1 00:00:06,110 --> 00:00:06,740 Here everyone. 2 00:00:07,950 --> 00:00:12,080 So now the last topic about these data. 3 00:00:12,150 --> 00:00:17,180 First of all before getting to the matters here we have one more topic that is known as attributes. 4 00:00:17,580 --> 00:00:20,640 But there's something did not require any much explanation. 5 00:00:20,670 --> 00:00:22,860 You just open the notes and get everything. 6 00:00:23,370 --> 00:00:29,470 These are just the few things like dimensions colors phone anchors and these kinds of things. 7 00:00:29,640 --> 00:00:35,610 Few of them we have already dominated in which first of all we had the dimensions that are just simply 8 00:00:35,610 --> 00:00:40,470 the lens and or let and the Carlos font. 9 00:00:40,590 --> 00:00:41,720 Here we have the anchor. 10 00:00:41,820 --> 00:00:44,210 That is something require a little explanation. 11 00:00:45,240 --> 00:00:48,950 So anchors we have maybe use this one the blue ones. 12 00:00:48,990 --> 00:00:53,100 So these are just the values that defined a position. 13 00:00:53,100 --> 00:01:01,750 These are denoting if we have if we consider this window then note this one s to denote south east and 14 00:01:01,760 --> 00:01:07,450 west here I have a screenshot for that one to demonstrate you something like that. 15 00:01:08,040 --> 00:01:13,520 If this one is a window then this symbol representing these position center is this not blues. 16 00:01:13,530 --> 00:01:17,470 This site is this side that is east west south. 17 00:01:17,490 --> 00:01:24,420 Note This is northeast northwest southwest and southeast so these are the. 18 00:01:24,550 --> 00:01:31,870 And goes we have after that rally states they are just we can see the layout of particular widget like 19 00:01:31,870 --> 00:01:37,250 this one raised a little popup type flat completely flat without any border. 20 00:01:37,340 --> 00:01:38,380 Something is different. 21 00:01:38,380 --> 00:01:45,490 Something like that is in down there Grove is a simple one with a little boundary and Ridge is this 22 00:01:45,490 --> 00:01:49,640 one after that we have big maps. 23 00:01:49,760 --> 00:01:56,260 They are the special symbols just we can use be distinctive these kinds of things. 24 00:01:56,400 --> 00:01:58,800 Then in the last we have discussed us. 25 00:01:59,240 --> 00:02:04,430 So we're done with the attributes hey we'll have also the Jumanji matters most. 26 00:02:04,460 --> 00:02:07,070 That is a subject of this video. 27 00:02:07,070 --> 00:02:09,620 These three methods beg relentless. 28 00:02:09,710 --> 00:02:11,330 So we are done with the matter. 29 00:02:12,080 --> 00:02:14,460 I think that Declan is enough for you. 30 00:02:14,630 --> 00:02:16,180 Here are the options. 31 00:02:16,190 --> 00:02:22,820 With that one that we have used some time that is expand field site you can learn about these him. 32 00:02:23,870 --> 00:02:31,040 So now let me move with the metal so here with the grid and place method you will find options which 33 00:02:31,040 --> 00:02:36,140 you can use that what they are they will use few of them if they can. 34 00:02:36,230 --> 00:02:37,070 This video. 35 00:02:37,580 --> 00:02:39,550 So first of all the grid method. 36 00:02:39,800 --> 00:02:45,000 So you are already familiar with the grid and place matter a little more about these. 37 00:02:45,140 --> 00:02:52,980 First of all a window taking windowed main loop. 38 00:02:53,110 --> 00:03:01,490 They had this after that what I'm going to do I will create a number of buttons set 36 buttons but not 39 00:03:01,610 --> 00:03:05,350 by using different 36 commands but by using a loop. 40 00:03:05,600 --> 00:03:16,130 So I will have a variable here defining B equal to zero then for i in range 6. 41 00:03:16,210 --> 00:03:23,830 So instead of writing from up 236 in a simple we can say a column what I'm doing going to do I will 42 00:03:23,830 --> 00:03:25,260 use a metric type. 43 00:03:25,300 --> 00:03:26,710 Rows and columns. 44 00:03:26,710 --> 00:03:34,240 So for that first it will encounter digitally rows 1 2 6 and for each draw I have six columns index. 45 00:03:34,390 --> 00:03:38,080 So overall I have 36 places. 46 00:03:38,080 --> 00:03:42,890 So it will encounter 36 places like 4 foot one in French six. 47 00:03:43,090 --> 00:03:45,690 That is one with from zero to five. 48 00:03:46,420 --> 00:03:56,500 And some similarly up to six times and every time it will encounter this position B will increase by 49 00:03:56,500 --> 00:04:00,450 one that is B plus 1. 50 00:04:00,790 --> 00:04:09,280 So that from one to 36 denoting each button I have button every time it will create a button window 51 00:04:10,300 --> 00:04:11,290 with a text 52 00:04:14,070 --> 00:04:22,400 this string the creating this number into a string and adding that one because we have up to 36 one 53 00:04:22,400 --> 00:04:28,880 to 36 and also add Border wood so that it will not take much place there. 