0 1 00:00:00,230 --> 00:00:00,640 Right. 1 2 00:00:00,690 --> 00:00:06,480 So let's address flat design because I've spoken about it quite a few times. And this is actually quite 2 3 00:00:06,510 --> 00:00:14,130 interesting because initially if you're remember iOS 6 and previous, the iPhone home screen was always 3 4 00:00:14,130 --> 00:00:22,470 like these glassy, jiggly icons which were very 3D and had a lot of contrast and they obviously stood 4 5 00:00:22,680 --> 00:00:24,630 out from the screen. 5 6 00:00:24,630 --> 00:00:31,380 Now since iOS 7 the design concept has been going towards something called flat design. 6 7 00:00:31,380 --> 00:00:37,710 Now a typical representation of flat design is something like this image on the right. You can see that 7 8 00:00:37,800 --> 00:00:42,000 there's very little if any shadowing, 8 9 00:00:42,150 --> 00:00:46,370 there's pretty much no contrast and there's no gradients. 9 10 00:00:46,500 --> 00:00:51,060 So the idea is that it's like as if it's a piece of glass. 10 11 00:00:51,300 --> 00:00:55,790 There's nothing that stands out up from the screen. On the left 11 12 00:00:55,800 --> 00:00:59,440 is Google's design principle which is material design. 12 13 00:00:59,730 --> 00:01:05,820 And it's funny because previous to material design, the concept at Google was flat design. 13 14 00:01:05,820 --> 00:01:09,130 It's like as if Apple and Google did a swap on each other. 14 15 00:01:09,450 --> 00:01:11,340 And iOS is now flat 15 16 00:01:11,400 --> 00:01:16,070 and Google is now slightly 3D, what they call material design. 16 17 00:01:16,250 --> 00:01:23,350 So material design is meant to be exactly that. It's meant to feel like paper and card, real materials. 17 18 00:01:23,370 --> 00:01:28,080 So for example, if we look at something that looks a bit like the Instagram screen, 18 19 00:01:28,140 --> 00:01:35,910 so where you display your images. On iOS it's like as if you're looking at a piece of glass. On Android 19 20 00:01:35,910 --> 00:01:42,300 however it's more like if you've got a piece of paper that's lying on a piece of card and personally 20 21 00:01:42,300 --> 00:01:48,510 even though I spend most of my time designing for iOS and working with the iOS environment I prefer 21 22 00:01:48,570 --> 00:01:57,570 the material design look and feel because as humans we need indications as to what can we interact with 22 23 00:01:57,900 --> 00:01:59,530 on a digital screen. 23 24 00:01:59,610 --> 00:02:06,210 And I believe something that just looks like a plain piece of glass with no indications as to what is 24 25 00:02:06,300 --> 00:02:06,950 a button, 25 26 00:02:06,990 --> 00:02:10,120 what is a label, what is just text. 26 27 00:02:10,200 --> 00:02:16,080 Makes it very confusing for users and I don't think it's optimal user experience. Whereas something like 27 28 00:02:16,080 --> 00:02:17,580 this where there's subtle hints, 28 29 00:02:17,640 --> 00:02:23,040 what is something that you can interact with, I think is a better design. And I think I would predict 29 30 00:02:23,130 --> 00:02:28,890 that in a few more years you'll see the iOS environment going more towards something like this as well 30 31 00:02:29,400 --> 00:02:31,850 just simply because it's better user experience.