0 1 00:00:00,450 --> 00:00:05,640 Okay. So we've spoken about some of the most obvious things that spring to mind when we're thinking about 1 2 00:00:05,640 --> 00:00:07,870 designing for iOS or Android. 2 3 00:00:07,950 --> 00:00:13,340 I hope at this point you can see that there's definitely clear differences between the two environments 3 4 00:00:13,770 --> 00:00:19,110 and that you should think quite carefully when you're designing for either one whether if your designs 4 5 00:00:19,140 --> 00:00:21,890 are fitting with the particular environment. 5 6 00:00:21,960 --> 00:00:29,290 Now if you want to read up more about designing for iOS or designing for Android, then you're in luck. 6 7 00:00:29,340 --> 00:00:35,820 Apple produced a book called the human interface guidelines and it's quite a significant tome that's 7 8 00:00:35,820 --> 00:00:43,070 available for free on iBooks and the digital link is in the text below this video. 8 9 00:00:43,470 --> 00:00:48,930 Now on here, they go into way more detail about what you should and shouldn't not do when you're designing 9 10 00:00:48,930 --> 00:00:51,200 for when you're designing iOS apps. 10 11 00:00:51,450 --> 00:00:55,880 And similarly Google produces a document called material design guidelines. 11 12 00:00:55,890 --> 00:00:57,750 Again the link's in the text below. 12 13 00:00:57,810 --> 00:01:03,590 And this essentially dictates, you know, what are material colors, how should you design for Android etcetera 13 14 00:01:03,600 --> 00:01:04,260 etcetera. 14 15 00:01:04,440 --> 00:01:08,100 So they're both fascinating reads especially for bedtime. 15 16 00:01:08,190 --> 00:01:14,070 But I would actually recommend you have a look at it if you are interested in diving a bit deeper into 16 17 00:01:14,910 --> 00:01:17,900 into untangling the different design concepts. 17 18 00:01:17,970 --> 00:01:24,750 Now very often one of the problems that students have is what do you do when your primary device is 18 19 00:01:24,840 --> 00:01:30,620 a iphone and you're making Android apps for work vice versa. 19 20 00:01:30,690 --> 00:01:35,970 And the problem is that because you haven't used a particular environment, you're not used to the navigation 20 21 00:01:36,150 --> 00:01:40,100 you're not used to the layout and the presentation. 21 22 00:01:40,200 --> 00:01:45,390 Then it can be incredibly tempting to design something that you feel like would work on your native 22 23 00:01:45,390 --> 00:01:45,960 environment. 23 24 00:01:45,960 --> 00:01:53,900 So I'm an iPhone user. So I have to try really hard to actually get into the mindset of an Android user. 24 25 00:01:54,240 --> 00:02:00,570 And the best way to do this is actually to get a physical device that is not something that you normally 25 26 00:02:00,570 --> 00:02:02,110 use. So if you're an iPhone user 26 27 00:02:02,130 --> 00:02:09,810 grab an Android phone and vice versa and make it your primary device for at least a month. 27 28 00:02:09,810 --> 00:02:15,390 Now initially the process is usually frustrating if you've ever undergone these platform changes. But after 28 29 00:02:15,390 --> 00:02:20,460 a while you'll start to experience the way that users think on a particular environment. 29 30 00:02:20,490 --> 00:02:25,920 And I think this is probably the best piece of advice that I can give to students who are designing for 30 31 00:02:25,950 --> 00:02:28,340 these different environments. 31 32 00:02:28,710 --> 00:02:36,380 So that was a little bit about the difference in design concepts between iOS and Android. In the next module 32 33 00:02:36,390 --> 00:02:43,440 we're going to do a deep dive on the process that a digital designer goes through in order to get a 33 34 00:02:43,440 --> 00:02:50,590 concept or an idea from their head out onto paper and into a markup or prototype. 34 35 00:02:50,820 --> 00:02:55,210 So there's going to be some hands on work and I'm looking forward to taking you through. 35 36 00:02:55,230 --> 00:02:55,980 So I see you there.