle to. 31 00:02:24,430 --> 00:02:27,800 You can see the circle property manager is displayed here. 32 00:02:28,400 --> 00:02:32,440 So I will create this circle with center point at the orders. 33 00:02:33,520 --> 00:02:37,550 Click here for the center point and I'll create the circle like this. 34 00:02:38,420 --> 00:02:42,470 You'll see the radius value for this circle is 41 units. 35 00:02:42,620 --> 00:02:46,800 I change it to 50 units and then I will choose this. 36 00:02:46,910 --> 00:02:47,110 Okay. 37 00:02:47,150 --> 00:02:51,110 But you can see the sketch for the base feature is created here. 38 00:02:51,610 --> 00:02:59,090 Now, after creating the sketch, we need to exit the sketching environment and get back into the pot 39 00:02:59,090 --> 00:02:59,840 modeling environment. 40 00:03:00,770 --> 00:03:05,750 We can add material to this basic sketch and convert it into a cylinder. 41 00:03:06,260 --> 00:03:11,460 So I will click on this exact sketch tool here to get out of the sketching environment. 42 00:03:12,320 --> 00:03:12,830 Click on it. 43 00:03:14,030 --> 00:03:16,550 Now we are back into the pot modeling environment. 44 00:03:17,010 --> 00:03:21,760 Click on this feature stop and the command manager in the feature stop. 45 00:03:22,040 --> 00:03:29,090 You'll get all the tools that are required to create a park model as we want to create a cylinder. 46 00:03:29,360 --> 00:03:32,510 So I have to choose this extrude it was based to. 47 00:03:33,440 --> 00:03:36,970 So click on it, you can see was extrude. 48 00:03:37,480 --> 00:03:43,120 Property manager is displayed here and material is added to the base sketch. 49 00:03:43,780 --> 00:03:48,730 Now we need to enter the height up to which we want to extrude this cylinder. 50 00:03:49,360 --> 00:03:50,620 Currently, the value is ten. 51 00:03:50,940 --> 00:03:51,500 I'll change it. 52 00:03:51,790 --> 00:03:58,700 Two hundred anywhere in the property manager and then choose to Okimoto. 53 00:04:00,370 --> 00:04:06,310 You can see we have reached a cylinder, which is having a height of hundred units. 54 00:04:06,790 --> 00:04:12,700 So this is how we create sketches in the sketching environment of solid books so that we can use those 55 00:04:12,700 --> 00:04:14,890 sketches to create 3-D models. 56 00:04:15,340 --> 00:04:16,650 Thank you for watching this video.