0 1 00:00:01,360 --> 00:00:08,140 So now that we've created our wireframes and we've had a look at what it might look like on our phone 1 2 00:00:08,140 --> 00:00:12,930 using Pop, the next stage is creating what are called mockups. 2 3 00:00:13,090 --> 00:00:18,910 Now depending on which designer you talk to, a mockup might mean different things to them. But I'm going 3 4 00:00:18,910 --> 00:00:25,270 to use the word mockup in the design sense. And it's essentially a high fidelity representation of your 4 5 00:00:25,270 --> 00:00:26,230 design. 5 6 00:00:26,230 --> 00:00:32,410 It's almost like as if you went into this app of the future and you took some screenshots from it. 6 7 00:00:32,410 --> 00:00:37,150 It should look photo realistic and pretty much just like the real thing. 7 8 00:00:37,180 --> 00:00:43,840 Some mock up show the screens next to each other and others show the mockup placed inside a phone and 8 9 00:00:44,230 --> 00:00:46,160 in some sort of use situation. 9 10 00:00:46,210 --> 00:00:50,320 So then the question is how do you go about creating mockups and what are the tools that you should 10 11 00:00:50,320 --> 00:00:51,180 use? 11 12 00:00:51,190 --> 00:00:55,450 So my tools of choice are Photoshop and Illustrator combined. 12 13 00:00:55,450 --> 00:01:01,110 For me, they represent the most comprehensive set of tools. You can literally do any kind of design work 13 14 00:01:01,120 --> 00:01:04,460 once you've got these two tools in your tool belt. 14 15 00:01:04,630 --> 00:01:09,570 Now the problem with these tools is that they have a really steep learning curve. 15 16 00:01:09,580 --> 00:01:13,490 They have a lot of buttons and they have a lot of complex features. 16 17 00:01:13,510 --> 00:01:15,660 Layers, marks, pen tool. 17 18 00:01:15,700 --> 00:01:19,350 They all take quite a long time to learn and get used to. 18 19 00:01:19,600 --> 00:01:26,630 Now I started out with Photoshop over probably 10 years ago and I picked up Illustrator soon after. 19 20 00:01:26,830 --> 00:01:30,990 So it's taken me you know over 10 years to hone the skills. 20 21 00:01:31,300 --> 00:01:37,750 And I think for somebody who is starting out in digital design today I really think that there are better 21 22 00:01:37,750 --> 00:01:44,380 tools that you can learn much faster that will be able to do 95% of what you can do with Photoshop 22 23 00:01:44,380 --> 00:01:45,440 and Illustrator. 23 24 00:01:45,670 --> 00:01:51,610 The other problem with these two softwares is that they're from Adobe and they are currently sold as a package 24 25 00:01:51,940 --> 00:01:53,900 through the Adobe Creative Cloud. 25 26 00:01:53,920 --> 00:02:01,180 Now anybody who's signed up to the Adobe Creative Cloud will know what a pain it is to try and get yourself 26 27 00:02:01,240 --> 00:02:01,810 out of it. 27 28 00:02:01,900 --> 00:02:04,720 So when you have a company license that's all well and good. 28 29 00:02:04,870 --> 00:02:10,700 But if you need it for personal use it's still something like £60 a month if you pay monthly 29 30 00:02:10,730 --> 00:02:15,120 and I think £40 a month if you pay for a one year subscription. 30 31 00:02:15,220 --> 00:02:17,980 So it's horrendously expensive basically. 31 32 00:02:18,520 --> 00:02:24,220 Now the tool that I'm going to recommend to you and I'm going to teach you a bit more about is actually 32 33 00:02:24,220 --> 00:02:24,920 something else. 33 34 00:02:24,940 --> 00:02:33,250 It could Sketch. And sketch is a really great Mac app that only costs $99 on the App Store and it can 34 35 00:02:33,250 --> 00:02:36,760 pretty much do most of what Illustrator and Photoshop can do. 35 36 00:02:36,760 --> 00:02:41,530 And especially when you're talking about user interface design, it can actually do something slightly 36 37 00:02:41,560 --> 00:02:47,080 better than Photoshop and Illustrator. And a really nice thing about Sketch is that it allows you to 37 38 00:02:47,080 --> 00:02:48,460 create a vector object. 38 39 00:02:48,490 --> 00:02:54,600 So essentially the images that scale to any size because they're vector rather than raster. 39 40 00:02:54,700 --> 00:03:00,190 So in Photoshop, you're only working with raster objects or smart objects and it's only an illustrator 40 41 00:03:00,460 --> 00:03:08,500 can you create these vectors for say your icon design, your app icon or your tablet icons etc. and 41 42 00:03:08,500 --> 00:03:14,650 Sketch can do all of that and it has really good integration with other tools for prototyping that we're 42 43 00:03:14,650 --> 00:03:16,660 going to talk about in the next module. 43 44 00:03:16,660 --> 00:03:21,930 So Sketch is great. You can get a free trial of it for 30 days I think for free. 44 45 00:03:21,940 --> 00:03:28,300 So give it a whirl and if you like it you know the $99 upfront cost is you know nothing compared to 45 46 00:03:28,300 --> 00:03:29,830 Photoshop and Illustrator. 46 47 00:03:30,100 --> 00:03:32,920 So I'll show you a bit more about that a little bit later on. 47 48 00:03:32,950 --> 00:03:38,980 Now the final thing I'm going to mention is something called Marvel. And Marvel is a browser based app 48 49 00:03:39,250 --> 00:03:42,800 that you can use to create mockups and prototypes as well. 49 50 00:03:42,880 --> 00:03:51,550 Now it has a pretty simple interface and you can drag on various shapes or images or text and it's basically 50 51 00:03:52,090 --> 00:03:53,890 and it's basically even easier 51 52 00:03:53,890 --> 00:03:59,860 I would say in terms of the learning curve to use it. And in most cases you don't really need the complex 52 53 00:03:59,860 --> 00:04:06,040 tools that you have in Photoshop and Illustrator. And in most cases if you're just making mockups or 53 54 00:04:06,030 --> 00:04:12,310 websites or for apps, then Marvel can actually do just as well and we'll show you how to use that as 54 55 00:04:12,310 --> 00:04:12,800 well. 55 56 00:04:12,880 --> 00:04:16,290 And a final tool that I wanted to mention is something called UXPin. 56 57 00:04:16,300 --> 00:04:22,120 Now I used to recommend them because I liked the way that you can drag on various UI components. So they 57 58 00:04:22,120 --> 00:04:27,610 have these libraries of UI components like buttons or calendars and you basically just drag and drop 58 59 00:04:27,610 --> 00:04:32,610 them onto the canvas as a quick and pretty pain free way of making mockups. 59 60 00:04:32,650 --> 00:04:40,240 But lately, I think their monetization model is a bit off and they don't really have a very generous tier 60 61 00:04:40,240 --> 00:04:45,350 for beginners. So you can't really try it out properly before you have to pay for their pay tier. 61 62 00:04:45,490 --> 00:04:51,130 And their pay tier is on a monthly basis and you'll find that overall it will probably work out cheaper to 62 63 00:04:51,130 --> 00:04:57,280 just get sketch and learn how to use it and you'll be able to do a lot more with it than you can with 63 64 00:04:57,790 --> 00:04:59,380 some of these web tools. 64 65 00:04:59,380 --> 00:04:59,700 All right. 65 66 00:04:59,710 --> 00:05:05,730 So we've spent enough time talking about the wonders of Sketch, it's time to introduce you to Sketch 66 67 00:05:05,890 --> 00:05:06,250 3.