54 00:04:33,370 --> 00:04:37,050 Neighborhoods one small one. 55 00:04:37,170 --> 00:04:42,600 Now if you use back method here not bank you can also simply use this dirt bag because I have not taken 56 00:04:42,630 --> 00:04:48,360 but an innovative one I have directly defined button so you can also let it be defined not bad method 57 00:04:48,360 --> 00:04:49,370 here. 58 00:04:49,440 --> 00:04:54,660 If I do something like X is equal to then you need to do X not back. 59 00:04:54,690 --> 00:04:55,850 So this is another way. 60 00:04:55,860 --> 00:05:03,520 You can also use if you had the terminal and now if I've done that one I will have these kind of 36 61 00:05:03,540 --> 00:05:06,860 button from one to 36 here. 62 00:05:08,570 --> 00:05:14,660 That is not going numb but we have 36 button but this is not efficiently. 63 00:05:15,380 --> 00:05:22,130 So I can use grid method here to upgrade that but just grid and what I will do here. 64 00:05:22,160 --> 00:05:34,730 I will pass through and column and their value will be D and G like first one is on 1 1 0 0 then 0 1 65 00:05:34,790 --> 00:05:38,250 0 2 0 3 and up to 5 5. 66 00:05:39,290 --> 00:05:46,000 So this one is I and this one is g save this one. 67 00:05:46,000 --> 00:05:52,800 And if I run this one here I will get this Bingo in which I have 36 button f shown clear danger here. 68 00:05:54,700 --> 00:05:56,640 So this is the grid. 69 00:05:57,660 --> 00:06:00,660 That you can use with these things. 70 00:06:00,880 --> 00:06:08,350 After that when we have the place method for that one also I am taking a simple blood sample here in 71 00:06:08,350 --> 00:06:13,660 which few labels and entries are represented on our window at some particle positions. 72 00:06:14,140 --> 00:06:26,930 So first of all a label when a fun label in window with text is equal to C Metz something I am three 73 00:06:26,930 --> 00:06:27,740 box with it. 74 00:06:27,860 --> 00:06:37,040 Writing in the mathematical order so many does object marks so L1 place and I would place this fun with 75 00:06:37,130 --> 00:06:44,480 x value that is that would have been pixel and y value so there will be something like We begin with 76 00:06:44,480 --> 00:06:55,970 X10 and white then we had this sun then we have L2 but below that one an entry for L1 so even equal 77 00:06:55,970 --> 00:07:08,780 to an entry and that will be in window and a Bordeaux window save file and place this one in the same 78 00:07:08,780 --> 00:07:13,580 row so Rosie means we have a value. 79 00:07:13,580 --> 00:07:22,190 Value equal to 10 and x value will be something else so y will be 10 because they will be same rule. 80 00:07:22,280 --> 00:07:25,370 If I have this window then this X is here. 81 00:07:25,370 --> 00:07:27,910 From here is x axis. 82 00:07:28,070 --> 00:07:32,470 Or we can settle and this is column from up to down. 83 00:07:32,630 --> 00:07:40,580 So if we have the label here at this position an entry here then the X axis will differ from this point 84 00:07:40,580 --> 00:07:47,330 to this point but difficult if you consider the draw then this will be same like three. 85 00:07:47,480 --> 00:07:52,350 What I'm telling you here is but the value of x is at this point maybe two. 86 00:07:52,370 --> 00:07:59,330 Then at this point it may be three or four but the column that will be if we consider from this one 87 00:07:59,780 --> 00:08:01,160 then that will be same. 88 00:08:01,160 --> 00:08:02,470 That is the VI axis. 89 00:08:02,750 --> 00:08:11,460 Well you can consider x axis as we can see the columns and the y axis beetles. 90 00:08:11,690 --> 00:08:21,620 So they are not like if this something is in this 10 x William and same in that case y Vitamin C so 91 00:08:21,800 --> 00:08:23,000 be focused about Dedmon. 92 00:08:23,750 --> 00:08:25,810 So here we have say 60. 93 00:08:26,850 --> 00:08:37,160 Then after that one same thing's for and the set that is L2 and 2 and 2 and there we have it. 94 00:08:38,090 --> 00:08:42,600 And their values will be this one C English 95 00:08:45,480 --> 00:08:51,300 and the location for that one is X is equal to 10 because the level will be in. 96 00:08:51,300 --> 00:08:52,680 Same here. 97 00:08:52,680 --> 00:08:55,010 And White will do say 50. 98 00:08:55,380 --> 00:08:59,810 And in that case we have both distances 60. 99 00:09:00,090 --> 00:09:03,740 In that case we have both 60 after that. 100 00:09:03,740 --> 00:09:20,380 In last I have a button B with win and text C submit they we have this then B or place X equal two hundred 101 00:09:20,830 --> 00:09:23,130 and two Y also hundred. 102 00:09:23,890 --> 00:09:34,330 If you run that one day we have dismissed a properly assign window in which we have X. This maths and 103 00:09:34,330 --> 00:09:41,290 English are with the coordinates that is X is equal to Ben and white and this one X is it will depend 104 00:09:41,290 --> 00:09:46,900 y sixty these are on six to ten and this isn't sixty sixty. 105 00:09:46,900 --> 00:09:48,340 This one hundred hundred. 106 00:09:49,120 --> 00:09:51,260 So this is how you can use place method. 107 00:09:51,640 --> 00:09:53,530 And you have different option also in that one. 108 00:09:54,010 --> 00:09:56,320 So now we are done with distinctive completely. 109 00:09:56,920 --> 00:10:03,220 And I think these are enough you can create any of the interface now from the next module we will learn 110 00:10:03,220 --> 00:10:07,290 that how we can link these with the databases. 111 00:10:07,560 --> 00:10:08,940 So thanks for watching. 112 00:10:09,110 --> 00:10:10,040 See in the next module.