1 00:00:00,840 --> 00:00:02,050 Hi, welcome back. 2 00:00:02,100 --> 00:00:08,320 In this video, we will start quoting Hangman Game Project, so let's begin. 3 00:00:08,940 --> 00:00:18,570 Firstly, we will open new Python notebook file to start our project as the following click on file, 4 00:00:18,720 --> 00:00:29,580 then new The Notebook and choose Python three and click select to our new Python notebook and rename 5 00:00:29,580 --> 00:00:39,720 it to Hangman Game Project and start our project by Copy our hurtfulness into it and make two spaces 6 00:00:40,140 --> 00:00:47,040 or two lines after every note to add our code in these empty lines. 7 00:00:47,220 --> 00:00:54,030 The first step to import random module so the code will be on board. 8 00:00:54,030 --> 00:01:05,760 TransAm then from hangmen underscore guessing that by we will import the guest list as the following 9 00:01:07,110 --> 00:01:18,410 from hangmen guessing import guess list to import the words to be chosen by the random module. 10 00:01:18,780 --> 00:01:24,300 So the guessing word will equal random choice. 11 00:01:25,560 --> 00:01:33,450 And between the two parentheses of the choice method of random module, we will add. 12 00:01:34,540 --> 00:01:43,870 That gets less as a following note that there is an incredible option in job and job at a notebook you 13 00:01:43,870 --> 00:01:54,850 can use to remember methods by pressing tab after that, not so random that tab and select a choice 14 00:01:54,850 --> 00:02:01,020 method that we will use to pick a random word, the guest list. 15 00:02:01,420 --> 00:02:05,050 Then we will assign a variable called war. 16 00:02:05,050 --> 00:02:13,960 The letters or word underscore letters to the length of the guessing, underscore word variable. 17 00:02:15,360 --> 00:02:22,920 That we declare in the last line to get all the letters in the choosing world by the random module, 18 00:02:23,340 --> 00:02:26,100 then we will create two variables. 19 00:02:26,280 --> 00:02:35,510 The first variable is game underscore over as a volume data type variable, equal false value. 20 00:02:35,610 --> 00:02:46,430 So the game is on and the second variable is rise as integer data type variable, equal sex. 21 00:02:46,470 --> 00:02:55,200 So the game is on and players have six tries to attempt them from the hangmen. 22 00:02:55,200 --> 00:02:58,230 Underscore in life the by module. 23 00:02:58,710 --> 00:03:00,420 We were involved in the game. 24 00:03:00,420 --> 00:03:01,950 Name the following. 25 00:03:03,360 --> 00:03:12,090 From hangmen underscore life and board game name, then Brent is a game name by using the Brent function 26 00:03:12,330 --> 00:03:14,720 to be shown to the players. 27 00:03:14,730 --> 00:03:24,900 So Brent between two parentheses game underscore name, then test our first good part of the project 28 00:03:24,900 --> 00:03:32,340 by using the Python print function with the strength for me function to Brent that choosing Walt by 29 00:03:32,340 --> 00:03:33,570 the random module. 30 00:03:34,050 --> 00:03:41,250 Add the following Brent between two parentheses f between two single codes. 31 00:03:41,460 --> 00:03:53,040 The word you guessed is between two curly brackets getting underscore Walt close the second code and 32 00:03:53,040 --> 00:03:56,700 close the second parentheses and run the code. 33 00:03:56,700 --> 00:04:00,990 We will get hangmen and the word you guess is Lentol. 34 00:04:01,500 --> 00:04:04,890 At this point we reach the end of this lecture. 35 00:04:05,290 --> 00:04:08,130 I hope you enjoyed this lecture and get all of that. 36 00:04:08,370 --> 00:04:09,870 Thanks for being here. 37 00:04:11,080 --> 00:04:12,960 See you next lecture.