1 00:00:10,630 --> 00:00:10,930 Hello. 2 00:00:11,550 --> 00:00:13,520 Welcome to the world of Computer-Aided Design. 3 00:00:13,770 --> 00:00:14,480 It's solitudes. 4 00:00:14,880 --> 00:00:19,290 In today's session, we have to learn how to offset edges or faces. 5 00:00:19,350 --> 00:00:27,030 Often, border agents or faces of a model can be offset by using this offset on suffixed to click on 6 00:00:27,030 --> 00:00:31,370 this 2D activated unsightly comit offset on surface. 7 00:00:32,100 --> 00:00:35,880 Property manager is displayed here in the offset pipe. 8 00:00:36,450 --> 00:00:37,400 We have two buttons. 9 00:00:37,590 --> 00:00:39,840 The first one is geodesic offset. 10 00:00:40,200 --> 00:00:42,150 Second one is Euclidian offset. 11 00:00:42,930 --> 00:00:44,970 Currently, this button is selected. 12 00:00:45,840 --> 00:00:47,670 This button creates an offset distance. 13 00:00:47,710 --> 00:00:52,290 That is the shortest possible distance between the selected edge and the resultant offset. 14 00:00:53,460 --> 00:00:58,140 Using this button, you can create offsets chinking to support Kōichi into account. 15 00:00:59,100 --> 00:01:04,260 Using this button, you can use offsets that does not include the curvature of suffix. 16 00:01:05,130 --> 00:01:12,210 Let us suppose I want to offset this edge off the more downward detection and an offset distance of 17 00:01:12,210 --> 00:01:12,780 fighters. 18 00:01:12,850 --> 00:01:15,540 So what I do is a change to offset value to five. 19 00:01:17,230 --> 00:01:18,750 And then I will select this D.H. 20 00:01:20,020 --> 00:01:23,040 Can see this off centers going in this direction. 21 00:01:24,040 --> 00:01:29,720 If I want this offset in downward direction, what I do is I'll take this, we must check box. 22 00:01:30,990 --> 00:01:32,990 Now, the offset is in the requite direction. 23 00:01:33,560 --> 00:01:36,490 We also have this check box here make offset construction. 24 00:01:36,900 --> 00:01:42,800 I select this checkbox and see the offset and entity has turned into a construction geometry. 25 00:01:44,240 --> 00:01:47,540 We can also use this tool to offset this face. 26 00:01:48,770 --> 00:01:54,790 So what I do is I choose the occupant and first I lacanian walk off certain surface to. 27 00:01:55,840 --> 00:02:04,630 Change to offset Valley to see two units and then select this face and see we have created a rectangular 28 00:02:04,900 --> 00:02:11,200 offset using all the edges of this face off, separate entities displayed as a construction geometry. 29 00:02:11,960 --> 00:02:15,220 You don't want that just until this table's. 30 00:02:16,240 --> 00:02:17,190 Then talk about. 31 00:02:19,810 --> 00:02:24,480 So this is how we use this offset on sulphates to thank you for watching this.