Okay. So we've spoken about some of the most obvious things that spring to mind when we're thinking about 1
designing for iOS or Android. 2
I hope at this point you can see that there's definitely clear differences between the two environments 3
and that you should think quite carefully when you're designing for either one whether if your designs 4
are fitting with the particular environment. 5
Now if you want to read up more about designing for iOS or designing for Android, then you're in luck. 6
Apple produced a book called the human interface guidelines and it's quite a significant tome that's 7
available for free on iBooks and the digital link is in the text below this video. 8
Now on here, they go into way more detail about what you should and shouldn't not do when you're designing 9
for when you're designing iOS apps. 10
And similarly Google produces a document called material design guidelines. 11
Again the link's in the text below. 12
And this essentially dictates, you know, what are material colors, how should you design for Android etcetera 13
etcetera. 14
So they're both fascinating reads especially for bedtime. 15
But I would actually recommend you have a look at it if you are interested in diving a bit deeper into 16
into untangling the different design concepts. 17
Now very often one of the problems that students have is what do you do when your primary device is 18
a iphone and you're making Android apps for work vice versa. 19
And the problem is that because you haven't used a particular environment, you're not used to the navigation 20
you're not used to the layout and the presentation. 21
Then it can be incredibly tempting to design something that you feel like would work on your native 22
environment. 23
So I'm an iPhone user. So I have to try really hard to actually get into the mindset of an Android user. 24
And the best way to do this is actually to get a physical device that is not something that you normally 25
use. So if you're an iPhone user 26
grab an Android phone and vice versa and make it your primary device for at least a month. 27
Now initially the process is usually frustrating if you've ever undergone these platform changes. But after 28
a while you'll start to experience the way that users think on a particular environment. 29
And I think this is probably the best piece of advice that I can give to students who are designing for 30
these different environments. 31
So that was a little bit about the difference in design concepts between iOS and Android. In the next module 32
we're going to do a deep dive on the process that a digital designer goes through in order to get a 33
concept or an idea from their head out onto paper and into a markup or prototype. 34
So there's going to be some hands on work and I'm looking forward to taking you through. 35
So I see you there.